idioticidiot Posted March 31, 2015 Share Posted March 31, 2015 I am trying to work on a follower that can move and act like Serana, but I have a problem: Although the follower does act according to the sandbox AI Package, she does not do so when she is being recruited. After digging through the internet, it seems I need to make use of quest alias.......now I have some questions: 1. Does that mean I must create a custom quest? Can I modify the DialogueFollower Quest? 2. If I need to create a custom quest, does that mean I need to write all the dialogues in DialogueViews? 3. If my purpose is to force the follower to use AI Package A when she has been recruited and package B when she has not been recruited, what can I do? Making use of scripts? Any help will be greatly appreciated. Link to comment Share on other sites More sharing options...
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