Zolm Posted March 28, 2015 Share Posted March 28, 2015 Hello guys. I am a bit lost about editing game files, so I need a little help with it. As I read from some threads, most of the game can be edited via dgc.ini. Ok, I can modify items' stats at will, but I don't see a way to add new ones to the batch. I read on another thread that item arrays are not fixed; I can simply add a new index and that's it. My problem starts here. I just duplicated an existing pistol to test, same stats, same everything, except the eItem parameter, which I believe it's the array index, so it should be different. Stats done, I looked at descriptions, and bumped into localization/int/xcomgame.int - copied the pistol structure here, edited the index and put a new description to test. But these changes are not enough - I cannot find how to associate the new index to items' models. I still don't have new graphs or anything, the pistol models themselves would suffice. But how do I make the association? And is there any other steps beyond it to actually insert the new item in the game? Thanks. Link to comment Share on other sites More sharing options...
dubiousintent Posted March 28, 2015 Share Posted March 28, 2015 It's more complicated than that. Changes have to be made to several functions as well. Check out the wiki article "Additional Items Mod". BUT (because many people seem to think it is the entirety of the game these days), be clear that if you are trying to change anything in Long War, that article does not account for any of the extensive changes LW has already made to the game. -Dubious- Link to comment Share on other sites More sharing options...
Zolm Posted March 28, 2015 Author Share Posted March 28, 2015 I see, it needs to fiddle with the packed files then. Seems a bit too much work for what I'm trying to do, but since UE4 is free right now I'll try something. Thanks anyway, didn't see that wiki page before. Link to comment Share on other sites More sharing options...
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