Samustus Posted December 1, 2010 Share Posted December 1, 2010 To simplify things, I have a simple box 'container'. Inside the container I want to have a note that people can read, but not remove. Is this possible? This has been driving me nuts and I know that the solution is most likely extremely simple and I'm overlooking something basic. So can anyone help me out, please? Is it the type of 'model' or 'icon' that defines the note as being immovable? If this is not possible, do you have an alternative solution? Thanks, in advance :) Also, my apologies, in advance, if this does turn out to be simple. I'm a bit overloaded and just can't see this one. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted December 1, 2010 Share Posted December 1, 2010 well, it can't really be done, at least not how you want ityou see, when you pick up a note, it goes to your note menu in the Pipboybut if you have the note inside a container, then you must pick it up, in order to get the note in your list however, if you put it in the world (let's say on a table, basically anywhere NOT in a container) then you can script it to give you the note when you activate it, and if you set it to the right settings, you will only be able to activate it, and not pick it up Link to comment Share on other sites More sharing options...
Samustus Posted December 2, 2010 Author Share Posted December 2, 2010 I see, damn. That's a shame. The alternative is just an external object (using a 'note' mesh) with an attached 'message' rather than being an actual note, which I had considered anyway, but thanks all the same :) The problem with that is that there are multiple boxes and having a lot of external notes would be a pain in the butt, and really ugly, hehe. I'll do some thinking. Thanks. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted December 2, 2010 Share Posted December 2, 2010 i just hope what i said is truly correcti don't know for sure, but i'm almost sure of it, from what i have seen in FO3 and NV external notes aren't so bad, and it could really help (especially if there will be a conflict in which your containers will hold random items, and not the notes you placed in them)also, it gives another sense of realism anyhow, good luck to you Link to comment Share on other sites More sharing options...
Samustus Posted December 2, 2010 Author Share Posted December 2, 2010 (edited) Thanks for the good luck message :) I needed it and it seemed to help, heh. Anyway, the problem I had was that messages were not that useful in my situation (so I thought). I didn't want lots of notes, and couldn't cram all the note information into one message. Messages are very space limited (about a 1000 chars - single page) and don't use scrollbars if lines carry over, so I didn't use them. See, in the past, messages were handy for me for writing short quick texts etc. But, now I am faced with a lot of info and no way to do it. However, a nudge from you made me reconsider messages again. What I did was create an object looking like a piece of paper in the world and then linked a script. In the script I used multiple messages in a row:...ShowMessage 1ShowMessage 2ShowMessage 3ShowMessage 4... What happens now is that I get the first page, click ok, second page, click ok, etc etc. I hadn't considered doing this before! Stupid really. It actually works quite well. I don't have too much information so that it would be silly clicking through a whole bunch of pages, but there are enough pages that it's like reading through a few loose paper pages. It's not my ideal, but it's a respectable solution, allowing me to move on. I'll come back to it again. Anyway, thank you for being a sounding board :) Talking about it helped me get some clarity. Cheers! Edited December 2, 2010 by Samustus Link to comment Share on other sites More sharing options...
WastelandAssassin Posted December 2, 2010 Share Posted December 2, 2010 glad to have been of help :)and your idea is a good one good luck with the rest of the mod Link to comment Share on other sites More sharing options...
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