BulletSix Posted March 25, 2015 Share Posted March 25, 2015 Hiya :smile: the title says ... not all ^^ First some ground info: i am making a firing range where the targets (all are persistent references) are "warped in" after pressing a switch([ref].resurrect[ref].enable[ref].moveto [otherref]) which works fine so far (resurrect is needed for the ghoul-targets). But i want to shoot bottles, bottles that go "boom"i created a copy of the nuka cola empty bottle put destruction data on it (fire extinguisher explosion isn`t so bad for this) and set the item do "disable" (not destroy) when reaching the destruction phase.Works fine. Bottle goes boom an is gone. And stays gone :sad:when i switch off, the targets are moved off range and are disabled.But whereas the killed ghouls return in "working condition", the bottles stay gone. is there a command to get the bottles back? Do i need to "heal" them after shooting them (or before re-enabling them)? Link to comment Share on other sites More sharing options...
Ladez Posted April 4, 2015 Share Posted April 4, 2015 Enable Link to comment Share on other sites More sharing options...
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