Interfer0 Posted December 4, 2010 Share Posted December 4, 2010 Military NV Backpacks.esmFalloutNV.esmMilitary NV Backpacks - BumBagUseSlot1.espMilitary NV Backpacks - Vendor Script Replenish.espGoodspringsHome.espBzBody.espVeronica fix.espWearable Teddypack NV.espNoCompLimit.espTailor Maid Black Retex - NV.espNEVECbodysuit.espNimrodDresses.espOven Cooking.espYangtzeBunkerPlayerHomeV1_2.espNewVegasBounties.espA Repair Bot.espFemale t51-b PA.espPink.esp I think one of these mods is counting up or something and eventually after like 20 minutes causes the game to get jumpy and eventually slow down to a stop. Any idea which one? Link to comment Share on other sites More sharing options...
FutureVisions Posted December 4, 2010 Share Posted December 4, 2010 I suggest you try excluding the bigger mods one by one by loading the game without them and see if that solves te problem. Also I see that this load order has a mod loading before the main fallout esm. If you are loading the game in the order you posted, you should move that first mod under the FNV esm. That might even be the cause of the problem if the game is actually loading up with that order. Link to comment Share on other sites More sharing options...
Interfer0 Posted December 4, 2010 Author Share Posted December 4, 2010 I thought about trying to exclude them one at a time, it just sucks that it doesn't start happening for 20 minutes. At first I thought it was my mod PINK, because I have so many custom models used in it. But the problem doesn't go away without that one deselected. I'll try adjusting the load order. Link to comment Share on other sites More sharing options...
Honeybiscuit Posted December 10, 2010 Share Posted December 10, 2010 Go to the nexus and find the Morrowinds scipt pdf file. Get it and in ther it talks about the cpu usage and over doing scripts and the refresh parts so. Link to comment Share on other sites More sharing options...
Recommended Posts