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My helmet is upside down...


Nephelus

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I've been trying to figure out the process behind creating/porting a helmet using Blender. So far I've managed to get the helmet into the game textured and everything but the helmet is upside down and ends up buried in the wearers chest.

 

See below:

http://cloud-4.steamusercontent.com/ugc/32989447408182731/AA16825990B0F28A71E6A198D0F721679BB2D7E7/

 

These are my export settings in Blender NifTools:

http://i.imgur.com/E3tofbx.png

 

And here's a link to the resulting .Nif file.

https://www.dropbox.com/s/rhf5ntxlcx7t783/Helmet_UpsideDown.nif?dl=0#

 

If someone could shed some light on what step I may have missed I would appreciate it.

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Your Rotation is 180 degrees, you should not use the nifskope transform unless it is for minor stuff imo. So instead of using it to scale your helmet, use blender instead and get rid of all that information including the 180 rotation.

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Your Rotation is 180 degrees, you should not use the nifskope transform unless it is for minor stuff imo. So instead of using it to scale your helmet, use blender instead and get rid of all that information including the 180 rotation.

I'm sorry. Can you explain a bit more? I didn't do any scaling or transformation in NifSkope. I only did it in Blender but my helmet in Blender is not upside down.

 

Here's my view in Blender pre-export: http://i.imgur.com/alxkfK9.png

 

Here's what it looks like in NifSkope after exporting: http://i.imgur.com/PxEAPxF.png

Edited by Nephelus
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Click on the NiTriStrips/NiTriShape, then right click-> Transform-> Edit

 

You will notice that your scale is 0.0600 when it should be 1, your rotation for R is 180 when it should be 0. Set them to the right amounts and then load them back up in blender and go from there.

 

You could try the quick and messy was and just hit Transform -> Apply, and then Update All Tangent Spaces.

 

Spells -> Batch -> Update All Tangent Spaces

 

I would suggest you try to redo it in blender though.

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