agjeldne Posted November 30, 2010 Share Posted November 30, 2010 Hi! I would like a mod where the mannequins have more options regarding:1. Posture. Pick what I want from Oblivion Pose Pack (http://www.tesnexus.com/downloads/file.php?id=13193)2. Races. Choose among installed races3. Bodytypes. Combine with Set Body (http://www.tesnexus.com/downloads/file.php?id=28336) Other things: -Different pedestals-Change skin colour and face-Change size from tablestatues to huge gardenstatues. For weapons it should be an option to hang them on the wall.Displaycases with slots for each weapon: knife, axe, sword, hammer, bow, etc.(so that you can see what you are missing)and one display for each category: Iron, steel, elven...etc.etc. At the moment I use Armorylab (http://www.tesnexus.com/downloads/file.php?id=3791)+enhanced (http://www.tesnexus.com/downloads/file.php?id=18167)and they are very good, mabe just modify those or make a new one. I hope someone find this idea interesting.... Link to comment Share on other sites More sharing options...
theuseless Posted December 2, 2010 Share Posted December 2, 2010 (edited) While some of your ideas intrigue me, from personal experience with trying to add Reznod's Mannequins to my mod, with custom textures and races, has been challenging. I'm not the best of scripters, but if you look at the scripting options, you could add whatever poses you would like. I will definately incorporate this feature into my mannequins. As far as creating new races for the mannequins, that gets a little more complicated. When you make the rezmans, Reznod's method is to use a seperate, unseen cell to store mannequin reference objects, a chest and trigzone. In order to make new mannequins, you will need to add the race to the cs and change its name (or copy the reznod race by changing its name in the editor ID field). Then set up a cell identical to the container cell in rezmans. You need to make the mannequins have new, unique names in the container cell (the hidden one). Make a new chest and trigzone too, with unique ID's. This is where I would add the new poses to the race's animation packages. You then need to change the scripting in a program such as Notepad ++ running Oblivion scripting syntax. Changing the scripting isn't that bad with the Notepad ++, but was a nightmare in regular text editors. Make the scripts point to the new containers, chest and trigzone. Now scroll through the scripting and find the messgebox with "casting options." I would assume that this is where you would have to copy/paste the scripting. Then change the name to whatever animation pose you would like, then point the script to use the specified pose. I hope that last part would work, but I'm not 100%. Everything but the pose addition works fine in my mod like this. making it use new races would be as simple as creating a new race, cell and scripting changes for each race you would like to use. Simple, eh? lol. In a few weeks, I might be up to partnering up and making this progress work. It sounds like something that Reznod might support. I know that there are a few mods out there that add mannequins. One is for hgec bodies with obse, so I haven't delved into it. I can't even get obse to work for me, I've tried. As far as the other changes you would like to see, some sound fairly simple. Open the esp in the construction set. Find some pedestal in game that you like better. Find that cell in the cs and copy the pedestal (or whetever you would like under the mannequin). Next find the armory lab cell. Paste the object into the window or highlight the bases and use the search and replace function. To fix the height, simply hold the 'z' key and drag the mannequin up. Then, while still dragging, let go of the z key and press 'f' to make the object fall. Alas, there are millions of tutorials on that. I mentioned that I know nothing of obse, so I have no idea what Set Body and Set Body Self is, but it sounds awesome!! I have no idea how to incorporate that. Aren't there armors that only look right on certain bodies? would that make it so that Oblivion had clothing and armor sizes lol? I'm not sure that the weapons can be flagged as sword, axe, knife etc. You might be able to have it scripted so that when you go to activate the wall display, it has an initially disabled sword in the sword holder. You could script it so that the sword was enabled then replaced by the one set into the container (the container would be activated to start the scripts when a weapon was placed inside). I don't know if this approach would work or not. I do however like this idea and think it would be cool to offer a reward when the cases were completely filled, all iron through daedrics. On second thought, you could make it recognize, as it does when you hit something. Hitting the container might be a cool way to add the item. The easiest thing for you to accomplish yourself is to change the pedastals. You can also change the size of the races used as mannequins. Thanks for posting these requests, I will keep them in mind when making my mod. I will also tear apart the scripting on the mannequins in the armory enhanced mod. I likey much. Hope this either gets you or somebody else a little bit of a start in the right direction.theuseless Edited December 2, 2010 by theuseless Link to comment Share on other sites More sharing options...
agjeldne Posted December 3, 2010 Author Share Posted December 3, 2010 Thx for answer.... It helps a bit.I have a limited knowledge in using CS...so different pedestals and sizes I think I could fix...will try that The rest......scripting......is way over my head. Hopefully somebody can put all this in one mod....... Link to comment Share on other sites More sharing options...
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