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Spawned objects moving


mcchuggernaut

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In shortest form possible: I deleted some wall/floor/ceiling sections of a house using the console commands "disable" and then "setdelete 1". I then spawned new ones in an attempt to expand that house using the command "placeatpc "objectname" 1,1,1". I moved the spawned house sections with the commands "setpos" and "setangle" and when everything was properly placed, I saved the game. The problem is that when I re-load a save inside the house, the proper angles of the spawned walls are still set, but the positions (x,y,z) revert back to the places where they were spawned. A save outside the house and then entering it results in everything being fine, but as soon as I save and load inside the modified house the problem returns.

 

Any ideas? (Yes, I disabled and then re-enabled the pieces after placing them where I wanted just in case, and it did nothing.)

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