Estroya Posted March 28, 2015 Share Posted March 28, 2015 Hey everyone. I need some help with a script. In the mod I am currently working on i want tohave a small version of the Eye of Magnus. When you activate it the eye opens, gives you a buff and then it closes again and continues spinning arround. So far i have everything working. Now i want the script to wait until the Eye has completed one loop of the idleanimation before it starts with the openanimation. Because when i just tell it to play the open animation, the eye jumps to its default position and that doesn't look good. Link to comment Share on other sites More sharing options...
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