MadTod Posted March 27, 2015 Author Posted March 27, 2015 (edited) It still doesn't save, it says "all script commands must be inside begin/end block" Edited March 27, 2015 by TanisDuncan
lupicatalum Posted March 27, 2015 Posted March 27, 2015 Give me a sec. Ill put it together in my cs and see what I am doing wrong here
IkeCoast Posted March 27, 2015 Posted March 27, 2015 (edited) Tanis, you need to add the final end line to the script. The first version should have been scn ElvenwatchManorbegin gamemodeif ( GetStage ElvenwatchManor <= 0 ) && ( Player.IsInCombat == 0 ) && ( GetStage CharacterGen >= 88 ) && ( Player.GetinCell ImperialDungeon03 == 0 ) SetStage ElvenwatchManor 10endif end And don't forget to set the Script Type to Quest before compiling it. Cheers! Edited March 27, 2015 by IkeCoast
lupicatalum Posted March 27, 2015 Posted March 27, 2015 Got ninjad by Ike lol. Yeah. i just realized that I didnt put end at the end. If you follow the rest of what I said though and save, it should work. post back here and let me know would ya?
lupicatalum Posted March 27, 2015 Posted March 27, 2015 thats all it is buddy. you should be good to go
MadTod Posted March 27, 2015 Author Posted March 27, 2015 What about completing the quest, when you enter the house after being told to go there via quest marker.
lupicatalum Posted March 27, 2015 Posted March 27, 2015 Oh right. sorry. The door of your house. what is its reference ID?
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