devinpatterson Posted March 28, 2015 Posted March 28, 2015 Easy enough to make, but I wouldn't want to scatter them around the Mojave. They are/would be a separate entity (form) from the landscape. Do you work in the geck? If so we could collaborate, I could make the weapon (melee or thrown, possibly dual mode) and you could spread them throughout the game world.
devinpatterson Posted March 28, 2015 Posted March 28, 2015 That's assuming your referring to this entry on the wiki re: rocks (never played FO2), and not a actual object launcher like rock-it from FO3.
TheBlob2 Posted March 28, 2015 Author Posted March 28, 2015 That's assuming your referring to this entry on the wiki re: rocks (never played FO2), and not a actual object launcher like rock-it from FO3.yes, that is the classic rock that i am refering to
Morgwynn Posted March 29, 2015 Posted March 29, 2015 There is enough quarries and mines in Fallout: New Vegas that you could add them to those locations. Just a thought.
TheBlob2 Posted March 29, 2015 Author Posted March 29, 2015 There is enough quarries and mines in Fallout: New Vegas that you could add them to those locations. Just a thought. almost a quarter of the dungeons in the game are underground caves or mines
devinpatterson Posted March 29, 2015 Posted March 29, 2015 There is enough quarries and mines in Fallout: New Vegas that you could add them to those locations. Just a thought. True, some great spots. I don't mind making them (with NVSE we can even have dual melee/missile weapons), but I suppose I'd like to get good coverage of the game world (to simulate the player being able to use any rock) and don't really have time to distribute them. If it was just a form replacement I could do that in bulk via nvedit, but I don't think we have a static rock form to replace and I'v got a few too many projects going on to be dropping rocks across the game world.
TheBlob2 Posted March 29, 2015 Author Posted March 29, 2015 There is enough quarries and mines in Fallout: New Vegas that you could add them to those locations. Just a thought. True, some great spots. I don't mind making them (with NVSE we can even have dual melee/missile weapons), but I suppose I'd like to get good coverage of the game world (to simulate the player being able to use any rock) and don't really have time to distribute them. If it was just a form replacement I could do that in bulk via nvedit, but I don't think we have a static rock form to replace and I'v got a few too many projects going on to be dropping rocks across the game world. What about a script that detects what cell the player is in (formlist with all underground/cave dungeons, and also most exterior cells), and by pressing a hotkey while inside any cell in that formlist, there is a chance that a rock will spawn in your inventory, and the chance is based on your character's survival skill (at 50 survival there should be a 100% chance of success), there should also be a 5 minute cool down so you can't spam the hotkey, the chance of success is halved during combat, and it shouldn't just be like any rock, it should have a name liked "sharp rock" to denote how hard it can be to find. Also, some very low level enemies that are savage and opportunistic use them too (like the Jackals)
CrimsonFist501 Posted April 6, 2015 Posted April 6, 2015 Why not do it like plants, and scatter some rock piles around the place that allow stones to be taken every few days.
devinpatterson Posted April 7, 2015 Posted April 7, 2015 Why not do it like plants, and scatter some rock piles around the place that allow stones to be taken every few days. that's an extra layer (a script attached) of work, and right now we don't even have anybody willing to scatter (place) them about the Mojave.
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