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"Un-Destroy" item via script possible?


BulletSix

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Hiya :smile:

 

the title says ... not all ^^

 

First some ground info:

 

i am making a firing range where the targets (all are persistent references) are "warped in" after pressing a switch

(

[ref].resurrect

[ref].enable

[ref].moveto [otherref]

)

 

which works fine so far (resurrect is needed for the ghoul-targets).

 

But i want to shoot bottles, bottles that go "boom"

i created a copy of the nuka cola empty bottle put destruction data on it (fire extinguisher explosion isn`t so bad for this) and set the item do "disable" (not destroy) when reaching the destruction phase.

Works fine. Bottle goes boom an is gone.

 

And stays gone :sad:

when i switch off, the targets are moved off range and are disabled.

But whereas the killed ghouls return in "working condition", the bottles stay gone.

 

is there a command to get the bottles back? Do i need to "heal" them after shooting them (or before re-enabling them)?

 

 

 

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