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pitch black eyes?


roboman43

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can somebody help me :/ i literally tried like everything and i have no idea what it is.

 

i recently cleaned my whole oblivion and just got FCOM (and all the mods with it) cobl, and beautiful people (also KotN and SI)

 

whenever i start up a new game to make a character, there are a lot of eyes that are pitch black, but not just for me x.x all of the other NPCS also sometimes have poitch black eyes (and their hair is sometimes messed up, along with there eyebrows looking very angry, all the time o.o) i tried downloading this, http://tesnexus.com/downloads/file.php?id=1841

 

but it didnt work, so i tried disabling the cobl races mods, beautiful people, and i still have no extra "missing" eyes, does anyone know if any overhauls (MMM, frans, warcry, OOO) have any eyes so i can disable them? or maybe some sort of eye patch? it would be greatly appreciated

 

P.S. i am using wrye bash (if that helps)

 

edit: i found the problem, its beautiful people. but i dont know how to fix it : / i tried bashing the patch (the character records thing when you rebuild the bashed patch) but that didnt work : / any resolutions?

Edited by roboman43
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Sometimes, files get misplaced. Try looking in the data folder, and see if there's a data folder in there.

(Oblivion->Data->Data would be what we're looking for here)

If there is, grab everything in the "data data" folder, and move it to the "data" folder. It should ask if you want to merge. Say yes. Delete the "data data" folder.

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What's your load order?

 

Sometimes you have to manually move your patch to the end after boss does the initial set up (because of unrecongnized mods); then rebuild the patch.

 

Batched patch should always be last; except if you have streamline-then it's second to last.

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Here's something I found awhile ago on a forum. Maybe it helps.

 

Removing the Modular Beautiful People 2ch-Edition dependency.

 

That plugin is a pain to many. Not only is it huge, it adds hair and eyes that some find rather unpleasant/unnecessary.

This technique seems to nicely eliminate the requirement.

1. Place the offending plugin in your data directory.

2. Fire up Tes4Edit and select only the plugin.

3. After it loads, go to hair and high lite each non-vanilla hair, pressing delete.

4. Repeat for any eyes.

5. Save the plugin.

6. Now fire up Tes4Gecko.

7. Select the option 'edit master list'.

8. Remove the offending esm (it should vanish without complaint. If not, return to step 2. You missed something).

9. If a custom race has no hair/eyes, fire up the CS and give them some.

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this is my load order

 


  1.  
  2. Oblivion.esm
  3. All Natural Base.esm
  4. Francesco's Leveled Creatures-Items Mod.esm
  5. Francesco's Optional New Items Add-On.esm
  6. Francesco's Optional New Creatures Add-On.esm
  7. Cobl Main.esm
  8. Oscuro's_Oblivion_Overhaul.esm
  9. Mart's Monster Mod.esm
  10. Mart's Monster Mod for OOO.esm
  11. FCOM_Convergence.esm
  12. Cobl Races TNR.esp
  13. Cobl Races TNR SI.esp
  14. DLCShiveringIsles.esp
  15. Francesco's Optional Chance of Stronger Bosses.esp
  16. Francesco's Optional Chance of Stronger Enemies.esp
  17. FCOM_Francescos.esp
  18. FCOM_FrancescosItemsAddOn.esp
  19. FCOM_FrancescosNamedBosses.esp
  20. Natural_Weather_HDR_by_Max_Tael.esp
  21. Natural_Habitat_by_Max_Tael.esp
  22. All Natural.esp
  23. All Natural - SI.esp
  24. Natural_Water_by_Max_Tael.esp
  25. DropLitTorchOBSE.esp
  26. Francesco's More Wilderness Life.esp
  27. Francesco's Optional Dungeon Chest Loot.esp
  28. Francesco's Optional Dungeon Chest Locks.esp
  29. Francesco's Optional House Chest Loot.esp
  30. Francesco's Optional New Adventurers.esp
  31. Francesco's Optional Vendor Tweaks.esp
  32. Francesco's Optional Files.esp
  33. Cobl Glue.esp
  34. Cobl Si.esp
  35. Cobl Tweaks.esp
  36. Bob's Armory Oblivion.esp
  37. FCOM_BobsArmory.esp
  38. Oblivion WarCry EV.esp
  39. FCOM_WarCry.esp
  40. Oscuro's_Oblivion_Overhaul.esp
  41. OOO 1.32-Cobl.esp
  42. FCOM_Cobl.esp
  43. Mart's Monster Mod - Fran's leveled quests.esp
  44. Mart's Monster Mod - Additional Enemy NPC Vars.esp
  45. FCOM_Convergence.esp
  46. Mart's Monster Mod - Durability & Damage.esp
  47. Mart's Monster Mod - Less Rats.esp
  48. Mart's Monster Mod - Looting NPCs & Creatures.esp
  49. Mart's Monster Mod - Less Bone Loot.esp
  50. Mart's Monster Mod - Foxes.esp
  51. Mart's Monster Mod - Dungeons of MMM.esp
  52. Mart's Monster Mod - Gems & Gem Dust.esp
  53. Mart's Monster Mod - Hunting & Crafting.esp
  54. Mart's Monster Mod - Diverse Creature Skins.esp
  55. Mart's Monster Mod - Diverse WaterLife.esp
  56. Mart's Monster Mod.esp
  57. Mart's Monster Mod for Fran.esp
  58. Mart's Monster Mod for OOO.esp
  59. Mart's Monster Mod - Durzog Addon.esp
  60. Mart's Monster Mod - Slof Horses Complete.esp
  61. Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp
  62. Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp
  63. Mart's Monster Mod - Diverse Imperial Armor.esp
  64. Mart's Monster Mod - Shivering Isles.esp
  65. MMM-Cobl.esp
  66. Knights.esp
  67. Mart's Monster Mod - Knights.esp
  68. Mart's Monster Mod for OOO - Knights .esp
  69. Mart's Monster Mod - City Defences.esp
  70. FCOM_Knights.esp
  71. Natural_Vegetation_by_Max_Tael.esp
  72. Salmo the Baker, Cobl.esp
  73. Cobl Races.esp
  74. FCOM_Archery.esp
  75. Oblivion Gate Closer Spell.esp
  76. Bashed Patch, 0.esp

 

i know its beautiful people because when i take out the eye folders it adds under textures it works fine : / bu the hair on the kahjit (or w/e) is transparent... idk it just seems like beautiful people is conflicting with something, even though it worked perfect last time i had oblivion, although i didnt use wrye bash : / it should still work none the less cause its bashed and everything

 

edit: i just found out, also the Cobl races and TNR mods cause pitch black eyes and deformed faces : / it seems as though all cosmetic mods interfere with something, but what?

Edited by roboman43
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It's conflicting with cobl, which has race modification attributes. There might be a patch in the cobl package, but I'm not sure.

 

Edit:

Also, you don't need both Natural Weather and All Natural. All Natural has Natural Weather, All Weather System, and a couple others I can't remember built into it.

Edited by dallen68
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