MadTod Posted March 27, 2015 Share Posted March 27, 2015 I've made myself a player house which I will upload to the Nexus when it is finished, I just have one problem: I want to add a small quest that activates when leaving the Tutorial or straight away if you've already done that. This quest will give you the key and deed upon activating and then directs you to the house, once in the house it will compete. I know it would be easier to just have the key to the house on it's door step but that's not immersive enough for me. I've looked for tutorials for quests but I haven't found any that don't include NPC's, I'm not new to the Construction Set but I've yet to dabble in questing, though I know basic scripting. Any help would be very much appreciated, thanks. Link to comment Share on other sites More sharing options...
lupicatalum Posted March 27, 2015 Share Posted March 27, 2015 If you still need help Id be happy to give it a shot Link to comment Share on other sites More sharing options...
MadTod Posted March 27, 2015 Author Share Posted March 27, 2015 Yes please, I've almost mastered every aspect of the Construction Set (also Fallout's G.E.C.K. and the Skyrim Creation Kit) except quests, I haven't had a reason to until now. Link to comment Share on other sites More sharing options...
lupicatalum Posted March 27, 2015 Share Posted March 27, 2015 (edited) first off, what is the name of your mod? Edit: When you get back on, here is all the information that I will need from you to help you compile the quest and script.Mod NameIf there is a map marker, I need its editor IDThe key's editor IDIf there is a deed, I need its editor ID as well. That should be about it Edited March 27, 2015 by lupicatalum Link to comment Share on other sites More sharing options...
MadTod Posted March 27, 2015 Author Share Posted March 27, 2015 (edited) Mod name: Elvenwatch Manor (not trying to steal my idea are you? lol)No map marker (it's located in the Imperial City)Key ID: EWManorKeyDeed ID: EWManorDeedQuest Related Letter ID: EWMysteriousLetter Edited March 27, 2015 by TanisDuncan Link to comment Share on other sites More sharing options...
lupicatalum Posted March 27, 2015 Share Posted March 27, 2015 (edited) I promise I am not trying to steal your Idea. you can see how full my hands already are by taking a look at the pale pass citadel thread on here lol Edited March 27, 2015 by lupicatalum Link to comment Share on other sites More sharing options...
lupicatalum Posted March 27, 2015 Share Posted March 27, 2015 have your CS booted up with your mod active? Link to comment Share on other sites More sharing options...
MadTod Posted March 27, 2015 Author Share Posted March 27, 2015 Has been all day. Link to comment Share on other sites More sharing options...
lupicatalum Posted March 27, 2015 Share Posted March 27, 2015 (edited) open the script editor and past this into it. If you have any questions about what any of it means, feel free to ask. scn ElvenwatchManorbegin gamemodeif ( GetStage ElvenwatchManor <= 0 ) && ( Player.IsInCombat == 0 ) && ( GetStage CharacterGen >= 88 ) && ( Player.GetinCell ImperialDungeon03 == 0 ) SetStage ElvenwatchManor 10endif Edited March 27, 2015 by lupicatalum Link to comment Share on other sites More sharing options...
MadTod Posted March 27, 2015 Author Share Posted March 27, 2015 (edited) Done. The quest name is EWManorQuest do I put that where it says "( GetStage ElvenwatchManor <= 0 )" Edited March 27, 2015 by TanisDuncan Link to comment Share on other sites More sharing options...
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