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[blender] Is there a limit to the Head bone ?


Sephariel

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Hello,

 

I have a little question for those who have experience in Blender.

 

Does the head bone have a limit in how much it can be raised or lowered ? I'm trying to make an animation, but the head must be raised backwards, but whatever bone I rotate, be it Head, Neck, Neck1 or even the spines, it does not go past a certain point, the neck just gets deformed under the hea if I insist rotating it further.

 

Am I modifying the wrong bone ? Or does Oblivion have a set limit which the head can be pulled backwards and forward ?

 

Thanks

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