Nephelus Posted March 27, 2015 Share Posted March 27, 2015 I just took a quick look through the commands for NVSE and found these: http://geck.bethsoft.com/index.php?title=GetWeaponRequiredStrengthhttp://geck.bethsoft.com/index.php?title=SetWeaponRequiredStrength I'm not a scripter so I don't know how easily it would be to write something that does what you intend, but perhaps this will help a bit. Link to comment Share on other sites More sharing options...
TheBlob2 Posted March 27, 2015 Author Share Posted March 27, 2015 is there a function that checks what ammo is currently equipped? Link to comment Share on other sites More sharing options...
Fallout2AM Posted March 28, 2015 Share Posted March 28, 2015 This and this will probably help you. Link to comment Share on other sites More sharing options...
Ladez Posted April 4, 2015 Share Posted April 4, 2015 make it so some ammo types will increase or decrease the strength requirement of a weapon while equipped, based on how big the powder load is. like using .44 special in a .44 magnum revolver would decrease the strength requirement by 2, or something like that That should be quite trivial actually, NVSE provides the functions needed: GetPlayerCurrentAmmo and Get/SetWeaponRequiredStrength. But maybe you'd better use a perk with a Modify Weapon Strength Req entry point instead, as I believe the functions above modify the base form. A perk would negate some of the strength required for the player only. Downside is that perks don't work on NPCs, although I honestly don't know if strength requirement even applies for them either. As for differentiating between ammo types, you can either sort them manually into form lists according to how much strength should be negated, or you can use something like GetAmmoCasing. As for implementaiton, use a GameMode script to continually detect whether the player has switched ammo, then apply strength req negation with NVSE functions or perk as explained above. Link to comment Share on other sites More sharing options...
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