Jump to content

Post Your Ideas For Quest Mods


simplywayne90

Recommended Posts

http://i54.tinypic.com/2n65jlv.png

 

--------------------Suggested Guidelines For This Thread--------------------

 

I've been upset with the calibur of the quests in New Vegas, so I'd like to see what everyone else had in mind, post your own ideas for quest mods large or small, doesn't matter.

 

But please post with precsion, by which I mean organized and to the point. So try to split up different ideas like putting a space in between

 

Like this:

 

Blah and Vault Blah (Idea 1)

 

Blah And Blah Enclave. etc. (Idea 2)

 

So that way people who may be interested in your idea don't have to look so hard, after all the more convieniant your post is the higher chance of it being made or recognized and easier to discuss.

 

Edit! I'm going back and organizing posts, I'm also about to post a HUGE post that has all the other ideas and things in a very organized manner, however the original posts can be found in this thread as well.

Edited by simplywayne90
Link to comment
Share on other sites

  • Replies 80
  • Created
  • Last Reply

Top Posters In This Topic

--------------------Join A Rogue Brotherhood, Rise In The Ranks--------------------

 

 

I'll start with my own.

 

My idea was a counter idea to the large Enlcave joining mod being discussed on another forum.

 

I thought why not Join the Brotherhood of Steel, only not the one found in game, perhaps a Rogue brotherhood, or the one from Fallout Tactics.

 

As a recruit you do various quests involving tech, muties, enclave, and vaults, and work your way up through the ranks, eventually you can become a scribe, knight, etc.

 

And depending on your choice you can get more quests, maybe different rewards, different companions, etc. So that people would replay it.

 

And as with all quest mods, I believe you should have options on how to finish every quest like

Evil option (Murder everything in sight)

Good option (Hug everyone nearby)

Neutral Option (Just do as your ordered)

Lazy option (Doing the bare minimum, like you SHOULD protect someone, but you don't have to)

Insane option (Set off the nuke that your not supposed to...and then laugh at the pretty explosion)

 

Obviously I've exagerated those options but I hope the point was clear.

 

Eventually in the mod you maybe can become head scribe or elder and thats about the end of my idea, It's only a thought at the moment.

 

Edit Heres a link to the thread for this:

Join The Brotherhood, Rise to Elder

Bonds Animated Flag - Modders Resource

Mount Vernon - Modders Resource

Oil Rig -- Modders Resource

Chuck's Military Vehicles - Modders Resource

STvehiclesResource - Modders Resource

City Of Los - Modders Resource

Packless Gatling Laser - Modders Resource

Packless Minigun - Modders Resource

New Gas Mask - Modders Resource

Tyrandid - Modders Resource (Could be New genetic experiment from Enclave Researchers..)

DPR - Dynamic Poster Replacer (Replace In-game posters) -- Modders Resource

 

http://fc03.deviantart.net/fs44/f/2009/115/d/5/BoS_Propaganda_Poster_1_by_RadiationZombie.jpg

 

 

 

--------------------Gangster/Mob Quests And Promotion Systems--------------------

 

Yeah i've said it before but;

Gangster quests like in Fallout 2 with New Reno

Similar to your brotherhood one, where you progress slowly, until eventually you take out the boss and run the place (get cash every week or so or something)

 

But really this could be the skeleton to a dozen different types, Courier, Caravaneer, Enclave, Tribals (In fact any faction really.)

 

Sad to see that they didn't add more stuff like this, or even just the option to not be the courier, but a gangster, or a brotherhood of steel member who was "locked out" or something.

 

 

I was also thinking, that new vegas needs more "base" areas, with patrolling guards, and tactful ways of getting in and out,

 

Whether you're going in to blow the whole place up, or just steal something of importance.

 

I remember thinking about all the times in Fallout Tactics, where I would sneak in, plant bombs on alcohol distilleries, or fuel tanks, then sneak out and watch the fireworks, before sneaking in the other side and assassinating the rest of the chumps.

 

Is it just me or are there not enough bases around the place. Just think, if more faction "bases" were added, there is more opportunity to add faction based quests

 

Like, "Brotherhood Initiate!, you must take back the stolen tech from the raider encampment by any means necessary!"

... or on the other end of the scale "You're new to the gang, so you gotta deal with the squatters that are holed up in the building over there, its gonna be our new hangout!"

 

I mean there is a lot you can do with fetch and retrieve.. It's highly underrated IMO

 

--------------------Reply And Resource To Adman85--------------------

 

Good ideas Adman85,

Along those lines I'd link this thread to that daily jobs thread, you posted there recently I see.

 

But yeah its a shame that you really cannot join any of the factions in the wasteland, you can help them or destroy them, but no one ever says,

 

Congrats your a true (not honorary or anything) member of the faction! Welcome brother/citizen/recruit/slave etc.

 

Your always seen as an outsider who just happens to be the biggest help ever in advancing their goals =P

 

Edit: Oh also heres a link to a thread where you can dicuss what you like most in a good quest mod.

 

Whats your Favorite Part Of A Quest Mod?

 

 

LoL the whole Pariah/Messiah thing.

Yep it's weird, they're willing to put their lives in your hands but they won't call you a friend really.

Yeah that post is awesome.. I'm able to place people and mess with items and stuff,

But i've never got a full grasp of how dialogue works in this (i remember in the NWN editors, it was so simple.. "add node, node has x conditions and does x actions etc") and I haven't really tried "building" anything (like encampments) in the editor.

Edited by simplywayne90
Link to comment
Share on other sites

Yeah i've said it before but;

Gangster quests, similar to your brotherhood one, where you progress slowly, until eventually you take out the boss and run the place (get cash every week or so or something)

 

But really this could be the skeleton to a dozen different types, Courier, Caravaneer, enclave, tribals in fact ant faction really.

 

Sad to see that they didn't add more stuff like this, or even just the option to not be the courier, but a gangster, or a brotherhood of steel member who was "locked out" or something.

Link to comment
Share on other sites

I was also thinking, that new vegas needs more "base" areas, with patrolling guards, and tactful ways of getting in and out,

 

Whether you're going in to blow the whole place up, or just steal something of importance.

 

Sorry bit spoilery;

 

I saw in the quarry with the deathclaws, you can blow up some of the mining equipment, making that battle a lot easier, and I remember thinking about all the times in tactics, where i would sneak in, plant bombs on alcohol distilleries, or fuel tanks, then sneak out and watch the fireworks, before sneaking in the other side and assassination the rest of the chumps.

 

Is it just me or are there not enough bases around the place. Just think, if more faction "bases" were added, there is more opportunity to add faction based quests (as in, "Brotherhood initiate, you must take back the stolen tech from the raider encampment by any means nessecary!".. or on the other end of the scale "You're new to the gang, so you gotta deal with the squatters that are holed up in the building over there!"

 

I mean there is a lot you can do with fetch and retrieve.. It's highly underrated IMO

Link to comment
Share on other sites

--------------------Reply And Resource To Adman85--------------------

 

Good ideas Adman85,

Along those lines I'd link this thread to that daily jobs thread, you posted there recently I see.

 

But yeah its a shame that you really cannot join any of the factions in the wasteland, you can help them or destroy them, but no one ever says,

 

Congrats your a true (not honorary or anything) member of the faction! Welcome brother/citizen/recruit/slave etc.

 

Your always seen as an outsider who just happens to be the biggest help ever in advancing their goals =P

 

Edit: Oh also heres a link to a thread where you can dicuss what you like most in a good quest mod.

 

Whats your Favorite Part Of A Quest Mod?

Edited by simplywayne90
Link to comment
Share on other sites

Lol the whole pariah messiah thing. Yep it's weird, they're willing to put their lives in your hands but they won't call you friend.

Yeah that post is awesome.. I'm able to place people and mess with items and stuff,

But i've never got a full grasp of how dialogue works in this (i remember in the NWN editors, it was so simple.. "add node, node has x conditions and does x actions etc") and I haven't really tried "building" anything (like encampments) in the editor.

Mind you I did do the tutorial for building a cave in either oblivion or FO3 and it wasn't difficult. So maybe I'll get into building some encampments and bases (with basic guards) and see if anyone can use them to make quests.

Edited by adman85
Link to comment
Share on other sites

That'd be great since as much as I desperatly want some quests, I simply cannot script or use the GECK well enough to make them, so I leave my ideas for my readers to use in mods,

 

However I'm hoping to model and retexture as soon as I learn how, first 2 projects are several Rex reskinns (Alien Rex, NCR style mechanical rex, legion cyberdog, etc.) and of course a voiced and fully functioning Guilty Spark. =P

 

But if you do make encampments make a good tutorial for others.

Link to comment
Share on other sites

--------------------Unseal and Influence A Vault And It's Dwellers--------------------

 

Another Idea I had was,

 

You come across a vault (unoriginal so far I know) however, heres the original part, you come across a still sealed vault.

 

And I leave it up to the maker on what sick social experiement that they are a part of although I have some examples to propose

 

A vault locked in with only religious texts and persons. (may have fantantical dwellers)

 

A control vault of normal people

 

Vault full of scientists, (perhaps start a new brotherhood/enclave faction depending on player's choices?)

 

Vault with a unusual goverment system, (Theological, Authoritarian, Aristocracy?, etc.)

 

And of course theres a million more possiblitys you can think of, lack of neccesary equipment (water chips? =P) or too much of unnecessary equipment (guns = boomers)

 

Anyways as the first outsider in well ever, you become the vaults guiding light into the new world, and depending on the players choices the vault and its dwellers change.

 

If the player acts as a good person on the various quests for the vault, the vault maybe gets more tech, looks nicer, etc.

And the dwellers dress certain ways to mirror the courier. The dwellers can become a guiding light for the mojave as a new faction of good folks.

 

If the player is evil (and doesn't just kill everything in the vault. "Enclave style") then the vault becomes in disrepair and damaged, dirt and filth

and the dwellers become more evil and sadistic like fiends or raiders. Eventually becoming homicidal and evil. (Possibly betraying the courier, in which case the courier kills everything in sight =P)

 

It's a big idea so I'd suggest compartmentalizing the work if people were to attempt it, such as a good vault designer modder makes the vault, npc maker, dialog writers, etc. and of course volunteers for anything and everything.

 

Heres a resource potential makers could use:

 

To make the vault:

Meos Vault-Tec - Modders Resource

Classic Style Vault 13 - Modders Resource

Vault 13 And 15 -- Modders Resource

Make Your Own Vault Doors - Modders Resource

Blank Vault Suit Normals - Modders Resource

Vault Suit Numbers - Modders Resource

Vault 88 -- Modders Resource

Vault 77 Puppet -- Modders Resource

Animated Light Switch - Modders Resource

Vault Atrium - Modders Resource

Grand Piano Model Resource -- Modders Resource (Another Musician Vault Maybe?)

Holy Bible -- Modders Resource (If they were locked in with lots of bibles)

National Cathedral -- Modders Resource (If you choose good choices they build into a big chruch)

Pip Boy Icons - Modders Resource

DPR - Dynamic Poster Replacer (Replace In-game posters) -- Modders Resource

 

 

(These could be used to change the vault if you make evil choices)

Bone Furniture Pieces -- Modders Resource Ruined Vault Tileset - Modders Resource

Ruined Vault Electronics - Modders Resource

Voodoo Doll - Modders Resource

Gold Coins and Bars -- Modders Resource

 

http://fc01.deviantart.net/fs70/f/2010/193/9/a/Enjoy_Vault_Life_by_MarkuzR.jpg

Edited by simplywayne90
Link to comment
Share on other sites

--------------------Firefly/Serenity Qust Mod And Ideas--------------------

 

 

As a part of the Firefly/Serenity Mod idea thread I've thought up some explanations for a quest or questline

 

The crew of Serenity crashes (not surprising if you've seen the show/movie) on what they call "Earth That Was" somehow, which is of course convenitly the Mojave.

 

You (The Courier) are the local they shanghai into helping them, each crew member may have a quest or two for you involving their particular niche. And each may give the player unique rewards. (Based of whatever people want most from certain members, like Malcoms gun and coat, Zoe's Rifle, etc.) Perks could be involved as well.

 

Such as Kaylee may be interested in you collecting parts and scrap for the ship. maybe a unique item or two for her.

Simon may be interested in medical tech on the planet

River, well thats a bit of a wild card.

Jayne, well a unique gun or power armor for him (one thats common enough to not want, but not so common its too easy to find)

And the others you can guess for yourselves.

 

The idea also popped up about perhaps having a small skirmish with reavers (easily made by retexturing raiders, and making them use feral ghouls animations, or melee weapons, perferably custom ones, and custom attacking sounds.)

 

The ship is also an idea that people would like to see, perhaps as a player home, (not in name but set no ownership of the inside)

or simply as a static object for "shiny" ness.

 

Heres a link to the thread if you'd like to offer up any more suggestions or want to attempt at making a similar mod.

Firefly/Serenity Anyone?

 

http://www.youtube.com/watch?v=IbAaMbxdKG8

Edited by simplywayne90
Link to comment
Share on other sites

Heres an example of a great (one of the greatest) quest mod makers

 

Tales from the Burning Sands Chapter One - The Chef

 

"Puce Moose made the journey from the irradiated rubble of the Capitol Wasteland to the burning Mojave, and he's run into a few interesting characters he'd like to share with you."

 

If you have Fallout 3 I'd suggest you see his work, he's very good.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...