lupicatalum Posted March 27, 2015 Share Posted March 27, 2015 open the quest editor under character. Right click anything underneath EditorID and click new Link to comment Share on other sites More sharing options...
IkeCoast Posted March 27, 2015 Share Posted March 27, 2015 Tanis, don't worry, Lupis has his own cozy little house in the prairie mod in the works. All started when he asked how to change something in a simple mannequin and then... http://gifrific.com/wp-content/uploads/2012/06/Boy-That-Escalated-Quickly-Anchorman.gif Cheers! Link to comment Share on other sites More sharing options...
lupicatalum Posted March 27, 2015 Share Posted March 27, 2015 Make sure you name the ID ElvenwatchManor Link to comment Share on other sites More sharing options...
MadTod Posted March 27, 2015 Author Share Posted March 27, 2015 Ok, Done. Link to comment Share on other sites More sharing options...
lupicatalum Posted March 27, 2015 Share Posted March 27, 2015 where the script says elvenwatchmanor in you can rename it to whatever as long as it matches the editorID of the quest EXACTLY Link to comment Share on other sites More sharing options...
lupicatalum Posted March 27, 2015 Share Posted March 27, 2015 Under the quest data, name it whatever you please. it is the name that will appear in your journal. set the priority to 50 and select the script you just made. you may also select an Icon to go with it if you wish Link to comment Share on other sites More sharing options...
MadTod Posted March 27, 2015 Author Share Posted March 27, 2015 I've changed to quest name to ElvenwatchManor so it doesn't matter now, please continue. Link to comment Share on other sites More sharing options...
MadTod Posted March 27, 2015 Author Share Posted March 27, 2015 The script won't save there's a problem with line 3 "begin gamemode" it says there's mismatched begin/end block starting on line 3 Link to comment Share on other sites More sharing options...
lupicatalum Posted March 27, 2015 Share Posted March 27, 2015 On the quest stages tab, right click under index and name it 10. add whatever you want for the log entry. Under result script type this player.additem EWManorKey 1player.additem EWManorDeed 1player.additem EWMysteriousLetter 1 Link to comment Share on other sites More sharing options...
lupicatalum Posted March 27, 2015 Share Posted March 27, 2015 (edited) scn ElvenwatchManorif ( GetStage ElvenwatchManor <= 0 ) && ( Player.IsInCombat == 0 ) && ( GetStage CharacterGen >= 88 ) && ( Player.GetinCell ImperialDungeon03 == 0 ) SetStage ElvenwatchManor 10endif Use this one instead. im pulling the script and had to erase most of the quest objects to make it fit. Edited March 27, 2015 by lupicatalum Link to comment Share on other sites More sharing options...
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