Sephariel Posted December 4, 2010 Share Posted December 4, 2010 Hello, I have a little question for those who have experience in Blender. Does the head bone have a limit in how much it can be raised or lowered ? I'm trying to make an animation, but the head must be raised backwards, but whatever bone I rotate, be it Head, Neck, Neck1 or even the spines, it does not go past a certain point, the neck just gets deformed under the hea if I insist rotating it further. Am I modifying the wrong bone ? Or does Oblivion have a set limit which the head can be pulled backwards and forward ? Thanks Link to comment Share on other sites More sharing options...
fore Posted December 4, 2010 Share Posted December 4, 2010 Read this How Fix Your Animation FAQ. And don't forget to give your bones high priotity (like 80-90) Link to comment Share on other sites More sharing options...
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