VaultPi Posted March 9, 2011 Share Posted March 9, 2011 The Gods say hi,for some reason Coyote, Raven & The Hunchedback Flute player have decided to use the Curior as their agent. (Darn Trickster gods mucking about with your live, gotta teach them a lesson) however they have their special needs, including reminding their former worshppers about them, and back away from the Legion, besides with all the other crazy stuff going on, who would notice the appearance of a hunchback, a raven, and a coyote.... Link to comment Share on other sites More sharing options...
simplywayne90 Posted March 13, 2011 Author Share Posted March 13, 2011 Ive got an ideas for a large parallel main quest. Part 1: Amnesiac [Levels 1-5]<You wake up in Doc Mitchell house and all you can remember is your name.>This will be the search for who you are and where you came from.The quests will be designed so when your level 5 and completed the quests you gain a memory that leads to finding your why home. Quest: Amnesiac 1-5?Will follow the main quest till you get to Primm and speak to Johnson Nash where he will tell you about a where you where staying and giving you the address.At the address you find a bag that contains a recites for a job you had done, so you visit the person that gave you the job. They in turn give you more clues.As you travel around finding clues your memory starts to return, giving you new destinations and people to see.[if its possible I would like new memories to come when you have reached a certain level.]You find enough clues and you regain enough of our memory to know where you came from and how you got to here. So you head to the Crimson Caravan Company or other caravan, where you find the person that brought you here and can take you back to your home town. Part 2: Kid A [Levels 5-20]<You find yourself back home but you still dont have all your memories back.>You start to reintegrate into the town, you take quests and help out. You find out that you where adopted by one of the first settlers. As the quest progress you learn about yourself and your adopted father. You will start to shape the town with the choices you made in the quests. Quest: House of CardsYou ask around and find out that your well known around the town and that you have a house. This quest will be a general look around and will start some of the other quests. Quest: Karma PoliceThe local law need your help. Make them more militant or not. Quest: Dollars & CentsHelp the traders. This could be split into many different quests. Quests like, put competitor out of business, protect supplies/caravan, open up trade routs, deal with local raiders, etc. Quest: VegetableHelp out the farmers. Quest: High and DrySomethings up with the water supple, investigate. Quest: ElectioneeringA new mayor is to be elected pick a side and make sure they get in. One of the candidate has ties to a outside group (see A Wolf at the Door). Quest: A Wolf at the DoorA vault that's close by is occupied be a group that wants the towns resources, you have to deal with them. Quest: Everything In Its Right PlaceYou find an old flyer for a gun show, as you investigate your approached about a job to find a number of the weapons for a collector. Do you beg, steal, kill to get them. Will only be able to complete if you hand over some of our weapons. Quest: FeralYou explore your past and find out your a gun for hire. Quest: The TouristYou regain memories of our father and investigate. Quest: OK ComputerYou find a computer in your house but it needs a password.When you reach level 20 and have completed most of the Kid A quests you remember the password and gain access to the hidden storage room under your house. You get your fathers armor and a lot of weapons, with some unique as well. Some of the quests are received be speaking to people and some are linked to memories. So in some cases you will get new memories at a certain level, opening up the new quests. Some quests will need you to have finished a specific quest and be a certain level. Depending on your chooses in some of the quests you can make the town more militant and power hungry. As you regain your memory you will gain perks and traits. The towns history. A few of the founders of the town where from the Followers of the Apocalypse, some where from a vault and the rest where drifters. The town your from rebuilds generators and also manufactures bio fuels. The town its self is an old construction site, an exhibition hall and a hotel. The hotel is only partially constructed, but the exhibition hall is finished and now holds the manufacturing facilities. The people in the town work as traders, farmers, factory workers, police or town admin. There is a wall/fence around the town to protect it. There are two main shopping areas, one being a tented market style and the other a mall style on the ground floor of the hotel.The town is a hub for a lot of trades so its a busy place. Some of the quests need more padding out and there could be many more main/side quests. So what do you think of the idea. Link to comment Share on other sites More sharing options...
DredDarkwater77 Posted March 13, 2011 Share Posted March 13, 2011 My idea is rooted in the ol classic "The time machine" where after milenia spent underground has split the human race into 2 groups, the morloks, and the eloy. (pardon my spelling) Simply put would be a large network of underground locations all interconnected to one large all be it segmented city center where years of isolation and low grad radiation have mutated the inhabitants into ghoul/supermutant hybrid canabels who will once in a while raid the surface for dinner. Could be integrated in with the numerus caves/sewers in NV could start with a simple missing person into a full out destroy the city via an old reactor. Many possible outcomes could be integrated, save captives, seal tunnels, eliminate threat, or even find a genetic cure with high science and additional steps. Just an idea. Link to comment Share on other sites More sharing options...
simplywayne90 Posted March 17, 2011 Author Share Posted March 17, 2011 ---------------------------New Vegas Cut Content--------------------------- Cut QuestsThe names are basically all thats left of these quests, so modders would have to recreate them according to their own opinions. Chip Provenance: Called 'VChipHistory' internally.Jailhouse Rock: An NCR sidequest involving the unused NPCs Trooper Willis (Cut NPC), MP Fretwell (Cut NPC), and two unnamed NCR Troopers. There are also two blank sidequests immediately following it, Meat of Champions: There is a perk with the same name, achieved by cannibalizing some major NPCs. The quest is unused. There are other perks which function through hidden quests, so it's possible they simply changed the internal mechanisms of the perk. Less likely is that at one point in development, the player character would be assigned the task of cannibalism by another NPC. Viva Las Vegas!: Unused stage of the main quest. There's not enough information to know anything about it. It shares a name with The King's unique clothing, which makes me think it's a vestige of a cut Kings main quest path, but that's just wishful thinking.World Changes Post-Endgame: There is no post-endgame, the game just ends. Also, "Freeside Post-Endgame Content Quest". The Infected Brahmin Meat the player can find in the kitchens of the Ultra-Luxe had an implied use which never made it into the game. Unused pop-up messages exist for poisoning the Legion's stew, but the scripts attached to the message are nonfunctional. Cut DialogAppartently from reading over at the Vault, there are audio files and dialogues for the 3 deadly fiends Violet, Cook-Cook, and Driver Nelphi, but they are unused since the fiends are always hostile. And obviously any cut NPCs and Dialogue involving other cut content may be floating around as well. Link to comment Share on other sites More sharing options...
simplywayne90 Posted March 17, 2011 Author Share Posted March 17, 2011 (edited) ---------------------------"Daddy, Where Do Cigarettes Come From?"--------------------------- A possible quest idea by Simplywayne90 based on this thread We are talking about the 1950's here, a time in America where people who didn't smoke were complete freaks. Likely there is no explanation for the many cigarettes found in Fallout in the lore. They're simply there because smoking is a large part of the culture that Fallout has parodied since Fallout 1. So perhaps someone should write about or make a place where perhaps some robots are still making cigarettes, or perhaps a caved-in hidden factory could be made into one of the many generic destroyed buildings of the Mojave. If it does become a mod then all sorts of new things might make it more interesting. Here are just some basic ideas that could be expanded on. New lighter look when using dynamite sticks.Cigars, Cigarettes, etc. with special properties (like with nuka-cola, and then you had nuka quantum.)Maybe collectable lighters like Snowglobes/Bobbleheads but from improtant people in the wastes (Benny, Papa Khan, Caesar, Pres., Remnants, Marcus, etc.)New Crafting recipes for tabacco based drugs/poisons.Funny Companion possibly (Robot Smokes a lot? or maybe a Tribal named He Who Smokes Everything.)Cigarette based weapons somehow? (Maybe just a gun with the brand name on it, could be a reward for collecting the lighters)New enemies (Possibly a mutant spore plant from tabacco, or Nicotine addicted Super mutants)New Cigarette Based Perks (Black Lungs, Fog Breather, etc.)etc. Those were just of the top of my head, I'm sure if someone really worked at it, that it could be a cool little mod. Edit: Here is a quick poster I made for this quest idea.http://i55.tinypic.com/35jxeuo.jpg Edited March 25, 2011 by simplywayne90 Link to comment Share on other sites More sharing options...
AveTruetoCaesar Posted March 17, 2011 Share Posted March 17, 2011 Quest Title: Rock around the Clock Mission: A member of the kings, Danny, to bring Rock 'N' Roll paraphernalia and Holotapes to. For each peice of paraphernalia you get 1000 caps, and 3000 for each Holotape. What you need to find are: -"The King" bobblehead at Cottonwood cove-The King's Eagle suit in Gomorrah-The King's comb in the Lucky 38-The King's Christmas Album on Holotape in Vault 22-A Beatles Mop-Top wig in mint condition at Black Mountain-Chuck Berry's guitar in Nelson-Blue Hawaii on Holotape located in No-Barks shack.-The Ed Sullivan performance on Holotape Upon completing the quest, you gain fame with the kings. Link to comment Share on other sites More sharing options...
someguynamedjoe Posted March 20, 2011 Share Posted March 20, 2011 I don't know if this has been suggested, but... In Fallout:New Vegas, there are four Legendary Creatures. I think there should be an incentive to kill all four of them, other than the obvious Mercy which you get for killing the Deathclaw. In the Tops, in the Four Aces Theater, there is an old man, named "Marskman Mark." He's sitting at one of the tables, with several whiskey bottles in front of him, drunker than hell. Upon approaching him, he tells you to to screw off, but with a bit of prodding, he will tell you his problem. Marksman Mark is a retired NCR veteran, one of the finest shots in all of the First Recon. He is known to the Legion as "Niveus Nex," or "White Death." He was recruited into the NCR when they first moved into the Mojave, where he was known for being an expert hunter from Goodsprings. He was eventually forced to retire with a purple heart when he was shot in the shoulder, rending his left arm useless. He is depressed not because he is no longer able to serve his country, but because he never got to live his dream; killing the four Legendary Beasts of the Mojave. He will tell you several hunters died fighting them, and he wanted to be the first. Upon hearing this, the Courier can offer to kill them, and bring back parts of them as trophies. He says that if you do this, he can die a happy man. You then set off to kill the Legendary Nightstalker, the Legendary Cazador, the Legendary Fire Gecko, and the granddaddy of them all, the Legendary Deathclaw. You are to bring back the "corpses" of each (as a lootable item from each corpse) and bring them to his house in Goodsprings, where his son, Mark Jr. lives. When you bring the first one back, it will be discovered that his son is actually an inventor, and was the one who built his father's legendary sniper. He will tell you that his father had promised him to bring back the Legendary Beasts' corpses, so that he could dissect them. His father was going to keep their heads to mount on his wall, but he wanted to create other trophies from their body's. Herein lies your reward. For bringing back the Legendary Nightstalker's corpse, you will receive the Legendary Nighstalker Hide Armor, which is a fairly decent, custom-textured leather armor suit that grants stealth upon sneaking. Basically an improved Chinese Stealth Armor. For bringing back the Legendary Cazador's corpse, Mark Jr. makes you a custom knife with the Cazador's venom gland embedded in the hilt. It's a very strong melee weapon, with the added bonus of a permanent poison coating, equivalent to the Legendary Cazador's venom. Get cut by this baby, and it's lights out. For bringing back the Legendary Fire Gecko's corpse, Mark Jr. will run a few experiments on the Fire Gecko's firegland, and will then sell you "Fire Gecko Coating" to place on a melee weapon, to temporarily give it the effects of the Shishkebab. Imagine putting this on the Legendary Cazador Knife! For bringing back the Legendary Deathclaw's Corpse, you receive the Legendary Deathclaw Gauntlet. Remember the Deathclaw Gauntlet from Fallout 3? Take that, and turn it up to eleven. This baby combines the punch of Pushy, combined with the DT-ignoring properties of the Deathclaw gauntlet. Wear this, and even the Legion will envy you. Bring back all four, and Marksman Mark will give you the key to his weapon cabinet, and will give you access to his custom sniper; a tricked out unique Anti Materiel Rifle with reduced spread and recoil. Link to comment Share on other sites More sharing options...
VaultPi Posted March 20, 2011 Share Posted March 20, 2011 Checkov's Safe The Hook: A pre-war bank with an impenertrable safe, the computers are dead, it's timelocked not lock pickable. However with a certain amount of explosives you should be able to crack the safe.location: put the safe anywhere, hell put it in Novac.result: boom! safe goes flying out the roof, now where did it land...... of course the safe has landed somewhere, and while still not broken into, it has landed on something elese opening a way, after crushing some big bad. Link to comment Share on other sites More sharing options...
VaultPi Posted March 20, 2011 Share Posted March 20, 2011 from my fanfiction I bring you the Thunderbolt family (can you guess the naming scheme) Father: Captain Thunderbolt, Former Enclave soldier missing a leg (has a hydrolic prostetic), wields a nasty gauss rifleMother: Grace O'Malley, a former Raider who nursed a wounded enclave solldier back to health, and then between the two of them and some "Adoptions" created the rest of the familyThe Family:Edward Teach: carries multipal pistols and sub-machine guns, also known for his dread locks, former member of the children of apocalypseAnne Bonny: very good with blades and pistolsRobin: the family sniperWilliam Bonney: deals chemsSamuel the Axe: Carries a big bad axeFrankie Drake: Another Daughter, very good with blades, and shotgunsPiet Hein: former slave, now a sucessfull banker and fence.Henry Morgan: carries a freakin hand cannonBart RobbertsJack Rackham (dresses really stylishly)Ching Shih: Another one of the daughters, is of asian so is obviously "Adopted"Jean Lafett: Another one of the merchant members of the family, owns the Rising Sun Brothel besides taking in a number of children (some say they orphaned them too), the family continues to be a self supporting chain that is usually better than most raider groups in that they are very easy to negotiate with (they frequently are now more known for protecting caravans from hostile wild life, and other raiders rather than killing innocents, however they tax their roads severly) They also sell rot gut, and have a number of alcohol powered buggies, as well as riding beasts (horses, brahmin, murder birds (emu/ostrich mutated by FEV), they are very hard to pin down due to thier high mobility. Some members of the family such as Rackham, and Morgan have set up as trade partners for the family. Quests: Teach and the Burns, Eddie needs help getting a cure for the wasteland burns, but being a raider, he can't get into the nearby settlements.Fresh Blood: Teach wants help getting some impressionable youths out of a settlementNed needs junk: "Cousin" Ned Kelly wants scrap electronics, sensors, capacitors, scrap metal, hyrolics, etc. give him enough and he will build raider Power ArmourRed Flag in Mourning: despite the family being a more reformed evil, the legion has cruicfied members of the family, to make matters worse the NCR has also hung members of the family. The old lady wants them brought down, and is prepared to start a war of no quarter, intense negotiation may be required to prevent some nasty levels of bloodshed. Link to comment Share on other sites More sharing options...
simplywayne90 Posted March 25, 2011 Author Share Posted March 25, 2011 -------------------------------------Catch Me If You Can------------------------------------- Don't remember if it was a Clint Eastwood movie or a Charles Bronson movie, I'm thinking it was Clint Eastwood. But a serial killer had someone hostage, and gave Clint directions to be at a certain payphone at a certain time,(Might've been the movie, Dirty Harry), then he answers the phone that's already ringing as he runs up to it, (obviously there aren't phones to use for that, so some other medium would need to be used), he is then told that he has 5 minutes to get to a payphone in another part of town or the hostage dies,and this goes on for a few more payphones like that.... It's been a looooong time since i've seen it. But the premise could be used for some quest, I'm not a fan of timed quests, and you'd have to disable fast travelbecause what fun would fast traveling to the next destination where the next clue (holotape? maybe) would be.. Or just a series of "Catch me if you can" notes. I may have repeated everything that already been posted here, don't know..... Link to comment Share on other sites More sharing options...
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