tah161 Posted December 3, 2010 Share Posted December 3, 2010 I just got a new computer and want to play oblivion again. I used to play it on my old PC until it died. That was about 3 years ago though. Anyways, I cant remember how to level "properly" and everything I read is not making a whole lot of sense. By this I mean leveling to maximize my characters potential and getting the +5 bonuses or +1 for luck. First, the type of character I like to play is Rogue/Sneak/Steal type of class. I am a Thief as my birthsign. My 2 primary attributes are Agility and Luck. My 7 skills are...Athletics, Alchemy, Sneak, Acrobatics, Light Armor, Marksmen, and Mercantile. I didnt got for security because it dosent bother me to do all the tumblers over again if I mess up. What I do understand is that I need 10 increases in any of my 7 major skills before I should level. What I dont understand is the minor skills. How much do I level them before I turn focus on gaining my ten increases for the major skills? Do the minor count towards the 10 before I need to sleep and level? Any info would be great on this. Its very confusing to me. I understood it a while ago with my other character but cant seem to figure it out this time around. Thanks. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted December 3, 2010 Share Posted December 3, 2010 the leveling system is rather simple when you choose your class, you choose 7 major skillsthese skill get a 25 points bonus (i think it's 25, not sure)they also level up faster than the minor skillsand progressing in these skills allow you to level up now, minor skills train slower than major skills, and don't count towards leveling up at allbasically, if you didn't choose blade as your major skill, you can theoretically level it up to 100, and still not get enough Exp to level up i hope this is a simple enough answer Link to comment Share on other sites More sharing options...
bcksabbath Posted December 3, 2010 Share Posted December 3, 2010 i don't remember the values very well, because my leveling system is modified (progress + nGDC) every skill has it's governing attribute, uping those skills will make you have the +2+3,+4,+5 bonus in attribute when you level up the trick here, if you want to have +5 in agility, for example, you have to level the skills security, sneak and marksman to make 10 (or 20, don't remember) points in the same level like, level 1 you up security 1 point, sneak 5 points, marksman 4 points = 10, you will get the +5 bonus on lvl up i hope i remembered it right.... Link to comment Share on other sites More sharing options...
csgators Posted December 3, 2010 Share Posted December 3, 2010 http://www.uesp.net/wiki/Oblivion:Leveling When you level you get to raise the values of three Attributes. The amount you can raise an attribute depends on how many skill points you have gained in skills governed by this attribute (major and minor). * 0 skill points grants a +1 bonus * 1-4 skill points grants a +2 bonus * 5-7 skill points grants a +3 bonus * 8-9 skill points grants a +4 bonus * 10 or more skill points grants a +5 bonus It is never possible to gain more than a +5 attribute bonus when leveling up. Attribute bonuses not used at one level (or surplus points past 10 in the skills governed by an attribute) do not roll over to the next level. Link to comment Share on other sites More sharing options...
SoulofChrysamere Posted December 5, 2010 Share Posted December 5, 2010 Okay, here's how the leveling system works. It's the same for Morrowind as well. The highest multiplier you can get when increasing attributes is +5. You get the +5 by getting 10 level-ups in skills governed by their attribute. For example, if I were to level up light armor three times, athletics five times, and acrobatics two times, then those add up to give me a total of 10 increases and I will get a +5 multiplier for speed at the next level up. This works for all other skills and attributes as well. This is known as "efficient leveling". It can make initial gameplay seem boring and repetitive, but once you get your stats up, it's loads of fun to rampage across the countryside and kill everything in sight. Getting smaller multipliers means that you leveled up skills less than 10 times. 1-2 increases gets you no multiplier. 3-4 gets you a +2. 5-6 gets you a +3. 7-9 gets you a +5. 10 gets you a +5. So, if I only leveled up light armor twice, athletics once, and acrobatics once, then I would only get a +2 to my speed attribute. It's the same for all other skills and attributes. As I'm sure you already know, there's no way to get multipliers for the luck attribute. You could, however, possibly get it to 100 by draining and then training major skills so you keep leveling up. That's what I do in Morrowind! Link to comment Share on other sites More sharing options...
SoulofChrysamere Posted December 5, 2010 Share Posted December 5, 2010 Ah, looks like I was off on the values a bit, but not by much! Link to comment Share on other sites More sharing options...
janders Posted December 22, 2010 Share Posted December 22, 2010 Personally, I found that it pays to exercise maximum control over leveling. I got to be Arena Grand Champion at level 6 and finished the main quest by level 10, but then wished I'd reached level 17 before starting to close the gates. Make sure your major skills cover all the attributes and specify the skills you use least often - for example, major skill Blunt, minor skill Blade and then avoid using axes and hammers until you are actually ready to level up. Set yourself skill targets for each level but don't worry about exceeding them. By this method, it's always easier to level up than it is to gain skill points so if the bad guys seem too soft, ease back on gaining skill and level up for bigger bounties. There's a really good guide to leveling to be found here: http://uk.faqs.ign.com/articles/699/699097p1.html#charlevel Link to comment Share on other sites More sharing options...
RatcatcherOfKvatch Posted December 22, 2010 Share Posted December 22, 2010 I've noticed if you level in different skills related to the same attribute that the "rounding" is scoped to the individual skills, so that sometimes you can get less than 10 skill advances to get a +5 multiplier and sometimes you have to get more than 10. The other thing you need to know about is Endurance. You can still play a Thief-at-heart if you make a custom class and give yourself starting boosts in Endurance and Luck. You want to train Endurance to +5 every level until it's maxed at 100. Other stuff I don't much care about, as you'll eventually get all your attributes to 100, but Endurance you need to max every level. I hate micromanaging so I just kind of level whenever I feel like it or whenever it decides to happen after I painstakingly get all my Endurance points. Link to comment Share on other sites More sharing options...
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