wickerman85 Posted October 27, 2006 Author Share Posted October 27, 2006 Hey, ive not been on this forum in ages due to a bad start on this thread so i didnt bother updating but seeing as alot has been said in other forums on this i thought i post 1 last update here before lettign this thread fade away so heres some info an if any1 is intrested in this mod ive got threads running on other forums that are easy to find. Areas/Buildings --Heaven & Hell Guild Building (3 floor building with a hidden area & plenty of secrets + quests center) --Heaven & Hell Tavern (3 floor inn) --Castle Caligo (Dungeon, big dark slavery plot, story & quest) --Castle Aria (Huge dungeons/quest, sub areas include: The Island,Rinaldo's Cottage, Front Tower, Rainbow Cemetery, The Maze, Torture Lab, Entrance Halls, Underground Cavern, Undercroft, Underground Chamber) --Rinaldo's House (supporting npc's house) Main Parts --1 New Guild! --5 New Quest's! --48 New NPC's! --10 Unique New Enemies! --Alot of new scripts --42 New Enchantments! --45 New Weapons! --6 New Shields --28 New Full Set's (Armour, boots, shield, greaves, etc) --150 New Books!!! --9 Unique New Spells! -- 32 new Useless items *used in the rasprin npc's quest*--12 Unique New Items --5 New Ingredients --A huge amount of storylines, dialog and back story's for eveything in this mod. These are just the bits that are fully inplemented and working/above 80% Some features A Percentage Meter rinaldo who resides by were the ferryman drops you of in a cottage offers some unique new potions and also keeps track of the prgress and tells the player a percentage here is how he says it in game "Hello friend im sorry i can not provide you with more information but from what i can gather your at =1% Completion=" and as the player progresses through the castle and finds hidden areas etc the percentage increases this is fully implemented and tested and fully working Some of the new enemies Axe lord Axe Knight Blood skeleton (3 variations) Blood scimitar Blood zombie Bomb Knight Bone archer phantom skull The Pit which is a large coloseum ish area in which the player can read scrolls on the wall and summon more then 30 diferent types of monsters to watch them fight monster vs monster, by the entrance to this pit is a npc who watches over it, has the key to it and refuses to talk to the player unless they have got 70% explored in the castle *70% might seem like alot alot but its not not alot since the castles going to be 500% ish * after getting a 70% explore rate *as mentioned int he percentage meter* in the castle this npc starts talking to the player and gives them the key to the pit, inside the pit at various points for example if the player goes there when hes got 78% explore rate there will be a new shield laying on the floor inside the pit the player jumps down and picks it up suddenly 2 bloodskeletrons apear and some medusas heads at various points throughtout the mod many things like this will happen and in the castle theres lots of parts like at 40% if the player goes back to the chapel there will be a mysterious npc que some dialog a small fight then the npc gets away and some story lines unfold Rasprin This npc is in a secret chamber within the castle and will make the player new items, weapon's and spells but not for money ill come back in a sec to this, now every enemy in the castle has there own set of items on them just ive made loads of new 'useless' items some easy to get of the enemy some very hard to get of the enemy and some extremely rare to get and some have to be found in secret places! now the player takes these to Rasprin and say for example in return for 10 bloodied bones, 1 bloodzombies torso and 1 bone the cafter will make the player a 'Shield of the flesh' The Crave ive now got working candles implented so thatwhen the player hits them they go out and do various things eg some drop little potions some make hidden doors apear and alot more, theres going to be plenty of Puzles and action in this, bits like going into a room and seeing candles and they have to be hit in a certain order they light up when hit and once done form a pentagram which makes a miniboss apear which then gives the player a needed relic. Relics are needed to progress thru the castle dungeons an quests so far there is 10 which do things like turning into mist, allowing the player to go in the water *new water type casues instant death = no going past with out relic* turn the player into a werewolf, double jump, second sight Link to comment Share on other sites More sharing options...
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