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uncapper and brawl problem


stebo104

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Something in my Requiem profile is keeping my Uncapper from working and I do not know what. The uncapper ini info is same as my main profile and it works perfectly there. Oh and something is keeping brawls from completing, I wasted like 500gold trying to get 1 brawl to finish but it never did. It just kept resetting.

Uncapper ini info:



[General]

;DO NOT MODIFY THIS VALUE
;INI file version
iINIFileVersion = 3

;Enable(1) or Disable(0) the plugin
;Default value = 0
bEnabled=1

;Enable(1) or Disable(0) the AutoUpdate functionality. IT MIGHT NOT WORK WITH CERTAIN SKYRIM VERSION! ENABLE AT YOUR OWN RISK!
;Default value = 0
bAutoUpdate=1

;Enable(1) or Disable(0) the Uncapper Skill Level Caps;
;Default value = 0
bUseSkillCaps=1

;Enable(1) or Disable(0) the Uncapper Skill caps inside formulas governed by skills.
;Default value = 0
bUseSkillFormulaCaps=1

;Enable(1) or Disable(0) the ingame Enchanter Uncapper skill caps
;Default value = 0
bUseEnchanterCaps=1

;Enable(1) or Disable(0) the Uncapper Skill Experience Gained Multipliers;
;Default value = 0
bUseSkillExpGainMults=1

;Enable(1) or Disable(0) the Uncapper Skill Experience to Player's Character Experience Multipliers;
;Default value = 0
bUsePCLevelSkillExpMults=1

;Enable(1) or Disable(0) the number of perks gained, set by the Uncapper, at each level up
;Default value = 0
bUsePerksAtLevelUp=1

;Enable(1) or Disable(0) the number of health points, set by the Uncapper, gained at each level up when Health is selected during the Level Up screen
;Default value = 0
bUseHealthAtLevelUp=1

;Enable(1) or Disable(0) the number of magicka points, set by the Uncapper, gained at each level up when Magicka is selected during the Level Up screen
;Default value = 0
bUseMagickaAtLevelUp=1

;Enable(1) or Disable(0) the number of stamina points, set by the Uncapper, gained at each level up when Stamina is selected during the Level Up screen
;Default value = 0
bUseStaminaAtLevelUp=1

;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Health is selected during the Level Up screen
;Default value = 0
bUseCarryWeightAtHealthLevelUp=1

;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Magicka is selected during the Level Up screen
;Default value = 0
bUseCarryWeightAtMagickaLevelUp=1

;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Stamina is selected during the Level Up screen
;Default value = 0
bUseCarryWeightAtStaminaLevelUp=1


[skillCaps]
; Set the Skill Level Cap to
; Between 0 and 10000;
; Using too low or too high values may crash the game. Handle them with caution.
; Default game value = 100

iAlchemy=999
iAlteration=999
iArchery=999
iBlock=999
iConjuration=999
iDestruction=999
iEnchanting=999
iHeavyArmor=999
iIllusion=999
iLightArmor=999
iLockpicking=999
iOneHanded=999
iPickpocket=999
iRestoration=999
iSmithing=999
iSneak=999
iSpeech=999
iTwoHanded=999


[skillFormulaCaps]
; Set the Skill Formula Cap to
; If your skill level is higher than the cap set below, then the skill level showing in game will be capped and displayed in red color (like if it was affected by a negative enchantment)
; Between 0 and 10000;
; Using too low or too high values may crash the game. Handle them with caution.
; Default game value = 100

iAlchemy=199
iAlteration=199
iArchery=199
iBlock=199
iConjuration=199
iDestruction=199
iEnchanting=199
iHeavyArmor=199
iIllusion=199
iLightArmor=199
iLockpicking=199
iOneHanded=199
iPickpocket=199
iRestoration=199
iSmithing=199
iSneak=199
iSpeech=199
iTwoHanded=199


[EnchanterCaps]
;However high the Enchanting skill is, the following values set an Enchanting skill level cap when using the ingame Enchanter.
;If bSkillFormulaCaps is enabled, then the following values are also capped by iEnchanting inside [skillFormulaCaps], if iEnchanting is lower.
; Between 0 and 10000;

;Max Enchanting skill level for enchantment magnitude.
iMaxEnchantingLevelForMagnitude=199

;Max Enchanting skill level for enchantment charges
;A value higher than 199 will cause inconsistencies in vanilla Skyrim.
iMaxEnchantingLevelForCharges=199


[skillExpGainMults]
; Set the Skill Experience Gained Multiplier to
; betwen 0.0 and 10000.0
; Using too low or too high values may crash the game. Handle them with caution.
; Default game value = 1.0
;(Setting bUsePCLevelNotBaseSkillLevel to 1, will use Character Level instead of Base Skill Level for the subsections)

fAlchemy=1.0
fAlteration=1.0
fArchery=1.0
fBlock=1.0
fConjuration=1.0
fDestruction=1.0
fEnchanting=1.0
fHeavyArmor=1.0
fIllusion=1.0
fLightArmor=1.0
fLockpicking=1.0
fOneHanded=1.0
fPickpocket=1.0
fRestoration=1.0
fSmithing=1.0
fSneak=1.0
fSpeech=1.0
fTwoHanded=1.0

bUsePCLevelNotBaseSkillLevel=0


; All the subsections of SkillExpGainMults below allow to set an additional multiplier depending on the base skill level, independantly for each skill.
; The format is PlayerLevel = Multiplier. You can specify many different levels.
; If a specific level is not specified then the closest lower level setting is used.
; Default value: 1=1.0

[skillExpGainMults\Alchemy]
1=1.0

[skillExpGainMults\Alteration]
1=1.0

[skillExpGainMults\Archery]
1=1.0

[skillExpGainMults\Block]
1=1.0

[skillExpGainMults\Conjuration]
1=1.0

[skillExpGainMults\Destruction]
1=1.0

[skillExpGainMults\Enchanting]
1=1.0

[skillExpGainMults\HeavyArmor]
1=1.0

[skillExpGainMults\Illusion]
1=1.0

[skillExpGainMults\LightArmor]
1=1.0

[skillExpGainMults\Lockpicking]
1=1.0

[skillExpGainMults\OneHanded]
1=1.0

[skillExpGainMults\Pickpocket]
1=1.0

[skillExpGainMults\Restoration]
1=1.0

[skillExpGainMults\Smithing]
1=1.0

[skillExpGainMults\Sneak]
1=1.0

[skillExpGainMults\Speech]
1=1.0

[skillExpGainMults\TwoHanded]
1=1.0


[PCLevelSkillExpMults]
; Set the Skill Experience to Player's Character Experience Multipliers to
; betwen 0.0 and 10000.0
; Using too low or too high values may crash the game. Handle them with caution.
; Default game value = 1.0
; (Setting bUsePCLevelNotBaseSkillLevel to 1, will use Character Level instead of Base Skill Level for the subsections)

fAlchemy=1.0
fAlteration=1.0
fArchery=1.0
fBlock=1.0
fConjuration=1.0
fDestruction=1.0
fEnchanting=1.0
fHeavyArmor=1.0
fIllusion=1.0
fLightArmor=1.0
fLockpicking=1.0
fOneHanded=1.0
fPickpocket=1.0
fRestoration=1.0
fSmithing=1.0
fSneak=1.0
fSpeech=1.0
fTwoHanded=1.0

bUsePCLevelNotBaseSkillLevel=0

; All the subsections of PCLevelSkillExpMults below allow to set an additional multipliers depending on the base skill level, independantly for each skill.
; The format is PlayerLevel = Multiplier. You can specify many different levels.
; If a specific level is not specified then the closest lower level setting is used.
; Default value: 1=1.0

[PCLevelSkillExpMults\Alchemy]
1=1.0

[PCLevelSkillExpMults\Alteration]
1=1.0

[PCLevelSkillExpMults\Archery]
1=1.0

[PCLevelSkillExpMults\Block]
1=1.0

[PCLevelSkillExpMults\Conjuration]
1=1.0

[PCLevelSkillExpMults\Destruction]
1=1.0

[PCLevelSkillExpMults\Enchanting]
1=1.0

[PCLevelSkillExpMults\HeavyArmor]
1=1.0

[PCLevelSkillExpMults\Illusion]
1=1.0

[PCLevelSkillExpMults\LightArmor]
1=1.0

[PCLevelSkillExpMults\Lockpicking]
1=1.0

[PCLevelSkillExpMults\OneHanded]
1=1.0

[PCLevelSkillExpMults\Pickpocket]
1=1.0

[PCLevelSkillExpMults\Restoration]
1=1.0

[PCLevelSkillExpMults\Smithing]
1=1.0

[PCLevelSkillExpMults\Sneak]
1=1.0

[PCLevelSkillExpMults\Speech]
1=1.0

[PCLevelSkillExpMults\TwoHanded]
1=1.0


[PerksAtLevelUp]
;Set the number of perks gained at each level up. If a specific level is not specified then the closest lower level setting is used.
;Default game value is one perk per level (you can also use float as value, for example 1.25 per points per level)
; Level (2..10000) = Perks (0..255)
;
;In the following inactive commented example the player will gain 1 perk per level at and from level 2 to 9, then 2 perks per level at and from level 10 to 29,
; then 4 perks per level at and from level 30 to 94, then no perk at all per level for level 95 and above
;
;2=4
;10=4
;30=6
;95=2
2=1


[HealthAtLevelUp]
;Set the number of health points gained at each level up when Health is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.
;Default game value is 10 points per level
; Level (2..10000) = Points (0..10000)
;
;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,
; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above
;
;2=20
;10=30
;30=40
;95=50
2=10


[MagickaAtLevelUp]
;Set the number of magicka points gained at each level up when Magicka is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.
;Default game value is 10 points per level
; Level (2..10000) = Points (0..10000)
;
;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,
; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above
;
;2=20
;10=30
;30=40
;95=50
2=10


[staminaAtLevelUp]
;Set the number of stamina points gained at each level up when Stamina is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.
;Default game value is 10 points per level
; Level (2..10000) = Points (0..10000)
;
;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,
; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above
;
;2=20
;10=30
;30=40
;95=50
2=10


[CarryWeightAtHealthLevelUp]
;Set the number of "Carry Weight" points gained at each level up when Health is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.
;Default game value is 0 points per level
; Level (2..10000) = Points (0..10000)
;
;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,
; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above
;
;2=50
;10=50
;30=50
;95=50
2=5


[CarryWeightAtMagickaLevelUp]
;Set the number of "Carry Weight" points gained at each level up when Magicka is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.
;Default game value is 0 points per level
; Level (2..10000) = Points (0..10000)
;
;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,
; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above
;
;2=50
;10=50
;30=50
;95=50
2=5


[CarryWeightAtStaminaLevelUp]
;Set the number of "Carry Weight" points gained at each level up when Stamina is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.
;Default game value is 5 points per level
; Level (2..10000) = Points (0..10000)
;
;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,
; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above
;
;2=10
;10=20
;30=40
;95=50
2=5



Mod Installed List:


+Requiem Patchers
+FNIS - Requiem
+Requiem - Bijin Warmaidens
+Requiem - Crafting Overhaul Reqtified
+Requiem - Vilja Compatibility
+Requiem - The Huntsman
+Requiem - More Interesting Loot Patch
+Requiem - Immersive Weapons and Armor combined
+Requiem - Falskaar
+Requiem - Weapons and Armor Clothing and Clutter Combo Patch
+Requiem - Unofficial Patches Patch and Dragonborn Reqtified
+All DLC Sorting Solution
+Yet Another Sorting Mod - Armor and Weapons
+Basic Starting Gear in Helgen Keep
+Skyrim -Community- Uncapper
+Vilja in Skyrim
+Bijin Wives
+Bijin Warmaidens
+Remodeled Armor for CBBE Bodyslide TBBP HDT
+Immersive Armors for CBBE - TBBP - Bodyslide
+XP32 Maximum Skeleton Extended
+Realistic Ragdolls and Force
+HDT Breast And Butt Physics - TBBP BBP Supported
+HDT Physics Extensions
+Calientes Beautiful Bodies Edition -CBBE-
+The Huntsman - Unofficial Patch Redux
+The Huntsman
+Enchanting Awakened - Patch Pack
+Enchanting Awakened - Requiem
+Apocalypse - Requiem Compatibility Patch
+Apocalypse - More Apocalypse
+Apocalypse - Magic of Skyrim
+Immersive Weapons
+Immersive Armors
+More Interesting Loot for Skyrim
+Footprints
+Wet and Cold - merged
+The Ruffled Feather - Falskaar
+Skyrim HD - 2K Textures
+Realistic Lighting Overhaul
+Static Mesh Improvement Mod
+Expanded Towns and Cities Im. Set. Merged File
+UFO - Ultimate Follower Overhaul
+Complete Crafting Overhaul Remade
+Timing is Everything - Quest Delay and Timing Control
+Breezehome FullyUpgradable
+Clothing and Clutter Fixes
+Weapons and Armor Fixes Remade
+Auto Unequip Ammo
+ApachiiSkyHair
+A Quality World Map
+Requiem - The Roleplaying Overhaul
+Falskaar
+FNIS Sexy Move
+FNIS Spells V5 0 1 -- ADD-ON for the spells
+FNIS Creature Pack
+Fores New Idles in Skyrim - FNIS
+Improved Skill Books
+Unread Books Glow
+A Matter of Time - A HUD clock widget
+Extended UI
+SkyUI
+RaceMenu
+360 Walk and Run Plus
+Unofficial High Resolution Patch
*Unmanaged: HighResTexturePack03
*Unmanaged: HighResTexturePack02
*Unmanaged: HighResTexturePack01
+Unofficial Dragonborn Patch
*Unmanaged: Dragonborn
+Unofficial Hearthfire Patch
*Unmanaged: HearthFires
+Unofficial Dawnguard Patch
*Unmanaged: Dawnguard
+Unofficial Skyrim Patch



Load Order: for the brawl problem


# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
Falskaar.esm
ApachiiHairMales.esm
ETaC - RESOURCES.esm
ApachiiHairFemales.esm
ApachiiHair.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
RaceMenu.esp
AMatterOfTime.esp
WATER.esp
Auto Unequip Ammo.esp
Requiem.esp
NRM Falskaar - Requiem Patch.esp
WATER Falskaar.esp
FNISSexyMove.esp
Better Dynamic Snow.esp
360WalkandRunPlus-RunBackwardSpeedAdjust.esp
Hothtrooper44_Armor_Ecksstra.esp
RaceMenuPlugin.esp
ETaC - Complete.esp
Realistic Lighting Overhaul - Major City Interiors.esp
SkyUI.esp
dD - Realistic Ragdoll Force - Realistic.esp
Extended UI.esp
Footprints.esp
Footprints - Ash.esp
Bijin Wives.esp
Remodeled Armor - Underwear.esp
Moss Rocks.esp
RaceMenuPluginXPMSE.esp
Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp
UnreadBooksGlow.esp
Weapons & Armor Fixes_Remade.esp
Remodeled Armor - Vanilla Replacer - Dragonborn.esp
Clothing & Clutter Fixes.esp
Requiem - Unofficial Patches and Dborn.esp
Immersive Weapons.esp
ETaC - Dragon Bridge South.esp
Immersive Orc Strongholds.esp
Breezehome_Fully_Upgradable.esp
Realistic Lighting Overhaul - Major City Exteriors.esp
Immersive Whiterun.esp
Immersive Solstheim.esp
Realistic Lighting Overhaul - Dungeons.esp
Hothtrooper44_ArmorCompilation.esp
FNISspells.esp
Realistic Lighting Overhaul - Dawnguard Interiors.esp
TimingIsEverything.esp
Requiem - Immersive Weapons and Armor.esp
Complete Crafting Overhaul_Remade.esp
WATER DG + DB.esp
EMCompViljaSkyrim.esp
Requiem - Vilja.esp
Remodeled Armor - Vanilla Replacer - Dawnguard.esp
COR-CraftingOverhaulReqtified.esp
ImprovedSkillBooks.esp
Requiem - WAF+Clothing and Clutter Fixes Patch.esp
WeaponsArmorFixes_ImmersiveWeapons_Patch.esp
Remodeled Armor - Vanilla Replacer.esp
UFO - Ultimate Follower Overhaul.esp
Bijin Warmaidens.esp
More Interesting Loot for Skyrim.esp
Requiem - More Interesting Loot.esp
The Huntsman.esp
Requiem-TheHuntsman.esp
WATER Plants.esp
Apocalypse - The Spell Package.esp
EnchantingAwakened.esp
EnchantingAwakenedFrostfallPatch.esp
EnchantingAwakenedApocalypsePatch.esp
Apocalypse - More Apocalypse.esp
Apocalypse - Requiem Compatibility Patch.esp
EnchantingAwakenedRequiem.esp
Apocalypse - More Apocalypse - Requiem Compatibility Patch.esp
JDcrafter'sStartingGear.esp
Weapons & Armor_TrueWeaponsLvlLists.esp
WetandCold.esp
WetandCold - Ashes.esp
SMIM-DragonbornTernFix.esp
SMIM-FurnitureChestSnowFix.esp
SMIM-FarmhouseFlickeringFix.esp
SMIM-ShackRoofFixes.esp
SMIM-ShackRoofFixesDragonborn.esp
YASM_Armor_Weapons_Darthvladi.esp
All DLC Sorted - Complete.esp
Requiem for the Indifferent.esp


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Ok good. Sorry to ask the obvious but have you checked nothing is overwriting either mod? Try checking the data tab to the left in MO and finding the ini files, hover over them and it will show which mods are adding/overwriting it.

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First off uncapper is just a ini file so nothing overwrites it, next I do not know what's causing the brawl bug. Did redo a few things so going to see what happens. Believe it was one of the requiem patches that was cousing uncapper from working as had some that was not compatible with Requiem 1.8.x, and had couple that was a double patch that canceled each other out rather then overriding.

Edited by stebo104
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