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Spawining weapons from mods


FearTheGuardian

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Im having a bit of difficulty trying to spawn weapons and armors I got through mods. I know that I have to go to the console type Player.additem and the ID of the item but I don't know what dictates the ID of said item. For example, I already had a modded weapon and I dropped it. I then went to the console and clicked on the Weapon to get the ID but when I typed Player.Additem and the id followed by how many I wanted I got a message back saying that the implied script is not valid or something like that.

 

So can somebody tell me how exactly I get the right ID for the object I want to spawn or, even better, refer me to a mod that makes copies of weapons armors etc.

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There is a mod called Dupe this, but it does require having one of the original item.

 

When spawning items with reference ID, keep in mind anything outside of the vanilla items added through modding will base its reference ID on its load order, as that provides reference to which file it needs to use to find said item. If you're using FOMM, it shows the mod "number", for example, the main file falloutnv.bsa should be 00. When adding items through console, there should be two numbers in the beginning you basically change to match said number.

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So basically If something was in my load order and is # 20 or whatever I would just press Player.additem 20 or what because Fomm only give the first 2 numbers.

If you load your entire mod list into FNVEdit, the ID it shows should be correct. If you drop it and click on it in console mode, it'll say something like ff000abc .. replace the "ff" with "20" (or whatever).

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