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Random CTD What can i do to reduce them?


olha2

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What could i do to make the game crash less frequent?

 

i already made oblivion.exe large aware address

 

also thought i mention what OBSE plugins i have:

 

 

Better Cities Helper.dll

Blockhead.dll

CustomSpellictons.dll

FastExit2.dll

NifSe.dll

OblivionReload.dll

OBSE_EnchancedCamera.dll

obse.fix.dll

obse.traning_fix.dll

sdr.dll

SeeYouSleep.dll

SoundCommands.dll

sr_Oblivion_Stutter_Remover.dll

SwitchNightEyeShaders.dll

weOCPS.dll

 

 

 

OBSE.ini

 

 

[Compiler]
bWarningUnquotedString=1
bWarningUDFRefVar=1
[Runtime]
bCreateCrashDump=0

Oblivion.ini

[Water]
fAlpha=0.5000
uSurfaceTextureSize=128
SSurfaceTexture=water
uDepthRange=125
uNumDepthGrids=3
fNearWaterOutdoorTolerance=1024.0000
fNearWaterIndoorTolerance=512.0000
fNearWaterUnderwaterVolume=0.9000
fNearWaterUnderwaterFreq=0.3000
uNearWaterPoints=8
uNearWaterRadius=1000
uSurfaceFPS=12
bUseWaterDepth=1
bUseWaterLOD=1
bUseWaterDisplacements=1
uSurfaceFrameCount=32
bUseWaterReflectionsMisc=0
bUseWaterReflectionsStatics=0
bUseWaterReflectionsTrees=0
bUseWaterReflectionsActors=0
bUseWaterReflections=1
bUseWaterHiRes=1
bUseWaterShader=1
fTileTextureDivisor=4.7500
fSurfaceTileSize=2048.0000
[DistantLOD]
iDistantLODGroupWidth=8
bUseLODLandData=0
fFadeDistance=12288.0000
[General]
bEnableProfile=0
bDrawSpellContact=0
bRunMiddleLowLevelProcess=1
bBorderRegionsEnabled=1
iHoursToSleep=3
bActorLookWithHavok=0
bDisableHeadTracking=0
bTrackAllDeaths=0
SMainMenuMusic=Special\TES4Title.mp3
SCharGenQuest=0002466E
uiFaceGenMaxEGTDataSize=67108864
uiFaceGenMaxEGMDataSize=67108864
bUseEyeEnvMapping=1
bFixFaceNormals=0
bUseFaceGenHeads=1
bFaceMipMaps=1
bFaceGenTexturing=1
bActivateAllQuestScripts=0
SBetaCommentFileName=
bCheckCellOffsetsOnInit=0
bExternalLODDataFiles=1
bDefaultCOCPlacement=0
bCreateShaderPackage=0
uGridDistantTreeRangeCity=4
uGridDistantCountCity=4
uGridDistantTreeRange=15
uGridDistantCount=25
uGridsToLoad=5
fGlobalTimeMultiplier=1.0000
fAnimationDefaultBlend=0.1000
fAnimationMult=1.0000
bWarnOnMissingFileEntry=0
bFixAIPackagesOnLoad=0
iSaveGameBackupCount=1
bDisplayMissingContentDialogue=0
SSaveGameSafeCellID=2AEEA
bAllowScriptedAutosave=0
bForceReloadOnEssentialCharacterDeath=1
bKeepPluginWhenMerging=0
bCreate Maps Enable=0
SLocalSavePath=Saves\
SLocalMasterPath=Data\
bDisableDuplicateReferenceCheck=1
bTintMipMaps=0
uExterior Cell Buffer=36
uInterior Cell Buffer=3
bPreemptivelyUnloadCells=0
bCheckIDsOnInit=0
iNumBitsForFullySeen=248
iIntroSequencePriority=3
iPreloadSizeLimit=26214400
bPreloadIntroSequence=1
fStaticScreenWaitTime=3.0000
SOblivionIntro=OblivionIntro.bik
SCreditsMenuMovie=CreditsMenu.bik
SMainMenuMovie=Map loop.bik
SMainMenuMovieIntro=Oblivion iv logo.bik
SIntroSequence=bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion Legal.bik
bUseHardDriveCache=0
bEnableBoundingVolumeOcclusion=0
bDisplayBoundingVolumes=0
bUseThreadedTempEffects=1
bUseThreadedMorpher=1
bUseThreadedParticleSystem=1
iFPSClamp=0
bRunVTuneTest=0
SStartingCellY=
SStartingCellX=
SStartingWorld=
bUseMyGamesDirectory=1
SStartingCell=
STestFile10=
STestFile9=
STestFile8=
STestFile7=
STestFile6=
STestFile5=
STestFile4=
STestFile3=
STestFile2=
STestFile1=
[Audio]
fHeadroomdB=2.0000
fMinSoundVel=10.0000
iMaxImpactSoundCount=32
fMaxFootstepDistance=1100.0000
fPlayerFootVolume=0.9000
bUseSpeedForWeaponSwish=1
fLargeWeaponSpeedMax=0.9500
fMediumWeaponSpeedMax=1.1000
fLargeWeaponWeightMin=25.0000
fMediumWeaponWeightMin=8.0000
fGlassLargeMassMin=25.0000
fGlassMediumMassMin=8.0000
fClothLargeMassMin=25.0000
fClothMediumMassMin=8.0000
fMetalLargeMassMin=25.0000
fMetalMediumMassMin=8.0000
fChainLargeMassMin=30.0000
fChainMediumMassMin=5.0000
fSkinLargeMassMin=30.0000
fSkinMediumMassMin=5.0000
fEarthLargeMassMin=30.0000
fEarthMediumMassMin=5.0000
fStoneLargeMassMin=30.0000
fStoneMediumMassMin=5.0000
fWoodLargeMassMin=15.0000
fWoodMediumMassMin=7.0000
iCollisionSoundTimeDelta=50
fDBVoiceAttenuationIn2D=0.0000
fDSoundRolloffFactor=4.0000
fDialogAttenuationMax=35.0000
fDialogAttenuationMin=7.7500
bUseSoundDebugInfo=1
fUnderwaterFrequencyDelta=0.0000
fDefaultVoiceVolume=0.8200
fDefaultEffectsVolume=0.9200
fDefaultMusicVolume=1.0000
fDefaultFootVolume=1.0000
fDefaultMasterVolume=1.0000
fMainMenuMusicVolume=0.6000
bMusicEnabled=1
bSoundEnabled=1
[Pathfinding]
bDrawPathsDefault=0
bPathMovementOnly=0
bDrawSmoothFailures=0
bDebugSmoothing=0
bSnapToAngle=0
bUseBackgroundPathing=1
bDebugAvoidance=0
bDisableAvoidance=0
[Combat]
bEnableBowZoom=1
bDebugCombatAvoidance=0
fLowPerfNPCTargetLOSTimer=1.0000
fHiPerfNPCTargetLOSTimer=0.5000
iMaxHiPerfNPCTargetCount=4
fLowPerfPCTargetLOSTimer=0.5000
fHiPerfPCTargetLOSTimer=0.2500
iMaxHiPerfPCTargetCount=4
iMaxHiPerfCombatCount=4
fMinBloodDamage=1.0000
fHitVectorDelay=0.4000
iShowHitVector=0
[HAVOK]
bDisablePlayerCollision=0
fCameraCasterSize=1.0000
iHavokSkipFrameCountTEST=0
fHorseRunGravity=3.0000
fQuadrupedPitchMult=1.0000
fJumpAnimDelay=0.7500
bTreeTops=0
iSimType=1
bPreventHavokAddAll=0
bPreventHavokAddClutter=0
iNumHavokThreads=3
fMaxTime=0.0167
bHavokDebug=0
fRF=1000.0000
fOD=0.9000
fSE=0.3000
fSD=0.9800
fChaseDeltaMult=0.0500
iEntityBatchRemoveRate=100
iMaxPicks=40
bAddBipedWhenKeyframed=0
fMoveLimitMass=95.0000
iUpdateType=0
bHavokPick=0
[Controls]
bInvertYValues=0
fJoystickLookLRMult=0.0200
fJoystickLookUDMult=0.0200
fJoystickMoveLRMult=1.0000
fJoystickMoveFBMult=1.0000
fMouseSensitivity=0.0020
iJoystickLookLeftRight=3
iJoystickLookUpDown=6
iJoystickMoveLeftRight=1
iJoystickMoveFrontBack=2
fXenonMenuStickMapCursorMinSpeed=1.0000
fXenonMenuStickMapCursorMaxSpeed=15.0000
fXenonMenuStickMapCursorGamma=0.1700
fXenonMenuStickSpeedPlayerRotMod=3000.0000
fXenonMenuStickSpeedMaxMod=5.0000
fXenonMenuDpadRepeatSpeed=300.0000
fXenonMenuStickSpeed=300.0000
iXenonMenuStickDeadZone=15000
fXenonMenuMouseXYMult=0.0003
fVersion=1.8000
iLanguage=0
bBackground Mouse=0
bBackground Keyboard=0
bUse Joystick=1
Forward=0011FFFF
Back=001FFFFF
SlideLeft=001EFFFF
SlideRight=0020FFFF
Use=00FF00FF
Activate=0039FFFF
Block=003801FF
Cast=002EFFFF
Ready Item=0021FFFF
Crouch/Sneak=001DFFFF
Run=002AFFFF
Always Run=003AFFFF
Auto Move=0010FFFF
Jump=0012FFFF
Toggle POV=001302FF
Menu Mode=000FFFFF
Rest=0014FFFF
Quick Menu=003BFFFF
Quick1=0002FFFF
Quick2=0003FFFF
Quick3=0004FFFF
Quick4=0005FFFF
Quick5=0006FFFF
Quick6=0007FFFF
Quick7=0008FFFF
Quick8=0009FFFF
QuickSave=003FFFFF
QuickLoad=0043FFFF
Grab=002CFFFF
[interface]
fDlgLookMult=0.3000
fDlgLookAdj=0.0000
fDlgLookDegStop=0.2000
fDlgLookDegStart=2.0000
fDlgFocus=2.1000
iSafeZoneYWide=20
iSafeZoneXWide=20
iSafeZoneY=20
iSafeZoneX=20
fMenuPlayerLightDiffuseBlue=0.8000
fMenuPlayerLightDiffuseGreen=0.8000
fMenuPlayerLightDiffuseRed=0.8000
fMenuPlayerLightAmbientBlue=0.2500
fMenuPlayerLightAmbientGreen=0.2500
fMenuPlayerLightAmbientRed=0.2500
bAllowConsole=1
fKeyRepeatInterval=50.0000
fKeyRepeatTime=500.0000
bActivatePickUseGamebryoPick=0
fActivatePickSphereRadius=16.0000
iMaxViewCasterPicksGamebryo=10
iMaxViewCasterPicksHavok=10
iMaxViewCasterPicksFuzzy=5
bUseFuzzyPicking=1
fMenuModeAnimBlend=0.0000
fMenuBGBlurRadius=2.0000
[GamePlay]
STrackLevelUpPath=\\vault\TES4\LevelData\
fDifficulty=0.3600
bTrackLevelUps=1
bAllowHavokGrabTheLiving=0
bEssentialTakeNoDamage=1
bHealthBarShowing=0
bInstantLevelUp=0
fHealthBarEmittanceFadeTime=0.5000
fHealthBarEmittanceTime=1.5000
fHealthBarFadeOutSpeed=1.0000
fHealthBarSpeed=80.0000
fHealthBarHeight=4.0000
fHealthBarWidth=40.0000
iDetectionPicks=21
bDisableDynamicCrosshair=0
bSaveOnInteriorExteriorSwitch=1
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0
bCrossHair=1
bGeneralSubtitles=1
bDialogueSubtitles=1
[MAIN]
fLowPerfCombatantVoiceDistance=1000.0000
iDetectionHighNumPicks=40
fQuestScriptDelayTime=5.0000
iLastHDRSetting=-1
[backgroundLoad]
bBackgroundLoadLipFiles=0
bLoadBackgroundFaceGen=0
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
iAnimationClonePerLoop=5
bSelectivePurgeUnusedOnFastTravel=0
bUseMultiThreadedTrees=1
iPostProcessMillisecondsEditor=50
iPostProcessMillisecondsLoadingQueuedPriority=20
iPostProcessMilliseconds=5
bUseBackgroundFileLoader=1
[Display]
fSpecualrStartMax=1000.0000
fSpecularStartMin=0.0000
iActorShadowIntMax=10
iActorShadowIntMin=0
iActorShadowExtMax=10
iActorShadowExtMin=0
fGammaMax=0.6000
fGammaMin=1.4000
iMaxDecalsPerFrame=10
fDecalLifetime=10.0000
bLandscapeBlend=1
bFullBrightLighting=0
iMaxLandscapeTextures=0
bDynamicWindowReflections=1
fShadowFadeTime=1.0000
iPresentInterval=0
fGamma=1.0000
bDecalsOnSkinnedGeometry=1
uVideoDeviceIdentifierPart4=902087199
uVideoDeviceIdentifierPart3=934306182
uVideoDeviceIdentifierPart2=298799313
uVideoDeviceIdentifierPart1=3619102270
iShadowFilter=0
bAllowPartialPrecision=1
iShadowMapResolution=2048
bShadowsOnGrass=1
bActorSelfShadowing=1
iActorShadowCountInt=10
iActorShadowCountExt=10
fEyeEnvMapLOD2=190.0000
fEyeEnvMapLOD1=130.0000
fEnvMapLOD2=800.0000
fEnvMapLOD1=500.0000
fSpecularLOD2=800.0000
fSpecularLOD1=500.0000
fShadowLOD2=400.0000
fShadowLOD1=200.0000
fLightLOD2=1500.0000
fLightLOD1=1000.0000
bEquippedTorchesCastShadows=0
bReportBadTangentSpace=0
bStaticMenuBackground=1
bForcePow2Textures=0
bForce1XShaders=0
bAllow30Shaders=0
bAllow20HairShader=1
iTexMipMapMinimum=0
iTexMipMapSkip=0
blocalmapshader=0
bAllowScreenShot=1
iMultiSample=0
bDoTallGrassEffect=1
bForceMultiPass=1
bDoStaticAndArchShadows=0
bDoActorShadows=0
bDoTexturePass=1
bDoSpecularPass=1
bDoDiffusePass=1
bDoAmbientPass=1
bDoImageSpaceEffects=1
bDoCanopyShadowPass=1
bDrawShadows=0
bUseRefractionShader=1
bUse Shaders=1
iNPatchNOrder=0
iNPatchPOrder=0
iNPatches=0
iLocation Y=0
iLocation X=0
bFull Screen=1
bIgnoreResolutionCheck=0
iSize H=1080
iSize W=1920
iAdapter=0
iScreenShotIndex=40
SScreenShotBaseName=ScreenShot
iAutoViewMinDistance=2000
iAutoViewHiFrameRate=40
iAutoViewLowFrameRate=20
bAutoViewDistance=0
fDefaultFOV=90.0000
fNearDistance=10.0000
fNoLODFarDistancePct=1.0000
fNoLODFarDistanceMax=10240.0000
fNoLODFarDistanceMin=1700.0000
iDebugTextLeftRightOffset=10
iDebugTextTopBottomOffset=10
bShowMenuTextureUse=1
iDebugText=2
[LOD]
fObjectLODMax=15.0000
fObjectLODMin=1.0000
fObjectLODDefault=5.0000
fItemLODMax=15.0000
fItemLODMin=1.0000
fItemLODDefault=2.0000
fActorLODMax=15.0000
fActorLODMin=2.0000
fActorLODDefault=5.0000
fTreeLODMax=2.0000
fTreeLODMin=0.0200
fTreeLODDefault=1.2000
fTalkingDistance=2000.0000
fLodDistance=500.0000
bUseFaceGenLOD=0
bLODUseCombinedLandNormalMaps=1
bForceHideLODLand=0
iLODTextureTiling=2
iLODTextureSizePow2=8
fLODQuadMinLoadDistance=65536.0000
bDisplayLODTrees=1
bDisplayLODBuildings=1
bLODPopTrees=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0
fLODFadeOutMultActors=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultObjects=15.0000
fLODMultLandscape=1.0000
fLODMultTrees=2.0000
fLODMultActors=5.0000
fLODMultItems=5.0000
fLODMultObjects=5.0000
iFadeNodeMinNearDistance=400
fLODFadeOutPercent=0.9000
fLODBoundRadiusMult=3.0000
fLODFadeOutActorMultInterior=1.0000
fLODFadeOutItemMultInterior=1.0000
fLODFadeOutObjectMultInterior=1.0000
fLODFadeOutActorMultCity=1.0000
fLODFadeOutItemMultCity=1.0000
fLODFadeOutObjectMultCity=1.0000
fLODFadeOutActorMultComplex=1.0000
fLODFadeOutItemMultComplex=1.0000
fLODFadeOutObjectMultComplex=1.0000
bDisplayLODLand=0
fLODLandVerticalBias=0.0000
[LoadingBar]
iMoveBarWaitingMilliseconds=10
iMoveBarChaseMilliseconds=100
iMoveBarMaxMilliseconds=2500
fLoadingSlideDelay=15.0000
fPercentageOfBar3=0.1500
fPercentageOfBar2=0.4400
fPercentageOfBar1=0.3500
fPercentageOfBar0=0.0600
bShowSectionTimes=0
[Menu]
fCreditsScrollSpeed=40.0000
iConsoleTextYPos=890
iConsoleTextXPos=30
iConsoleFont=3
iConsoleVisibleLines=15
iConsoleHistorySize=50
iDebugTextFont=3
rDebugTextColor=255,251,233
[Fonts]
SFontFile_5=Data\Fonts\Handwritten.fnt
sfontfile_4=Data\Fonts\DarN_Oblivion_28.fnt
sfontfile_3=Data\Fonts\DarN_LG_Kingthings_Petrock_18.fnt
sfontfile_2=Data\Fonts\DarN_LG_Kingthings_Petrock_14.fnt
SFontFile_1=Data\Fonts\Kingthings_Regular.fnt
[speedTree]
fCanopyShadowGrassMult=1.0000
iCanopyShadowScale=512
fTreeForceMaxBudAngle=-1.0000
fTreeForceMinBudAngle=-1.0000
fTreeForceLeafDimming=-1.0000
fTreeForceBranchDimming=-1.0000
fTreeForceCS=-1.0000
fTreeForceLLA=-1.0000
fTreeLODExponent=1.0000
bForceFullLOD=1
bEnableTrees=1
fLODTreeMipMapLODBias=-0.7500
fLocalTreeMipMapLODBias=-0.2500
[Debug]
bDebugFaceGenCriticalSection=0
bDebugFaceGenMultithreading=0
bDebugSaveBuffer=0
[Weather]
fSunGlareSize=350.0000
fSunBaseSize=250.0000
bPrecipitation=1
fAlphaReduce=1.0000
SBumpFadeColor=255,255,255,255
SLerpCloseColor=255,255,255,255
SEnvReduceColor=255,255,255,255
[Landscape]
fLandFriction=2.5000
iLandBorder2B=0
iLandBorder2G=0
iLandBorder2R=0
iLandBorder1B=0
iLandBorder1G=255
iLandBorder1R=255
bCurrentCellOnly=0
bPreventSafetyCheck=0
fLandTextureTilingMult=2.0000
[Voice]
SFileTypeLTF=ltf
SFileTypeLip=lip
SFileTypeSource=wav
SFileTypeGame=mp3
[Grass]
fGrassWindMagnitudeMax=13.7255
fGrassWindMagnitudeMin=6.8627
iMinGrassSize=120
fGrassEndDistance=12000.0000
fGrassStartFadeDistance=10000.0000
bGrassPointLighting=0
bDrawShaderGrass=1
fTexturePctThreshold=0.2000
iGrassDensityEvalSize=2
iMaxGrassTypesPerTexure=2
fWaveOffsetRange=1.7500
[bLightAttenuation]
fQuadraticRadiusMult=1.0000
fLinearRadiusMult=1.0000
bOutQuadInLin=0
fConstantValue=0.0000
fQuadraticValue=16.0000
fLinearValue=3.0000
uQuadraticMethod=2
uLinearMethod=1
fFlickerMovement=8.0000
bUseQuadratic=1
bUseLinear=0
bUseConstant=0
[blurShaderHDRInterior]
fTargetLUM=1.0000
fUpperLUMClamp=1.0000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.5000
fBrightScale=2.2500
fBrightClamp=0.2250
fBlurRadius=7.0000
iNumBlurpasses=1
[blurShaderHDR]
fTargetLUM=1.2000
fUpperLUMClamp=1.0000
fGrassDimmer=1.3000
fTreeDimmer=1.2000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.7000
fSunlightDimmer=1.3000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fBrightScale=1.5000
fBrightClamp=0.3500
fBlurRadius=4.0000
iNumBlurpasses=2
iBlendType=2
bDoHighDynamicRange=1
[blurShader]
fSunlightDimmer=1.0000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fAlphaAddExterior=0.2000
fAlphaAddInterior=0.5000
iBlurTexSize=256
fBlurRadius=0.0300
iNumBlurpasses=1
iBlendType=2
bUseBlurShader=0
[GethitShader]
fBlurAmmount=0.5000
fBlockedTexOffset=0.0010
fHitTexOffset=0.0050
[MESSAGES]
bBlockMessageBoxes=0
bSkipInitializationFlows=1
bSkipProgramFlows=1
bAllowYesToAll=1
bDisableWarning=1
[TestAllCells]
bFileShowTextures=1
bFileShowIcons=1
bFileSkipIconChecks=0
bFileTestLoad=0
bFileNeededMessage=1
bFileGoneMessage=1
bFileCheckModelCollision=0
bFileSkipModelChecks=0
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
[OPENMP]
iThreads=10
iOpenMPLevel=10
[Archive]
bInvalidateOlderFiles=1
SArchiveList=ArchiveInvalidationInvalidated!.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
SInvalidationFile=ArchiveInvalidation.txt
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bUseArchives=1
[CopyProtectionStrings]
SCopyProtectionMessage2=Insert the Oblivion Disc.
SCopyProtectionTitle2=Oblivion Disc Not Found
SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
SCopyProtectionTitle=CD-ROM Drive Not Found
[CameraPath]
iTake=0
SDirectoryName=TestCameraPath
iFPS=60
SNif=Test\CameraPath.nif

 

Active Mod Files:

00  Oblivion.esm
01  All Natural Base.esm  [Version 1.34]
02  Cobl Main.esm  [Version 1.73]
03  Armamentarium.esm  [Version 1.35]
04  Better Cities Resources.esm  [Version 5.5.3]
05  Toaster Says Share v3.esm
06  CustomSpellIcons.esm
07  Unofficial Oblivion Patch.esp  [Version 3.4.4]
08  UOPS Additional Changes.esp
++  Oblivion Citadel Door Fix.esp
09  DLCShiveringIsles.esp
0A  Unofficial Shivering Isles Patch.esp  [Version 1.5.5]
++  USIPS Additional Changes.esp
0B  Better Cities .esp
0C  All Natural.esp  [Version 1.35]
0D  All Natural - SI.esp  [Version 1.35]
0E  Immersive Interiors.esp  [Version 0.8.1]
0F  Immersive Interiors - Bravil.esp  [Version 2.01]
++  ImprovedWater.esp
10  Idle Dialogue.esp  [Version 1.3]
++  Symphony of Violence.esp
11  Sounds of Cyrodiil.esp  [Version 1.1]
12  All Natural - Real Lights.esp  [Version 1.35]
13  WindowLightingSystem.esp
14  See You Sleep DLL.esp
15  Portable Campsite - Quickstart.esp
16  FormID Finder4.esp
17  MigNoDeath.esp  [Version 1.2]
18  Map Marker Overhaul.esp  [Version 3.9.3]
19  Map Marker Overhaul - SI additions.esp  [Version 3.9.3]
1A  Enhanced Hotkeys.esp  [Version 2.3.1]
1B  DLCHorseArmor.esp
1C  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.8]
1D  DLCOrrery.esp
1E  DLCOrrery - Unofficial Patch.esp  [Version 1.0.5]
1F  DLCVileLair.esp
20  DLCVileLair - Unofficial Patch.esp  [Version 1.0.10]
21  See You Sleep DLL - DLCVileLair.esp
22  DLCMehrunesRazor.esp
23  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.6]
24  Sounds of Cyrodiil - Mehrune's Razor Add-On.esp  [Version 1.0]
25  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
26  Mounted_Spellcasting.esp
27  DLCThievesDen.esp
28  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.12]
29  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.12]
2A  Sounds of Cyrodiil - Thieves' Den Add-On.esp  [Version 1.0]
2B  Cobl Glue.esp  [Version 1.73]
2C  Cobl Si.esp  [Version 1.63]
2D  Bob's Armory Oblivion.esp
++  ArmamentariumLL.esp  [Version 1.35]
++  ArmamentariumLLMagic.esp  [Version 1.35]
2E  ArmamentariumArtifacts.esp  [Version 1.35]
++  ArmamentariumLLArmaVendor.esp  [Version 1.35]
2F  TIE.esp  [Version 1.50]
**  Morrowind_ob - Conversation.esp
**  Morrowind_ob - UCWUS.esp  [Version 1.1]
30  TalosBridgeGateHouse.esp
31  BrotherhoodRenewed.esp  [Version 1.1.2]
32  CRTRenewed.esp
33  Kvatch Rebuilt.esp  [Version 3.0]
++  Kvatch Rebuilt - No More Burned Ground.esp
34  Kvatch Rebuilt Weather Patch.esp
35  The Ayleid Steps.esp  [Version 3.6]
36  VaultsofCyrodiil.esp  [Version 5.5.0]
37  DLCBattlehornCastle.esp
38  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.9]
39  DLCFrostcrag.esp
3A  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.9]
3B  Knights.esp
3C  Knights - Unofficial Patch.esp  [Version 1.1.5]
3D  Sounds of Cyrodiil - KOTN Add-on.esp  [Version 1.0]
3E  Mighty Umbra - Vanilla OB.esp
3F  The Lost Spires.esp
40  Lost Paladins of the Divines.esp
41  ReclaimSancreTor.esp  [Version 1.0.5]
42  xuldarkforest.esp  [Version 1.0.5]
43  xulStendarrValley.esp  [Version 1.2.2]
44  xulTheHeath.esp
45  XulEntiusGorge.esp  [Version 1.2.1]
46  xulFallenleafEverglade.esp  [Version 1.3.1]
47  xulColovianHighlands_EV.esp  [Version 1.2.2]
48  xulChorrolHinterland.esp  [Version 1.2.3]
49  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.5]
4A  xulBravilBarrowfields.esp  [Version 1.3.5]
4B  xulLushWoodlands.esp  [Version 1.3.3]
4C  xulAncientYews.esp  [Version 1.4.4]
4D  xulAncientRedwoods.esp  [Version 1.6]
4E  xulCloudtopMountains.esp  [Version 1.0.3]
4F  xulArriusCreek.esp  [Version 1.1.4]
50  xulPatch_AY_AC.esp  [Version 1.1]
51  xulRollingHills_EV.esp  [Version 1.3.3]
52  xulPantherRiver.esp
53  xulRiverEthe.esp  [Version 1.0.2]
54  xulBrenaRiverRavine.esp  [Version 1.1.1]
55  xulImperialIsle.esp  [Version 1.6.8]
56  TalosGatehouse + ULImperialIsle.esp
57  xulBlackwoodForest.esp  [Version 1.1.1]
58  xulCheydinhalFalls.esp  [Version 1.0.1]
++  KvatchRebuilt-CheydinhalFalls patch.esp  [Version 2.0]
59  xulAspenWood.esp  [Version 1.0.3]
5A  xulSkingradOutskirts.esp  [Version 1.0.2]
5B  xulSnowdale.esp  [Version 1.0.5]
5C  xulCliffsOfAnvil.esp  [Version 1.1.3]
5D  xulSilverfishRiverValley.esp  [Version 1.0.4]
5E  xulJerallGlacier.esp  [Version 1.0.2]
5F  xulTheEasternPeaks.esp  [Version 1.1.4]
60  Better Dungeons.esp
++  Coffinbag's Better Potions.esp
61  ImprovedSoulgems.esp  [Version 1.11]
62  Toggleable Quantity Prompt.esp  [Version 3.2.0]
63  ATakesAll.esp
64  Alternative Start by Robert Evrae.esp
65  RealisticForceHigh.esp
66  SupremeMagicka.esp  [Version 0.90b]
67  SM_ShiveringIsles.esp  [Version 0.90]
++  SM_DLCSpellTome.esp  [Version 0.90]
++  SM_COBL.esp  [Version 0.90]
68  SM_EnchantStaff.esp  [Version 0.90]
++  SM_VanillaSpells.esp  [Version 0.90]
++  SM_Scrolls.esp  [Version 0.90]
++  SM_SigilStone.esp  [Version 0.90]
69  MidasSpells.esp
6A  Enhanced Grabbing.esp  [Version 0.5]
6B  Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp  [Version 7.1]
++  More Magicka x7.esp
6C  Kaizits New Animations NPC.esp
6D  Cobl Races.esp  [Version 1.52]
6E  Oblivion_Character_Overhaul.esp  [Version 2.0]
6F  bgMagicEV.esp  [Version 1.7EV]
++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]
++  bgMagicItemSigil.esp  [Version 1.68EV]
++  bgMagicEVAddEnVar.esp  [Version 1.68EV]
++  bgMagicEV_Conjuration_for_Supreme_Magicka.esp  [Version 1.5]
70  Better Cities Full.esp  [Version 5.5.3]
71  Better Cities - VWD of the IC.esp  [Version 5.5.0]
72  Better Cities - IC Imperial Isle.esp  [Version 5.5.2]
73  Better Imperial City.esp  [Version 5.5.3]
++  Better Cities - All Natural.esp  [Version 5.5.0]
++  Better Cities - Unique Landscape Barrowfields.esp  [Version 1.3]
74  Better Cities - Unique Landscape Chorrol Hinterland.esp  [Version 1.3]
75  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 1.4]
++  Better Cities - Unique Landscape Panther River patch.esp  [Version 1.4]
++  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 5.3.0]
++  Better Cities - Unique Landscape Imperial Isle.esp  [Version 5.3.0]
**  bgMagicEVShader.esp  [Version 1.7EV]
76  bgMagicLightningbolt.esp
**  GW71_Life_Detect.esp
++  bgMagicEVNoSummonGlow.esp  [Version 1.62EV]
++  Duke Patricks - BASIC Script Effect Silencer NIF REMOVED.esp
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.35]
**  TIE Weapon + Armor Filter.esp
77  Bashed Patch, 0.esp
78  OblivionReloaded.esp
79  fg109PortableBarricades.esp

Edited by olha2
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I have a similar OBSE directory and the biggest difference I was able to make was:

 

Use Oblivion Stutter Remover 4.1.37

bReplaceHeap = 1

iHeapAlgorithm = 6
iHeapSize = 768
If you use that version, you can remove FastExit2.dll because it is built in.
Get rid of weOCPS.dll. It seems to cause more issues. Why force the game to ignore the errors to keep playing? Seemed to corrupt saves.
With SDR, be sure to use the latest version. Older versions seemed to be laggy/crashy.
What is that obse.fix.dll from?
I noticed you had some outdated mods. There are newer versions. :smile:
And of course, clean bad mods reported by BOSS with TES4Edit. All of this stuff adds up. I can run around 3 to 4 hours (Oblivion Reloaded purger function is awesome) with a lot of the heavy mods.
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I have a similar OBSE directory and the biggest difference I was able to make was:

 

Use Oblivion Stutter Remover 4.1.37

bReplaceHeap = 1

iHeapAlgorithm = 6
iHeapSize = 768
If you use that version, you can remove FastExit2.dll because it is built in.
Get rid of weOCPS.dll. It seems to cause more issues. Why force the game to ignore the errors to keep playing? Seemed to corrupt saves.
With SDR, be sure to use the latest version. Older versions seemed to be laggy/crashy.
What is that obse.fix.dll from?
I noticed you had some outdated mods. There are newer versions. :smile:
And of course, clean bad mods reported by BOSS with TES4Edit. All of this stuff adds up. I can run around 3 to 4 hours (Oblivion Reloaded purger function is awesome) with a lot of the heavy mods.

 

Using latest OSR version
heres the heap section: how it looks now:

}
Heap = {
_comment =This section is disabled by default - see Master/bReplaceHeap
_comment =I recommend enabling it however.
_comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability
_comment = It crashes instantly on Fallout3 last I remember checking
_comment = It seems to work on Fallout: New Vegas ?
_comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc
_comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder
_comment = Size is in units of megabytes, and only effects algorithms 3, 5, and 6 (other algorithms dynamically determine their own size)
iHeapAlgorithm = 6
bEnableProfiling = 0
iHeapSize = 2048
bEnableMessages = 1
bZeroAllocations = 0

OBSE.FIX.DLL is something from the unofficial patch i think
also removed fastexit2.dll
Thanks, ill see how my game plays now,
-edit-
i also made Oblivion large aware adres using CFF Explorer yet when Oblivion.exe reaches 2GB it crahses anyways, whats going on?
Edited by olha2
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I am sure you will crash your game using 2048 as your heap size. Change it to 768 or 512. Also make sure heap replacement is enabled at the top of the file by: bReplaceHeap = 1

 

For large address aware, I always use this for all of my games on 64bit Windows: http://www.ntcore.com/4gb_patch.php

 

Personally, I would also bring all of your mods up to date starting with the Unofficial Oblivion/SI/DLC patches.

 

Get rid of weOCPS.dll :thumbsup:

Even the author has now hidden the file: "The reason given by the author is: This does not work anymore, and as such have been hidden from view."

 

 

 

 

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I am sure you will crash your game using 2048 as your heap size. Change it to 768 or 512. Also make sure heap replacement is enabled at the top of the file by: bReplaceHeap = 1

 

For large address aware, I always use this for all of my games on 64bit Windows: http://www.ntcore.com/4gb_patch.php

 

Personally, I would also bring all of your mods up to date starting with the Unofficial Oblivion/SI/DLC patches.

 

Get rid of weOCPS.dll :thumbsup:

Even the author has now hidden the file: "The reason given by the author is: This does not work anymore, and as such have been hidden from view."

 

 

 

 

i changed it to 768 and got rid of the weOCP.dll

 

I applied the 4GB patch you linked and will test it tomorrow

 

Ill update my mods Later

 

-edit-

Got busy ill update on 2/4/2015 Now

Just tested it and i have had no crashes, did have some performance issue but thats happens with sutch a mod list

Edited by olha2
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-edit-

Got busy ill update on 2/4/2015 Now

Just tested it and i have had no crashes, did have some performance issue but thats happens with sutch a mod list

 

 

Some areas in the game are more FPS-intense than others. Another good change is to cap your FPS in Oblivion Stutter Remover. That way, you won't have that thrashing when going into some areas or when multiple NPCs are doing things in your area. You can do 60 but I set mine at 45 as a good compromise. I cannot really do over 45 outdoors anyway since I have the big texture mods. Anyway, glad it helped. Every PC is different and there is no one cure for Oblivion that works for everyone, unfortunately. Although I am really excited to see what Oblivion Reloaded v1.5 does to help when released soon. :thumbsup:

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  • 8 years later...

ok the stabilizers worked but i found out that some mods just cant be used, basically just delete mods that bring big changes to your game. I discovered that in my case Lovers is not compatible with a lot of the mods despite wat the Mod organizer says.

 

basically i went through a whole day trying to find out what was wrong with my game but i discovered that it was the lovers mod i was trying out .if this mod is to be used with oblivion it needs to be modified and adjusted to work with oblivion and other mods basically it reminded me of a mod called Claudia's secret which the author explained it could not run with Oblivion for a long period.

 

for other players you may want to turn off some of those overhauls with exception to MMM and OOO if they are separate, I found that these 2 mods where stable as long as you don't try to run them together without the proper compatibility patches or fixers just sharing my experiences and hope this help someone else giving i know people still love this game but still haven't gotten it stable.

Edited by Xuanfalco
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ok the stabilizers worked but i found out that some mods just cant be used, basically just delete mods that bring big changes to your game. I discovered that in my case Lovers is not compatible with a lot of the mods despite wat the Mod organizer says.

 

basically i went through a whole day trying to find out what was wrong with my game but i discovered that it was the lovers mod i was trying out .if this mod is to be used with oblivion it needs to be modified and adjusted to work with oblivion and other mods basically it reminded me of a mod called Claudia's secret which the author explained it could not run with Oblivion for a long period.

 

for other players you may want to turn off some of those overhauls with exception to MMM and OOO if they are separate, I found that these 2 mods where stable as long as you don't try to run them together without the proper compatibility patches or fixers just sharing my experiences and hope this help someone else giving i know people still love this game but still haven't gotten it stable.

You just replied to a thread from 2015.......

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