NuclearLion73 Posted December 2, 2010 Share Posted December 2, 2010 Hey guys, this is more than likely a stupid/obvious question, but. Is there any easier way I can view something I retextured without having to constantly open up FO:NV each time I make the slightest of modifications? Link to comment Share on other sites More sharing options...
TallgeeseIV Posted December 2, 2010 Share Posted December 2, 2010 sure is, two ways. 1. use nifskope to open the model you changed the texture for, it "should" put it there automatically, but depending on the way you changed it, you might have to change the texture path under the BSShaderTextureSet block 2. within the geck, open the object of the model of the texture you changed. it should show you the model it currently has loaded, some minor objects don't show you, but armor and weapons do for certain. Link to comment Share on other sites More sharing options...
NuclearLion73 Posted December 3, 2010 Author Share Posted December 3, 2010 sure is, two ways. 1. use nifskope to open the model you changed the texture for, it "should" put it there automatically, but depending on the way you changed it, you might have to change the texture path under the BSShaderTextureSet block 2. within the geck, open the object of the model of the texture you changed. it should show you the model it currently has loaded, some minor objects don't show you, but armor and weapons do for certain. Well err, how would I get the Pipboy3000 model for Nifskope? I'm pretty new at this, sorry. Link to comment Share on other sites More sharing options...
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