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being high level is scary


TheBlob2

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a mod that makes npcs more likely to flee from the player when the player is really high level. because it would be cool to see this famous NCR VIP/legion warrior who struts around the wastes in power armor with enemies just running away on sight because they know you are this powerful bringer of death

Edited by TheBlob2
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I always thought it was weird to be attacked by Freeside Thugs While strutting around in 8ft power armor.

how about instead of being high level, its how much your weapon's dps+ your damage threshold/resistance + your current hit points. maybe not just flat out your level, because your character may not be that intimidating at high level because you're playing a mostly non-violent character, so factoring in your hp/dt/dps instead seems like a better alternative, and maybe your reputation deciding which factions will be more likely to run away, your karma so evil will run if you are good, or good will run if you are evil, and neutral either way. and possibly the amount of actors your character has killed so far can also be a factor.

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I always thought it was weird to be attacked by Freeside Thugs While strutting around in 8ft power armor.

how about instead of being high level, its how much your weapon's dps+ your damage threshold/resistance + your current hit points. maybe not just flat out your level, because your character may not be that intimidating at high level because you're playing a mostly non-violent character, so factoring in your hp/dt/dps instead seems like a better alternative, and maybe your reputation deciding which factions will be more likely to run away, your karma so evil will run if you are good, or good will run if you are evil, and neutral either way. and possibly the amount of actors your character has killed so far can also be a factor.

 

 

OR we could have a few different aspects. someone in a scary suit of power armor or with a huge gauss rifle may be more intimidating than someone in a wasteland wonderer outfit and a lead pipe... I mean, Simon at the Silver Rush stated they use their armor for intimidation after all...

 

But then again, any loser can get lucky and find a good set of armor or weapon in new vegas. Not really enough to make just anyone turn tail and run. But a well-traveled courier that has made a name for himself as a ruthless killer or a justice seeking lawbringer may make some people shake in their boots.

 

So maybe add a new counter system, sort of like karma, where if you kill good or innocent people, you become a terror. If you fight for justice and kill the bad guys a lot, you become a peacemaker, each one making certain people flea. If you remain neutral and kill just about everyone, then you get the counters up for both sides and become known as "lord of death". but if your character reaches a high level while remaining mildly pacifistic, then these counters would obviously remain fairly low, as you wouldn't have as feared of a reputation.

 

thoughts?

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I always thought it was weird to be attacked by Freeside Thugs While strutting around in 8ft power armor.

how about instead of being high level, its how much your weapon's dps+ your damage threshold/resistance + your current hit points. maybe not just flat out your level, because your character may not be that intimidating at high level because you're playing a mostly non-violent character, so factoring in your hp/dt/dps instead seems like a better alternative, and maybe your reputation deciding which factions will be more likely to run away, your karma so evil will run if you are good, or good will run if you are evil, and neutral either way. and possibly the amount of actors your character has killed so far can also be a factor.

 

 

OR we could have a few different aspects. someone in a scary suit of power armor or with a huge gauss rifle may be more intimidating than someone in a wasteland wonderer outfit and a lead pipe... I mean, Simon at the Silver Rush stated they use their armor for intimidation after all...

 

But then again, any loser can get lucky and find a good set of armor or weapon in new vegas. Not really enough to make just anyone turn tail and run. But a well-traveled courier that has made a name for himself as a ruthless killer or a justice seeking lawbringer may make some people shake in their boots.

 

So maybe add a new counter system, sort of like karma, where if you kill good or innocent people, you become a terror. If you fight for justice and kill the bad guys a lot, you become a peacemaker, each one making certain people flea. If you remain neutral and kill just about everyone, then you get the counters up for both sides and become known as "lord of death". but if your character reaches a high level while remaining mildly pacifistic, then these counters would obviously remain fairly low, as you wouldn't have as feared of a reputation.

 

thoughts?

 

 

Being neutral shouldn't make you a lord of death, maybe you are just a mercenary who fights for whoever pays the most in a particular situation, or just a wild card karma chameleon type who comes and goes. Neutral should affect good characters and evil characters by a mild amount, but goodies who have killed a lot are very scary to most baddies, and baddies who have killed a lot are very scary to most goodies, meanwhile a neutral who has killed just as many is half as scary to both baddies and goodies.
And i don't think using how many people the player has killed as a counter all by itself is a good idea because:
1-you may have killed a lot of people, but in a particular situation you may not have all your armor and weapons, so they would very likely find you less intimidating. its like finding the all powerful Caesar in normal clothing without any weapons just walking down the road all by himself, its very unlikely that you would still find him intimidating without all his stuff
2-someone who has chosen to be less violent should be intimidating if they have a powerful weapon and/or good armor. like if you see trudy from goodsprings in power armor with a plasma caster, in that situation she is intimidating despite being normally not that scary
So how many people they have killed should be a factor, but the player's weapons and armor not being a factor wouldn't make sense
Edited by TheBlob2
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I always thought it was weird to be attacked by Freeside Thugs While strutting around in 8ft power armor.

how about instead of being high level, its how much your weapon's dps+ your damage threshold/resistance + your current hit points. maybe not just flat out your level, because your character may not be that intimidating at high level because you're playing a mostly non-violent character, so factoring in your hp/dt/dps instead seems like a better alternative, and maybe your reputation deciding which factions will be more likely to run away, your karma so evil will run if you are good, or good will run if you are evil, and neutral either way. and possibly the amount of actors your character has killed so far can also be a factor.

 

 

OR we could have a few different aspects. someone in a scary suit of power armor or with a huge gauss rifle may be more intimidating than someone in a wasteland wonderer outfit and a lead pipe... I mean, Simon at the Silver Rush stated they use their armor for intimidation after all...

 

But then again, any loser can get lucky and find a good set of armor or weapon in new vegas. Not really enough to make just anyone turn tail and run. But a well-traveled courier that has made a name for himself as a ruthless killer or a justice seeking lawbringer may make some people shake in their boots.

 

So maybe add a new counter system, sort of like karma, where if you kill good or innocent people, you become a terror. If you fight for justice and kill the bad guys a lot, you become a peacemaker, each one making certain people flea. If you remain neutral and kill just about everyone, then you get the counters up for both sides and become known as "lord of death". but if your character reaches a high level while remaining mildly pacifistic, then these counters would obviously remain fairly low, as you wouldn't have as feared of a reputation.

 

thoughts?

 

 

Being neutral shouldn't make you a lord of death, maybe you are just a mercenary who fights for whoever pays the most in a particular situation, or just a wild card karma chameleon type who comes and goes. Neutral should affect good characters and evil characters by a mild amount, but goodies who have killed a lot are very scary to most baddies, and baddies who have killed a lot are very scary to most goodies, meanwhile a neutral who has killed just as many is half as scary to both baddies and goodies.
And i don't think using how many people the player has killed as a counter all by itself is a good idea because:
1-you may have killed a lot of people, but in a particular situation you may not have all your armor and weapons, so they would very likely find you less intimidating. its like finding the all powerful Caesar in normal clothing without any weapons just walking down the road all by himself, its very unlikely that you would still find him intimidating without all his stuff
2-someone who has chosen to be less violent should be intimidating if they have a powerful weapon and/or good armor. like if you see trudy from goodsprings in power armor with a plasma caster, in that situation she is intimidating despite being normally not that scary
So how many people they have killed should be a factor, but the player's weapons and armor not being a factor wouldn't make sense

 

 

while thats a good point, seeing the all powerful ceaser walking around unarmed would actually really frighten most people, if they recognized him. even without a weapon, you're in deep water if he ends up getting upset or attacked. snap of his fingers would call down an army. That's how the old Mob Family bosses were able to walk around town toting nothing but a concealed pistol sometimes, because everyone knew who they were, and they instilled fear just in their reputation.

 

On the other hand, trudy in power armor would be quite intimidating as well, but if someone were to know her, and know that she isn't THAT well trained in combat, it may not make AS much of a difference.

 

So I agree, you definitely need both factors, which was my starting statement lol. But your reputation is definitely one of the most important imo.

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