Jump to content

Different texture color in lighting


LonerFO

Recommended Posts

I edited a .dds for a unique npc I'm working on, made the new armor/helm and all. Everything works fine but the helmet appears different in geck and in game then how I edited the .dds. It's a lot brighter then I would like. I've noticed that in geck when the lights are brightened in cell view it's darker(the way I want it to be) but when I disable that it goes back to the brighter version I get in the preview and in game.

 

Did I do something wrong?

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...