GBHis Posted September 21, 2006 Share Posted September 21, 2006 It's a nice idea, I really like it.What kind of quests will the mod contain? "2 Custom scripts!"-- Well, it would be kinda' lame to include some pre-stock scripts ;) Link to comment Share on other sites More sharing options...
Povuholo Posted September 21, 2006 Share Posted September 21, 2006 "2 Custom scripts!" Not really worth mentioning I think, unless they do something very unique. My quest has about 50 scripts, but most are for journal updates, so that's not really special. There are only a few which do something special. Like the elevator. Link to comment Share on other sites More sharing options...
wickerman85 Posted September 21, 2006 Author Share Posted September 21, 2006 yeah 2 scripts is nothing but i thought id mention them just so people knew, theres going to be alot of scripts for quests etc and lots on the new enemies eg 'blood skeleton' new enemy with new script, and odin whos going to be a big boss will have 3 custom scripts, the quests will go from the usual dungeon crawling to finding lost items, collecting various new item ingredients to combine into a remedy for a sick npc, helping a traped ghost pass to the other side, im going to look into quest ideas from other rpg's and see what can be done using ideas from them that isnt already in oblivion, i may try to find an expert extended script writer or some1 along those lines to see if the max level for a player or enemy could be higher then the game already allows along with weapon/equipment stats as i think this would add alot to the game specialy put together with the remoe cyrodiil borders tweak if possible the game would then be huge and much more could be done Link to comment Share on other sites More sharing options...
GBHis Posted September 21, 2006 Share Posted September 21, 2006 Splinter-cell style quests! I love jumping from roof-top to roof-top.Actually, the entrance to my secret Necromancer lair is at the top of a chimney in Anvil :)I'm planning to remove some of the bugs in the spells, and release them later on ;) Link to comment Share on other sites More sharing options...
wickerman85 Posted October 2, 2006 Author Share Posted October 2, 2006 Update : check out http://www.freewebs.com/gethsemane/oblivionmods.htm Link to comment Share on other sites More sharing options...
Tiberiu911 Posted October 2, 2006 Share Posted October 2, 2006 THis does sound interesting, however this mod will be huge in size... And like Serpent of Shadow said, no one likes to have to remove half his mods for one big mod. Conflicts. I too agree with WarKibby, the house shouldnt be in the imperial city. Link to comment Share on other sites More sharing options...
wickerman85 Posted October 2, 2006 Author Share Posted October 2, 2006 THis does sound interesting, however this mod will be huge in size nope at the moment it takes 32mb in 7-zip format, and even if it was a big size for the amount of things its addign i think its worth it and if it was somebody else's mod and it added all the stuf this 1 is going to i would download it what ever the size! And like Serpent of Shadow said, no one likes to have to remove half his mods for one big modconflicts nobody's going to have to remove any mods to play my mod. everything has got its own unique id and referance and directory in the data/meshes & data/textures folders, and thought out thoroughly as to avoid conflicts. I too agree with WarKibby, the house shouldnt be in the imperial city theres 1 house in the imperial city arcane district this just comes down to opinion everything else like the castle of mist etc have there own unique worldspace. Link to comment Share on other sites More sharing options...
GBHis Posted October 3, 2006 Share Posted October 3, 2006 *Might* be a stupid question, but is it released yet? Link to comment Share on other sites More sharing options...
wickerman85 Posted October 4, 2006 Author Share Posted October 4, 2006 *Might* be a stupid question, but is it released yet? no release yet im working on it roughly 12 hours a day and most days im working on htis thru the night to so alot of time and efforts going in to make this as kewll and bug free as possible before its intial beta release. Link to comment Share on other sites More sharing options...
wickerman85 Posted October 5, 2006 Author Share Posted October 5, 2006 http://www.freewebs.com/gethsemane/readmeinfo.htm Hey all check ou the site ive put up alot of new screenshots and split the site up into pages for seperate parts/quests of the mod check the m out. alot of new bits added to castle of mist and 2 new unique items added, will update again over the next few hours Link to comment Share on other sites More sharing options...
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