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Read-Only Notes in Containers


Samustus

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To simplify things, I have a simple box 'container'. Inside the container I want to have a note that people can read, but not remove. Is this possible? This has been driving me nuts and I know that the solution is most likely extremely simple and I'm overlooking something basic.

 

So can anyone help me out, please?

 

Is it the type of 'model' or 'icon' that defines the note as being immovable?

 

If this is not possible, do you have an alternative solution?

 

Thanks, in advance :)

 

Also, my apologies, in advance, if this does turn out to be simple. I'm a bit overloaded and just can't see this one.

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well, it can't really be done, at least not how you want it

you see, when you pick up a note, it goes to your note menu in the Pipboy

but if you have the note inside a container, then you must pick it up, in order to get the note in your list

 

however, if you put it in the world (let's say on a table, basically anywhere NOT in a container) then you can script it to give you the note when you activate it, and if you set it to the right settings, you will only be able to activate it, and not pick it up

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I see, damn. That's a shame.

 

The alternative is just an external object (using a 'note' mesh) with an attached 'message' rather than being an actual note, which I had considered anyway, but thanks all the same :)

 

The problem with that is that there are multiple boxes and having a lot of external notes would be a pain in the butt, and really ugly, hehe.

 

I'll do some thinking.

 

Thanks.

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i just hope what i said is truly correct

i don't know for sure, but i'm almost sure of it, from what i have seen in FO3 and NV

 

external notes aren't so bad, and it could really help (especially if there will be a conflict in which your containers will hold random items, and not the notes you placed in them)

also, it gives another sense of realism

 

anyhow, good luck to you

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Thanks for the good luck message :) I needed it and it seemed to help, heh.

 

Anyway, the problem I had was that messages were not that useful in my situation (so I thought). I didn't want lots of notes, and couldn't cram all the note information into one message. Messages are very space limited (about a 1000 chars - single page) and don't use scrollbars if lines carry over, so I didn't use them. See, in the past, messages were handy for me for writing short quick texts etc. But, now I am faced with a lot of info and no way to do it.

 

However, a nudge from you made me reconsider messages again. What I did was create an object looking like a piece of paper in the world and then linked a script. In the script I used multiple messages in a row:

...

ShowMessage 1

ShowMessage 2

ShowMessage 3

ShowMessage 4

...

 

What happens now is that I get the first page, click ok, second page, click ok, etc etc.

 

I hadn't considered doing this before! Stupid really. It actually works quite well. I don't have too much information so that it would be silly clicking through a whole bunch of pages, but there are enough pages that it's like reading through a few loose paper pages.

 

It's not my ideal, but it's a respectable solution, allowing me to move on. I'll come back to it again.

 

Anyway, thank you for being a sounding board :) Talking about it helped me get some clarity.

 

Cheers!

Edited by Samustus
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