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Loadouts for Companions


Skyviper086

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Would it be possible to have a mod where companions can use pre set equipment pressing 1 through 5 can change a companions outfit and or equipment. Like in the Wendy Gilbert mod or the Willow mod. But for Veronica, Cass, Boone, etc.

 

I do remember seeing mods that allow you to change their equipment, I'm just wondering if there is one or if one can be made where companions can quickly change equipment types.

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I think the front end of a mod like that is pretty easy, just a menu, but I'd be concerned about the back end (picking out specific weapons and armor). If you had something like general casual attire and another category like heavily armored, you could script that just via armor types and weapon types. For instance when your select a dialog option to relax you can have the npc restricted to light armor and a pistol (there are formlists and biped masks to help filter the correct items and then you can force equipment changes).

 

But if your talking about specific load-outs, where you detail the armor and arms for each, how would you select those specific items (in a practical and convenient way)? I can't think of a good way off hand. If you used something like a "sub container" it would be easy to sort them (this, that and the other thing go into box #1), but I havn't seen that method used in another actors inventory (just the players). Something similar could be a disconnected cell with several containers each representing a load out, that the dialog (and the result script) equips from. But you still have to have some way to easily fill up those boxes from the players side, and while the items are in the disconnected cell, the NPC doesn't have access to them.

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I just remember with the Wendy Gilbert mod you can choose "let's talk about your equipment' (or something like that) then the player could press either left or right on the keyboard to change from outfit 1 t0 5.

 

I think that worked like you said. It was in a disconnected cell so each option was it's own case.

 

Because when you set outfits 1 to 5 the menu would open a seperate inventory (there was really no sorting) the player placed what they want Wendy to Wear and then would designate wihich outfit she would wear.

 

Example

 

Outfit 1 Player places Casual Clothing in inventory

Outfit 2 Player places Light Combat Armor

Outfit 3 Player places Power Armor

 

If you want Wendy in Casual clothing select outfit 1 or if you want her in Power Armor select outfit 3.

 

I do recall the Companion Sandbox that you were talking about too when you said you can say relax and they use casual clothing. I understand how it would be a hastle because when the player places Casual Clothes, Combat Armor, and Power Armor in the NPCs inventory a script would have to sort these things into their proper places so when a player says use your power armor the script can equip the NPC with power armor and then on top of that a gun.

 

Honestly I'd be happy with a very simple menu option that uses disconnected cells. As for the weapons they can remain untouched if one would like.

 

Mr. Devinpatterson I thank you so much for taking the time to look into this. I also thank you for all of your hard work.

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