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[WIP] Wasteland Defense Organization


DopeChuck

WDO Content Focus Survey  

5 members have voted

  1. 1. What do YOU want to see in this mod?

    • Quests and adventures!
      3
    • More NPCs and companions!
      1
    • More player houses that can be upgraded!
      0
    • Bad guys to kill!
      0
    • Lots of references!
      0
    • WAR!!!!!1!
      1
    • A Killer Rabbit!
      0


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Wasteland Defense Organization

 

First I want to start off this post by introducing myself and my upcoming mod. Hello, I'm new to Nexus forums, you can call me Chuck. I'm also new to Modding! Below you will find details about my upcoming mod Wasteland Defense Organization. Well, I got nothing left to say, so lets just jump right into the details!

 

Note: This mod is still currently in the "alpha" stages. I'm working on it every day, as much as I can. No release date has been set, and I don't expect to set one for a while. Please remember I'm developing this all by myself, and that this is my first mod.

 

If you are interested in helping out with this project, PM me! Let me know what you can do!

 

 

 

Description: [WIP]

 

Ever get tired of the way the NCR and Caesars legion is locked in a war, yet not one person in the post-apocalyptic wasteland seems to form their own group, after all, with the NCR being tied up with Caesar, it kind of does provide the perfect opportunity. Have you ever noticed that, despite people being unhappy with the NCR and Caesars legion, nobody does anything about it? Let's go ahead and fix that.

Note: The description WILL change to something better later on, I'm thinking this up as I write it, sorry.

 

Features: [WIP]

  • Immersive quests
  • Your very own base
  • Run your very own faction
  • Upgrade each base and outpost separately
  • Custom made dialogue, quests, and buildings
  • References! Lots and lots of references!

Planned Features:

  • More quests!
  • At least one companion
  • Voiced dialogue (oh boy how I wish.)
  • Interior maps
  • Fully navmeshed cells

 

Progress and To-Do:

  • Planning and writing everything out (seriously, I got like 20 pieces of paper with different things planned out.)

Currently Working on: Adding interiors and exterior buildings to main base. Also terrain editing (Do not worry, this should not affect your game or other mods, the area I'm working on is beyond what is normally accessible. It's behind a fence that can't be opened.)

 

Feel free, and encouraged, to share any ideas you may have! You never know, I might just include it!

 

UPDATE 08/05/15: Unfortunately I have not been able to work on this in a few weeks due to being caught up with school. Once summer starts up I'll get right back onto working on it as much as I can! However, this mod is NOT dead, I will still work on it as much as I can, I just can't prioritize it over my work, especially with finals coming up.

 

Q&A:

 

Q: When will the mod be released?

A: I cannot give a specific date as to when it will be released publicly. I hope to do so within the next couple of months, and open to 10 beta testers within the next couple of weeks, however I can never guarantee so.

 

Q: Where will the base be?

A: I'm not gonna give out the location yet, but I'll probably at least hint towards it (if not completely release it) when I open to beta testing.

 

Q: Is this another Enclave mod?

A: No.

 

Q: Will you support my pirated copy of Fallout: New Vegas?

A: No, I cannot and will not support any pirated copies of any games, nor will I ever do so. Pirating is illegal and is against Nexus mods rules. If you're using a pirated copy, please think about buying the game and supporting the developers. (It's only $20 for the ultimate edition, and only $10 for the game without DLC on the Steam Store)

 

If you don't see your question here, feel free to pm me and I'll answer it to the best of my ability!

Edited by DopeChuck
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I'd be seriously down for that. I've always felt like NV needed some smaller survivalist groups that aren't some form or raider or town.

 

Maybe you could move into the Aerotech office and turn it into your own base. Recruit the survivors to be your mooks...

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I'd be seriously down for that. I've always felt like NV needed some smaller survivalist groups that aren't some form or raider or town.

 

Maybe you could move into the Aerotech office and turn it into your own base. Recruit the survivors to be your mooks...

Actually I already have the location almost completely set up for the main base, I'm not gonna say exactly where it is quite yet, but I will be releasing preview pictures soon once I get the first couple of quests sorted out.

 

However I may make Aerotech office (or nearby) a location for one of the outposts players can have. I'm still deciding on areas to place the outposts at, so if anyone has any good ideas let me know!

 

Update 20/3/15: I'm not too sure about taking over Aerotech office as it's being occupied by NCR and is quest-related. You mentioned some things causing problems with the storyline. I wish to create as little conflicts with the storyline (and other mods) as possible. However I may be able to make use of the area around it, or I may not even use it at all.

Edited by DopeChuck
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Hey, I had a similar idea a long, long time ago but had no takers - very happy to see someone try and accomplish it.

 

*************************

 

 

 

 

My original idea revolved around the player becoming a part of a recently arrived mercenary company that defends (or attacks) for pay - essentially a scaled up version of the Magnificent Seven. They would be based out of a police station building in Freeside (probably replacing one of the buildings near the gate near where the thugs spawn); or alternately, they could work their way up to that location after the Courier helped them grow large enough to need a location near New Vegas.

 

Most of the initial quests would be to make a name for the company, for example: some caravan owners want the mercs to find a group of highly organized raiders that are hitting the caravans. Along the way, the player would also be finding some recruits and equipment. Each populated area (Goodsprings, Novac, Primm, etc.) would eventually claim an outpost (could just be a single shack or something like a vault) from which the player would receive orders (i.e. side quests) to shore up the groups popularity and standing. Similar to the NCR outposts, these would eventually have patrols going back and forth along the roads, doing what the NCR couldn't - keeping the Mojave safe. The more the player invests in the outposts, the better the troops capability and numbers.

 

When the merc company would eventually grow to to be one of the major power players of the Mojave, there would then be an end-game like decision where the player could use the Merc Company to attack entire major locations, permanently disabling the current faction from respawning (for example: the Merc Company could be hired by the NCR to attack and capture Cottonwood Cove, this replacing Legion NPC's with NCR versions and so on, or deciding instead to keeping them for yourself).

 

 

 

*************************

 

Now obviously this would be a really big, and probably unrealistic project. It would take a lot of work and ultimately cause a lot of problems with the main storyline. That said, maybe you can use some of it for your mod. I hope to see what you come up with soon!

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Hey, I had a similar idea a long, long time ago but had no takers - very happy to see someone try and accomplish it.

 

*************************

 

 

 

 

My original idea revolved around the player becoming a part of a recently arrived mercenary company that defends (or attacks) for pay - essentially a scaled up version of the Magnificent Seven. They would be based out of a police station building in Freeside (probably replacing one of the buildings near the gate near where the thugs spawn); or alternately, they could work their way up to that location after the Courier helped them grow large enough to need a location near New Vegas.

 

Most of the initial quests would be to make a name for the company, for example: some caravan owners want the mercs to find a group of highly organized raiders that are hitting the caravans. Along the way, the player would also be finding some recruits and equipment. Each populated area (Goodsprings, Novac, Primm, etc.) would eventually claim an outpost (could just be a single shack or something like a vault) from which the player would receive orders (i.e. side quests) to shore up the groups popularity and standing. Similar to the NCR outposts, these would eventually have patrols going back and forth along the roads, doing what the NCR couldn't - keeping the Mojave safe. The more the player invests in the outposts, the better the troops capability and numbers.

 

When the merc company would eventually grow to to be one of the major power players of the Mojave, there would then be an end-game like decision where the player could use the Merc Company to attack entire major locations, permanently disabling the current faction from respawning (for example: the Merc Company could be hired by the NCR to attack and capture Cottonwood Cove, this replacing Legion NPC's with NCR versions and so on, or deciding instead to keeping them for yourself).

 

 

 

*************************

 

Now obviously this would be a really big, and probably unrealistic project. It would take a lot of work and ultimately cause a lot of problems with the main storyline. That said, maybe you can use some of it for your mod. I hope to see what you come up with soon!

My mod runs somewhat along those lines, just with a different plot, and a different location. I'm thinking about eventually implementing a sort of "diplomat" system where the player would be required to hire someone and have a building built. Once they have a diplomat, they can decide to side with a faction, giving them special perks, and possibly an outpost near one of their territories.

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  • 2 weeks later...

BETA TESTING POSITIONS ARE NOW OPEN!

Instructions:

To apply for a beta testing position please PM me (I will only respond to beta testing applications through PM)

You must include the following information and answer the questions honestly.

 

Name:

Age:

Steam name:

Time zone:

How much time can you put into testing?

Why should I choose you?

There are currently 10 open beta positions:

As positions are filled, I will update the list.

 

Thanks, and good luck!

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  • 1 month later...
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