Jump to content

rock throwing weapon


TheBlob2

Recommended Posts

Easy enough to make, but I wouldn't want to scatter them around the Mojave. They are/would be a separate entity (form) from the landscape. Do you work in the geck? If so we could collaborate, I could make the weapon (melee or thrown, possibly dual mode) and you could spread them throughout the game world.

Link to comment
Share on other sites

There is enough quarries and mines in Fallout: New Vegas that you could add them to those locations. Just a thought.

 

True, some great spots. I don't mind making them (with NVSE we can even have dual melee/missile weapons), but I suppose I'd like to get good coverage of the game world (to simulate the player being able to use any rock) and don't really have time to distribute them. If it was just a form replacement I could do that in bulk via nvedit, but I don't think we have a static rock form to replace and I'v got a few too many projects going on to be dropping rocks across the game world.

Link to comment
Share on other sites

 

There is enough quarries and mines in Fallout: New Vegas that you could add them to those locations. Just a thought.

 

True, some great spots. I don't mind making them (with NVSE we can even have dual melee/missile weapons), but I suppose I'd like to get good coverage of the game world (to simulate the player being able to use any rock) and don't really have time to distribute them. If it was just a form replacement I could do that in bulk via nvedit, but I don't think we have a static rock form to replace and I'v got a few too many projects going on to be dropping rocks across the game world.

 

What about a script that detects what cell the player is in (formlist with all underground/cave dungeons, and also most exterior cells), and by pressing a hotkey while inside any cell in that formlist, there is a chance that a rock will spawn in your inventory, and the chance is based on your character's survival skill (at 50 survival there should be a 100% chance of success), there should also be a 5 minute cool down so you can't spam the hotkey, the chance of success is halved during combat, and it shouldn't just be like any rock, it should have a name liked "sharp rock" to denote how hard it can be to find. Also, some very low level enemies that are savage and opportunistic use them too (like the Jackals)

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...