criticalsynch Posted December 2, 2010 Share Posted December 2, 2010 (edited) I've searched and I've searched and maybe I just haven't searched hard enough here or in the Geck. I want to make a player sandbox mod for my current save game, but no AI script I attach to the default player NPC in the Geck will play out in the game while activated through the games default check list or NVMM. Is there something I'm missing that's not as simple as applying one of the default sandbox scripts to the base player in the Geck? I'd like to leave control of my game to the AI. much like a companions sandbox mode does. Edited December 2, 2010 by criticalsynch Link to comment Share on other sites More sharing options...
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