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7.5x55 Swiss 1911 Rifle.


pickinthebanjo

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http://img814.imageshack.us/img814/7574/m1911d.png

http://img521.imageshack.us/img521/3069/m1911c.png

 

I still have to retexture it and correct the front handguard and some small clipping issues but I will post a link for you. You want it in .obj or .nif?

I want it in the mod and the blender formate so I can learn how to make good models.

EDIT: BEST SMILEY EVA! ಠ_ಠ ಠ_ಠ ಠ_ಠ

Edited by delta65
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More updated pics, still need to make textures (but I did fix much of the clipping since these pics were taken and will post them later tonight)

http://img202.imageshack.us/img202/8509/m1911e.png

Edited by pickinthebanjo
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Excellent looking, any chance of an upload to the Nexus?

 

The only thing holding it back from release is the fact it has no textures, I could ask whoever made the mauser that I used the textures from for testing if I can use them for this mod but I'd rather just make the correct textures. I did go grab a copy of photoshop I just have to install it and figure it out. But if I get anymore requests to release it I guess I will find a way to release it even if I have to use the mauser textures (with permission) since there was also another person interested,

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Just finished the first textures, still better res textures for the metal areas but it's good for an early release I think. -

 

http://img84.imageshack.us/img84/6678/m1911i.png

http://img89.imageshack.us/img89/9597/m1911j.png

http://img266.imageshack.us/img266/3655/m1911h.png

http://img339.imageshack.us/img339/7149/m1911g.png

 

I would release it tonight but I am tired

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Just finished the first textures, still better res textures for the metal areas but it's good for an early release I think. -

 

http://img84.imageshack.us/img84/6678/m1911i.png

http://img89.imageshack.us/img89/9597/m1911j.png

http://img266.imageshack.us/img266/3655/m1911h.png

http://img339.imageshack.us/img339/7149/m1911g.png

 

I would release it tonight but I am tired

Nice Tex dude

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http://img508.imageshack.us/img508/7761/m1911o.png

http://img291.imageshack.us/img291/493/m1911n.png

http://img651.imageshack.us/img651/69/m1911m.png

http://img13.imageshack.us/img13/1791/m1911l.png

 

 

Final wood and metal textures, still need a better texture for the bolt though. Also need to fix that barrel band since it clips.

Edited by pickinthebanjo
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Ok, first post on the forum.

 

And its just to make this comment.

 

As a noob yet mature mob maker I would really appreciate it if you made a detailed mod listing everything youve done to add this wepon.

This is just fantastic, youve tackled problems like a real modder and actually done problem solving, youve used the community instead of being embarrased by it, and by god you even posted fantastic pictures of work on a rifle that I could ont make in two weeks.

 

So I would love it if you made a tutorial in the form of written word ( you could do the modeling in a video? )

Please consider this, I would love to add, texture and reward my player with a special wep after they complete my quests.

 

- p.s - if you made one and I actually got a working, animated lets say, rifle in game, Id be more then happy to pay £10 for the knowledge. ;-)

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Ok, first post on the forum.

 

And its just to make this comment.

 

As a noob yet mature mob maker I would really appreciate it if you made a detailed mod listing everything youve done to add this wepon.

This is just fantastic, youve tackled problems like a real modder and actually done problem solving, youve used the community instead of being embarrased by it, and by god you even posted fantastic pictures of work on a rifle that I could ont make in two weeks.

 

So I would love it if you made a tutorial in the form of written word ( you could do the modeling in a video? )

Please consider this, I would love to add, texture and reward my player with a special wep after they complete my quests.

 

- p.s - if you made one and I actually got a working, animated lets say, rifle in game, Id be more then happy to pay £10 for the knowledge. ;-)

 

Well thank you first of all. I could make a tutorial but I am still pretty green, I will make a point of giving it a shot at some time but I'd still like to figure some more out. For example those last pics use the same mesh as the pics before because I could not get the updated mesh to work ("array data much too large" whatever that means?) in nifskope, but whatever I am already working on a high detail model since I seem to be able to learn more and more each day at a faster rate, so the next one will be better, this one is just for the mean while.

 

But I'll tell you what here is a sort of list of what I've done in the form of a tutorial (It's going to be short but I'll edit later)

 

Weapons Mod Tutorial (Replacement and Unique)

 

Step One - You have two options:

A.) Make a mesh - Time consuming and difficult at first so watch Youtube tutorials for whatever program you use for editing (I use 3DS Max 10 and Blender mainly) and you'll get the feel for it eventually.

B.) Edit an existing mesh - (You'll need permission first off if your using somebody else's mesh.) - (Select the mesh you will use and export it as an .obj file through Nifskope into your modeling program) -

Select the mesh you wish to use for a base and strip off the parts that you are not going to use (Clip, Bolt, Receiver, ect.). After that is done sculpt the body to the new shape that you want, remake the pieces that you still need, then place them where you want them to be. (If you are using many different textures you will need to make an equal amount of pieces)

 

 

Step Two - Create the Textures that you want to use for your parts.

You have various options as to which programs you can use. I usually find most of my textures on the internet and convert them from Jpeg to .dds using DDS Converter 2.

 

 

S

tep Three - Export the model as an obj file then import the .obj file into Nifskope.

(If the size is wrong click on the main branch in the column to the left and scroll down in the list on the bottom of the screen until you find scale and rescale it to the proper size.)

 

 

Step Four - Getting your model working as a proper .nif should in Fallout.

This has been covered in many different ways so I will refer you to the .pdf that helped me get my models working.

--Blender and Nifskope Tutorial-- This step is covered on pages 67-70

 

 

Step Four - GECK Setup

Open the GECK and open FalloutNV.esp and click save, name the new esp as whatever you want your mod called and click save.

 

 

If you want to replace a weapon - Load the weapon you want replaced and edit it's information to what you want (damage, name ect.) but leave it's editor ID alone. After that is done go to the art and sound tab and change the weapons model to the model that you want to replace it with (the one you made) then change the sounds and any other information that you wanted to change, click save and your done with the GECK.

 

If you want to make a unique weapon - Open the weapons tab right click and choose new, edit the information to the values that you want to use, make a name and editor ID then click on the art and sound tab. Choose the correct animation type for your weapon (rifle - twohandrifle, axe - twohandmelee ect,) then choose your model and enter any other information that may be left (sounds, reload type ect.) Since you are making a unique weapon you have an additional step, you have to place your weapon in the game world. In the bottom right corner of the GECK you'll find the cell window, scroll through it untill you find the areas you want to place your weapons and drag them from the object window into the render window. Click save and your done with the GECK.

 

Finish up by placing your textures in your FalloutNV texture folder, your meshes inside your FalloutNV mesh folder and the .esp in your FalloutNV data folder. Open FOMM and check off your esp and launch the game, if all went well it wont CTD for one thing and when you find your weapons they shouldn't show up as a <!> or you are probably not running archiveinvalidation.

 

 

 

 

 

Well I hope that helps you AllanOcelot and your offer of £10 is appreciated but unnecessary, I believe in freeware so that should also apply to articles relating to the creation of freeware. Besides if your anything like me you probably got some ideas that nobody else will bother with/think off like me with my SR 1911. If you have any questions feel free to ask.

Edited by pickinthebanjo
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