Wayse Posted March 28, 2015 Share Posted March 28, 2015 i can't believe i have to post this and ask and that there isnt a quick page i could find on patching and the how to's because it is apparently more in depth than i thought. ive scowered google and the forums. generally i just would like to know how patching works. (with NMM if possible) specifically, i am using requiem and trying to get SIC, Guard Dialogue Overhaul, Interesting NPCs, Falskaar, and Sands of Time working with requiem. SIC was causing consistent ctds so i removed it and thought that the others with their patches were working. but of course not, i still cant talk to guards (every single one says Wait I know you... and looks at me) so this leads me to believe falskaar is also not actually patched nor any others and without them causing ctds, i dont know what kind of havoc they actually are doing to my game. I am using NMM and BOSS.this is my order currently Skyrim.esm=1Update.esm=1Unofficial Skyrim Patch.esp=1Dawnguard.esm=1Unofficial Dawnguard Patch.esp=1HearthFires.esm=1Unofficial Hearthfire Patch.esp=1Dragonborn.esm=1Unofficial Dragonborn Patch.esp=1Falskaar.esm=1ApachiiHair.esm=1RaceCompatibility.esm=1ETaC - RESOURCES.esm=1DSAMG - Miraak Music Fixes.esp=1SkyUI.esp=1AHZmoreHUD.esp=1TKDodge.esp=1Immersive Orc Strongholds.esp=1Immersive Solstheim.esp=1PP_OgmundsTomb.esp=1Snowbound Acres.esp=1Guard Dialogue Overhaul.esp=1ETaC - Complete.esp=1ETaC - Dragon Bridge South.esp=1Open Cities Skyrim.esp=1Realistic Lighting Overhaul - Dungeons.esp=1Realistic Lighting Overhaul - Dawnguard Interiors.esp=1Realistic Lighting Overhaul - Major City Exteriors.esp=1Realistic Lighting Overhaul - Major City Interiors.esp=1Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp=1Better Stealth AI for Followers.esp=1Sneak Tools.esp=1Sneak Tools Vanilla Hoods.esp=1Sneak Tools Vanilla Masks.esp=13DNPC.esp=1Companion_Ari.esp=1CharacterMakingExtender.esp=1EnhancedCharacterEdit.esp=1GreenWaterFix_Compatible.esp=1JKs Markarth.esp=1JKs Solitude.esp=1JKs Whiterun.esp=1JKs Windhelm.esp=1DawnofRiften.esp=1JKs - Open Cities Skyrim.esp=1reactiveguards.esp=1Requiem.esp=1NRM Falskaar - Requiem Patch.esp=13DNPC - Requiem Patch.esp=1Requiem - Guard Dialogue Overhaul Patch.esp=1Requiem - DB - SOT - OBIS Patch.esp=0Requiem - DB - SOT.esp=0Requiem - OBIS - SoT Patch.esp=0Requiem - SoT - Better Vampires Patch.esp=0Requiem - Sot - CRF Patch.esp=0Requiem - SoT - Hard Times Patch.esp=0Requiem - SoT - RSChildren Patch.esp=0Requiem - Sot - SBF Patch.esp=0Requiem - SoT - Skytest.esp=0Requiem - SoT - SPTOlderPeople Patch.esp=0Requiem - SoT Patch.esp=1 if theres any other info that might help im at the readyappreciate any help/tips apologies if this is not the right place to post this Link to comment Share on other sites More sharing options...
piperman123 Posted March 28, 2015 Share Posted March 28, 2015 (edited) Try without ETaC? Prettty sure they won't work together but I'm not sure if that would cause CTDs or not. Otherwise I'm not sure what you're unsure of with regards to patching, you seem to know everything you need to. Is LOOT putting all those patches at the bottom btw? Not tried requiem but that's a heck of a lot of patches for it, I wonder if you could just merge them with Mators Merge Script? EDIT: Noticed you're only actually using two lol. Edited March 28, 2015 by piperman123 Link to comment Share on other sites More sharing options...
Wayse Posted March 28, 2015 Author Share Posted March 28, 2015 (edited) hmmm thank you a lot. that was a big point of confusion, not knowing whether or not there was more to the process to put the patch into effect. i'm new to modding and all. it seemed surely something along those lines, guard dialogue had that bug of being unable to initiate any dialogue before and after i put the patch in. removed ETaC now it gives me ctd at dragon logo -__-this is killin me I moved Requiem to the bottom manually, heard it was best to keep last in load order and it made sense to put patches after, is there a better place? UPD: SoT was downloaded but not installed, so that fixed my ctd (duh) but now i simply went from square 0 back to square 1...more like square 0.5.... said "No" to all overwrites by SoT but now meshes are gone. for example the Ayelid bow. armored foes also now seem to drop like flies to arrows....... i hate modding Edited March 28, 2015 by Wayse Link to comment Share on other sites More sharing options...
piperman123 Posted March 29, 2015 Share Posted March 29, 2015 No, if you've moved requiem to the bottom as suggested then you're right to put the patches after it. Removing ETaC shouldn't cause a CTD unless you still have some of the modules or patches for it enabled. As for your update I have no idea what might be causing that. I can't see any mods that affect arrows or armour ratings, is it perhaps an intentional change by Requiem? Don't kow what to suggest about the meshes, I can't imagine why they'd be missing unless you were supposed to let SoT overwrite those files. I'd honestly recommend Mod Organizer though, it makes resolving and even seeing these issue far easier. For example it would show you what mods are overwriting each other and which files specificly and let you rearange them (essentially change the install order so nothing actually gets overwritten. It's so much easier and tidier. It can also sort them out so they get put in the correct 'install' order, it will tell you if your missing any master files (The CTD with ETaC and the SoT patch) and a number of other things. As for the guards not talking I'd suggest running over to the GDO mod page and check the comments or FAQ and see if it's been mentioned on there. Perhaps this "reactiveguards.esp=1" is conflicting with it, try moving GDO after it or disbaling it to see if it fixes the issue? Link to comment Share on other sites More sharing options...
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