Jump to content

Attention all modder's and texture makers


wickerman85

Recommended Posts

"2 Custom scripts!"

 

Not really worth mentioning I think, unless they do something very unique. My quest has about 50 scripts, but most are for journal updates, so that's not really special. There are only a few which do something special. Like the elevator.

Link to comment
Share on other sites

yeah 2 scripts is nothing but i thought id mention them just so people knew, theres going to be alot of scripts for quests etc and lots on the new enemies eg 'blood skeleton' new enemy with new script, and odin whos going to be a big boss will have 3 custom scripts, the quests will go from the usual dungeon crawling to finding lost items, collecting various new item ingredients to combine into a remedy for a sick npc, helping a traped ghost pass to the other side, im going to look into quest ideas from other rpg's and see what can be done using ideas from them that isnt already in oblivion, i may try to find an expert extended script writer or some1 along those lines to see if the max level for a player or enemy could be higher then the game already allows along with weapon/equipment stats as i think this would add alot to the game specialy put together with the remoe cyrodiil borders tweak if possible the game would then be huge and much more could be done
Link to comment
Share on other sites

Splinter-cell style quests! I love jumping from roof-top to roof-top.

Actually, the entrance to my secret Necromancer lair is at the top of a chimney in Anvil :)

I'm planning to remove some of the bugs in the spells, and release them later on ;)

Link to comment
Share on other sites

  • 2 weeks later...
THis does sound interesting, however this mod will be huge in size... And like Serpent of Shadow said, no one likes to have to remove half his mods for one big mod. Conflicts. I too agree with WarKibby, the house shouldnt be in the imperial city.
Link to comment
Share on other sites

THis does sound interesting, however this mod will be huge in size
nope at the moment it takes 32mb in 7-zip format, and even if it was a big size for the amount of things its addign i think its worth it and if it was somebody else's mod and it added all the stuf this 1 is going to i would download it what ever the size!

 

And like Serpent of Shadow said, no one likes to have to remove half his mods for one big modconflicts
nobody's going to have to remove any mods to play my mod. everything has got its own unique id and referance and directory in the data/meshes & data/textures folders, and thought out thoroughly as to avoid conflicts.

 

I too agree with WarKibby, the house shouldnt be in the imperial city
theres 1 house in the imperial city arcane district this just comes down to opinion everything else like the castle of mist etc have there own unique worldspace.
Link to comment
Share on other sites

*Might* be a stupid question, but is it released yet?
no release yet im working on it roughly 12 hours a day and most days im working on htis thru the night to so alot of time and efforts going in to make this as kewll and bug free as possible before its intial beta release.
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...