Lyssinna Posted March 28, 2015 Share Posted March 28, 2015 I've seen a couple posts on this, but a lot of the information seems to be debatable or inconsistent. So I'll just ask directly. I'd like to import the "Brotherhood of Steel Outcasts" Helmet from Fallout 3 into Fallout: New Vegas (the reasons why don't really matter in this case). Since the mesh already exists, I just need the .dds texture file. Now, the Brotherhood of Steel Outcasts Power Armor Texture IS in Fallout: New Vegas (for whatever reason, though it's never used to the best of my knowledge). Is it allowed to copy the .dds for the Brotherhood Outcast Helmet from FO3 into New Vegas? Or should I do my best to "recreate" the helmet's texture myself to avoid potential legal issues. In addition, if it's not, I'm curious why. So many FO3 resources are in New Vegas, even unused. And since Bethesda was the original company and then "developed" (in reality, modded for lack of a better term) by Obsidian, you'd think it'd be okay to take from both sources. Does Obsidian actually hold the full copyright to New Vegas? Link to comment Share on other sites More sharing options...
WhiskeyRiver2 Posted March 28, 2015 Share Posted March 28, 2015 If you plan on publishing the final product, you'll need to recreate the texture, otherwise you're violating ToS agreements and possibly laws. Note that doesn't apply to files included with New Vegas, just ported/ripped content. Link to comment Share on other sites More sharing options...
Lyssinna Posted March 29, 2015 Author Share Posted March 29, 2015 If you plan on publishing the final product, you'll need to recreate the texture, otherwise you're violating ToS agreements and possibly laws. Note that doesn't apply to files included with New Vegas, just ported/ripped content. Fair enough. Still doesn't make a lot of sense, but it doesn't have to does it? :D Thanks for taking the time to answer. :) Link to comment Share on other sites More sharing options...
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