Werewolf_13 Posted December 4, 2010 Share Posted December 4, 2010 I have run into a problem I do not understand. Whenever I fast travel, enter new cells or save the game crashes. I have no idea why. There are sometimes when it does not crash but that is an exception. It started just a few minutes ago. The newest mod I have installed are "Baby Deathclaw Commander for New Vegas" and "Tales from the Burning Sands Chapter One - The Chef". But since the deathclaw was not essential I downloaded this file from another member who set the deathclaw to essential: "Here you go! http://www.mediafire.com/?j16rhachlam28h8 I wanted an essential version as well, so I did it myself, along with a few other minor tweaks to the mod." But I do not know if that is the problem since I have been using both mods for a few hours without problems. I also tried deactivating the mods with the only result being that id did not crash the first time I went into a new cell. Here is the load order: [X] FalloutNV.esm[X] FOOK - New Vegas.esm[X] CALIBR.esm[X] Tales from the Burning Sands.esm[ ] 20th Century Weapons.esm[ ] DS_WH40K.esm[ ] 20th Century v5 ALIVE (TEST Container).esp[ ] 20th Century v5 ALIVE (BOS).esp[ ] 20th Century v5 ALIVE (Khan).esp[ ] 20th Century v5 ALIVE (PowderGanger).esp[ ] 20th Century v5 ALIVE (Vendor).esp[ ] 20th Century v5 ALIVE (Containers).esp[ ] 20th Century v5 ALIVE (NCR).esp[ ] 20th Century v5 ALIVE (Other Factions).esp[ ] 20th Century v5 ALIVE (Fiend).esp[ ] 20th Century v5 ALIVE (LEGION).esp[ ] 20th Century v5 ALIVE (SuperMutant).esp[ ] injectionpatch.esp[ ] MERGEinjection.esp[X] xCALIBRuniverse_ImpulsePurchasePack.esp[X] xCALIBRuniverse_mo'guns.esp[X] Lucky38MarkerV3.esp[X] Max Followers 12.esp[X] Sprint Mod.esp[X] Weight8000.esp[X] NVBabyDeathclawCommander.esp[X] CompanionDe-Equip.esp[X] VeronicaFixEssential.esp[X] FalloutNVCheatTerminal.esp[X] dmgskillmultincrease.esp[X] PerkEveryLevel.esp[X] Readius_NV.esp[X] NoDegradation.esp[X] AK47.esp[X] M82.esp[X] RHINO45-70_NV.esp[X] DWM4A1.esp[X] M14.esp[X] 9mmUSP.esp[X] Tactical Combat Gear.esp[X] Moddable Unique Weps.esp[X] TGsArmorCollectionVegas.esp[X] Advanced Recon Gear.esp[X] Advanced Recon Gear-Nightvision Blue.esp[X] Advanced Recon Gear-Power Armor.esp[X] Advanced Recon Gear-Locations Doc Mitchell.esp[X] Advanced Recon Armor.esp[X] Advanced Recon Armor-Easier Stealth.esp[X] Advanced Recon Armor-Location Doc Mitchell.esp[X] THE5 Visors Mod.esp[X] Portable Tent.esp[X] Lucky 38 Suite Expansion.esp[X] NV Interiors - West Vegas Fringe.esp[X] Companion Sandbox Mode.esp[X] StarFox.esp[X] Goodsprings Filler.esp[X] NewVegasBounties.esp[X] IIWR 2.0.7.esp[X] Fellout.esp[ ] Military Explansion Program.esp[ ] populatedcasino.esp[ ] pnv.esp[X] LogicalReputationShifts.esp[X] Project13 - Populated Wasteland.esp[X] dD - Enhanced Blood Main NV.esp[X] CONELRAD 640-1240.esp[X] R.A.C.E. Station.esp[ ] pnv - compatibility dragonskin tactical.esp[ ] firegeckocompanion.esp[ ] Burmecian.esp[ ] Rikai'sHairPack.esp[ ] Free Play after MQ.esp[ ] Nights are Darker 25%.esp[ ] Arwen_NV_Realism_Core.esp[ ] UnlimitedCompanions.esp[ ] Desert Armor rebuilt.esp[ ] RCSS.esp[ ] Killable Kids.esp[ ] RexCoyote.esp[ ] RexNightstalker.esp[ ] Nevada Skies.esp[ ] Tyranid Impaler Cannon.esp Does anyone know why this happens? Thanks for the help Werewolf_13 Link to comment Share on other sites More sharing options...
secksegai Posted December 6, 2010 Share Posted December 6, 2010 First think I'd check is if something didn't get along with FOOK - since it has so many extensive changes, it wouldn't be terribly surprising for something to be in conflict. Link to comment Share on other sites More sharing options...
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