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N7 Armor Problems...


TallgeeseIV

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So, here's the deal... I really wants to use the same armor setup I had in Mass Effect 2 (Female Shepard) with my chick in NV, I have the Model already with each part I used, It even came from the exporter with skins premade for the bones that game uses but it's biped is much more complex than Fallout's... So, i have to reskin it with the Fallout skeleton. I got the model resized to fit perfectly, then moved the original skeleton to the right position for the armor. only problem is i'm HORRENDOUSLY BED with skinning, and routinely make abominations came to life with eyeballs sticking through armpits and whatnot when animated... haha, ok, maybe not that bad, but still, it's too clunky, i didn't do a good job when i tried.

 

so i need someone else's assistance. Either I or that person can release it on the nexus, doesn't matter to me, i just want it for myself, and there's not much credit to be had anyway considering neither of us made the model in the first place.

 

i'll take care of the textures, helmet and hands. it'll be sexy, i promise, haha. i just need someone to reskin the damn thing...

 

i have the setup in a 3ds max 2010 file, ready to go, just reply here and we'll figure out what to do from there. thanks everyone!

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Is it in the default "T" pose?.

How well do the bones line up with the Fallout bones?, if it lines up closely you can actually transfer the skin modifier to the vegas bones,

even if they have a different hiearchy....just requires some manual work mainly selecting which bone influence transfers where.

 

...also, nv nexus likely wont support its release since its assets from another game.

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they won't support its release??? damn... most of my work can't go up then, i don't have time to model anything from scratch, haha, gotta make money, ya know?

 

actually there's a modder's resource download on the fo3 nexus that's just the normandy model and a few others and i can assure you, they're direct rips from the game, i have the same models, haha. so if that's ok, i'm sure mine would be.

 

anyway, it's in a pose similar to the standard fallout pose, arms down at about 45 degrees. the bones line up almost exactly. the problem is the upper arm and forearms aren't the only bones, they used 2 separate twist bones on each part of the arm as well, which fallout only has one per arm part, and those don't line up. and if you remove them, the mesh for that area goes back to default and it's an abomination again.

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Yeah you can combine 2 bone influences into one, its been a while since I did it but I had to do that for some older models I made.

 

If you take the time to setup a max scene with the n7 (w/ existing skin modifier), and FO skeleton...I could take the time to transfer weights :P.

 

also I can skin fairly well if it comes down to it, http://www.youtube.com/watch?v=DbvpQdpVJDU

Edited by scruples
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