Interfer0 Posted December 4, 2010 Share Posted December 4, 2010 I have a room that I am making. The room has no bottom, it just fades into darkness. My question is, how do I make a model that is dark on the bottom, but translucent on the top. I looked at things like the LPpipe door, but I don't understand it fully. My other thought is to make the sky pitch black, and then leave no bottom on it. Any ideas? Link to comment Share on other sites More sharing options...
jaysus Posted December 5, 2010 Share Posted December 5, 2010 to get transluency you simply create a diffuse texture that has an alpha channel.areas that are white are 100% opaque, aereas that are black are 100% invisible, hence just create a gradient between black and whiteyou will also need to add an alphaproperty to your *.nif Link to comment Share on other sites More sharing options...
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