MadTod Posted March 27, 2015 Author Share Posted March 27, 2015 (edited) Interior Door ref. Cell: ICElvengardensElvenwatchManorRef: 'ICDoor04' 01000ED5 Edited March 27, 2015 by TanisDuncan Link to comment Share on other sites More sharing options...
lupicatalum Posted March 27, 2015 Share Posted March 27, 2015 Outside. what you are going to do is in the quest screen under character, go to the quest targets tab. right click in the top box and select new. in the quest target data, select the cell that your outside door is in. under "ref" select the door. back under quest stages, select stage 10 and check the coplete quest box. THAT now should be it lol. sorry for the confusion Link to comment Share on other sites More sharing options...
MadTod Posted March 27, 2015 Author Share Posted March 27, 2015 Ok thanks, I'm just going to test it. Link to comment Share on other sites More sharing options...
lupicatalum Posted March 27, 2015 Share Posted March 27, 2015 I hope it works for you. I wont lie and say I am an expert. I took a look at frostcrags script and quest line as it starts the same way Link to comment Share on other sites More sharing options...
MadTod Posted March 27, 2015 Author Share Posted March 27, 2015 I did that earlier but it has a lot of unnecessary stuff. The quest is completed right after it is active, how do I make it so that you have to go to the house to complete the quest? Link to comment Share on other sites More sharing options...
lupicatalum Posted March 27, 2015 Share Posted March 27, 2015 Let me delve in to the targets and see what needs to be done there Link to comment Share on other sites More sharing options...
IkeCoast Posted March 27, 2015 Share Posted March 27, 2015 The Complete Quest stage should not be Stage 10, because we used Stage 10 to get the key, deed and note for the house (if I have understood correctly). You should create a stage 20, with the appropriate script, set it to trigger when the player enters the mansion, and mark it as Complete Quest. I suggest the interior door, not the exterior, or simply the IfIsInCell (or whatever command is) so the player must ACTUALLY enter the house to finish the quest. Cheers! Link to comment Share on other sites More sharing options...
lupicatalum Posted March 27, 2015 Share Posted March 27, 2015 I cant really see why its completing without reaching the target. you may have to get help from someone more experienced than I. Maybe Ike will have an answer Link to comment Share on other sites More sharing options...
MadTod Posted March 27, 2015 Author Share Posted March 27, 2015 OK, but what script would I need? Link to comment Share on other sites More sharing options...
IkeCoast Posted March 27, 2015 Share Posted March 27, 2015 (edited) The reason why it's completing the quest is because we set the Complete Quest stage the same as the stage where we obtained the key, deed and all stuff. A stage marked as Complete Quest will end the quest irregardless if it has a target or not, I think. My suggestion is (I don't have here my modding computer so I cannot check the proper command scripts, so let's use plain english): Create a Stage 20, do not put anything on it, or put a message telling the player whatever you want to tell him/her when completing the Quest. Set it to End Quest. Create an Object script set to begin when activating the exterior door (yes, I have changed my mind about using the interior door) that will set the Quest stage to 20, let's say begin onactivate setstage ElvenwatchManor 20 end You could even skip the Completes Quest stage, that is, don't create the Stage 20, and instead use something like begin onactivate if getstage ElvenwatchManor == 10 messagebox "Congratulations, you found this house and now it's yours. Enter freely and unafraid. Do not go down to the basement. By the love of Akatosh, DO NOT GO DOWN TO THE BASEMENT, really. May the Nine forgive us for what we did there." stopquest ElvenwatchManor endif end and attache any of them to the exterior door. Please, anybody with more knowledge (or better memory) than me correct this script because I cannot test if it does indeed work. Cheers! Edited March 27, 2015 by IkeCoast Link to comment Share on other sites More sharing options...
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