zimeron Posted April 1, 2015 Share Posted April 1, 2015 First time I have used a lot of these mods so I don't know each of their respective issues. I am currently getting the error where Oblivion won't start after hitting "play" on the launcher. I am using the Steam version and Windows 7 64 bit with an AMD R9 290 updated to latest drivers, using Wrye Bash to install everything. Mod order is as follows: Active Mod Files: 00 Oblivion.esm 01 HorseCombatMaster.esm 02 Mart's Monster Mod.esm [Version 3.8b1] 03 Better Cities Resources.esm [Version 5.5.3] 04 Unofficial Oblivion Patch.esp [Version 3.5.2] 05 Oblivion Citadel Door Fix.esp 06 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 07 DLCShiveringIsles.esp 08 Unofficial Shivering Isles Patch.esp [Version 1.5.6] 09 DLCBattlehornCastle.esp 0A DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.10] 0B DLCThievesDen.esp 0C DLCThievesDen - Unofficial Patch.esp [Version 1.0.13] 0D DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.13] 0E DLCMehrunesRazor.esp 0F DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7] 10 DLCVileLair.esp 11 DLCVileLair - Unofficial Patch.esp [Version 1.0.10] 12 DLCHorseArmor.esp 13 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8] 14 DLCOrrery.esp 15 DLCOrrery - Unofficial Patch.esp [Version 1.0.6] 16 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 17 DLCFrostcrag.esp 18 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.9] 19 Knights.esp 1A Knights - Unofficial Patch.esp [Version 1.1.6] 1B Deadly Reflex 6 - Timed Block with no damage or durability changes.esp 1C Natural_Water_by_Max_Tael.esp ++ HrmnsOblivionScriptOptimizationv1.0.esp 1D Better Cities Full.esp [Version 5.5.3] 1E Better Cities .esp 1F Mart's Monster Mod.esp [Version 3.8b1] 20 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.8b1] 21 Mart's Monster Mod - Mummies.esp 22 Oblivion_Character_Overhaul.esp [Version 2.0] ++ Mart's Monster Mod - Resized Races.esp [Version 3.8b1] 23 Mart's Monster Mod - Diverse Creatures Expansion.esp [Version 3.8b1] 24 Oblivion Graphics Extender Support.esp [Version 0.42] ++ Mart's Monster Mod - Diverse Wisp and VASE Addon.esp [Version 3.8b1] 25 Natural_Vegetation_by_Max_Tael.esp 26 Mounted_Spellcasting_Deadly_Reflex_Compatible.esp ++ Mart's Monster Mod - RadiantAITweaks.esp 27 SM_EnchantStaff.esp [Version 0.90] ++ Improved Fires and Flames - Increased Sound.esp ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.8b1] 28 Natural_Habitat_by_Max_Tael.esp 29 xulRiverEthe.esp [Version 1.0.2] 2A Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b7] ++ Mart's Monster Mod - Diverse Runeskulls Loot.esp [Version 3.8b1] 2B xulTheEasternPeaks.esp [Version 1.1.4] 2C xulCloudtopMountains.esp [Version 1.0.3] 2D xulAncientYews.esp [Version 1.4.4] 2E Better Imperial City.esp [Version 5.5.3] 2F xulBravilBarrowfields.esp [Version 1.3.5] 30 xulLushWoodlands.esp [Version 1.3.3] 31 xulCheydinhalFalls.esp [Version 1.0.1] 32 xulSilverfishRiverValley.esp [Version 1.0.4] 33 xulBlackwoodForest.esp [Version 1.1.1] 34 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5] 35 xulColovianHighlands_EV.esp [Version 1.2.2] 36 xulChorrolHinterland.esp [Version 1.2.3] 37 xulArriusCreek.esp [Version 1.1.4] 38 Better Imperial City FPS Patch.esp [Version 5.5.1a] 39 xulSnowdale.esp [Version 1.0.5] 3A xulAncientRedwoods.esp [Version 1.6] 3B xulJerallGlacier.esp [Version 1.0.2] 3C xulEntiusGorge.esp [Version 1.2.1] 3D xulCliffsOfAnvil.esp [Version 1.1.3] 3E xulBrenaRiverRavine.esp [Version 1.1.1] 3F xulTheHeath.esp 40 Kvatch Rebuilt.esp [Version 3.0] 41 Weapon Expansion Pack for Oblivion Nthusiasts.esp [Version 1.03] 42 xuldarkforest.esp [Version 1.0.5] ++ Mart's Monster Mod - Diverse Imperial Armor.esp [Version 3.8b1] 43 Mart's Monster Mod - More Wilderness Life.esp [Version 3.8b1] ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.8b1] ++ Better Cities - Open Better Cities.esp [Version 5.5.0] ++ Mart's Monster Mod - Knights.esp [Version 3.8b1] 44 xulAspenWood.esp [Version 1.0.3] 45 xulFallenleafEverglade.esp [Version 1.3.1] 46 xulRollingHills_EV.esp [Version 1.3.3] 47 xulSkingradOutskirts.esp [Version 1.0.2] 48 xulStendarrValley.esp [Version 1.2.2] 49 xulPantherRiver.esp 4A Better Cities - IC Imperial Isle.esp [Version 5.5.2] 4B Mart's Monster Mod - Diverse WaterLife.esp [Version 3.8b1] 4C SupremeMagicka.esp [Version 0.90b] 4D SM_ShiveringIsles.esp [Version 0.90] ++ SM_Scrolls.esp [Version 0.90] ++ SM_MMM.esp [Version 0.90] ++ SM_SigilStone.esp [Version 0.90] ++ SM_VanillaSpells.esp [Version 0.90] 4E xulImperialIsle.esp [Version 1.6.8] 4F Better Cities - Unique Landscape Barrowfields.esp [Version 1.3] 50 Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 1.4] 51 KvatchRebuilt-CheydinhalFalls patch.esp [Version 2.0] 52 xulPatch_AY_AC.esp [Version 1.1] 53 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b7] 54 Alternative Start by Robert Evrae.esp 55 Mart's Monster Mod - Extra Wounding.esp [Version 3.8b1] 56 Better Cities - Unique Landscape Imperial Isle.esp [Version 5.3.0] 57 Better Cities - Knights of the Nine.esp [Version 5.5.0] 58 DeadlyReflex 6 - Combat Moves.esp ++ Deadly Reflex 6 - HeX NifSE Patch.esp ++ SM_DeadlyReflex.esp [Version 0.90] 59 Better Cities - Unique Landscape Chorrol Hinterland.esp [Version 1.3] 5A Mart's Monster Mod - Farm Animals.esp [Version 3.8b1] 5B Natural_Weather_HDR_by_Max_Tael.esp 5C Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 5.3.0] 5D Mart's Monster Mod - Dungeons of MMM.esp [Version 3.8b1] 5E Better Cities - Unique Landscape Panther River patch.esp [Version 1.4] 5F Bashed Patch, 0.esp Now I know that normally the "won't start with no error message" is the result of missing/misplace master(s), but I have run Tes4Edit and it isn't finding any missing masters, so I am at a loss. Hopefully some more eyes on this will be helpful. The mods marked with "++" are patches that were merged into Bashed Patch. Link to comment Share on other sites More sharing options...
Surilindur Posted April 1, 2015 Share Posted April 1, 2015 Perhaps you could try sorting your load order in a different way? LOOT might be a good choice if it works for Oblivion... or BOSS. I am not sure, as I always sort my load order manually. It has worked just fine thus far. But then again, I do not have any landscape mods installed. Because sorting them manually frightens me. So many plugins. It would not end up well for me. :) But I would certainly recommend removing the HrmnsOblivionScriptOptimization thing. It can cause issues, and the performance increase will certainly not be worth it - if there is one. Also, Oblivion Character Overhaul should be placed relatively low in load order if I remember correctly. You could try placing it just above the Bashed Patch. That is all I could think of. I have never used some of those mods, either, so I do not know much of their possible issues and such. But if you plan to use Oblivion Reloaded, you could see if there is something about compatibility with water mods on its mod page. If you ever consider using it, that is. It is also not compatible with OBGE. Hopefully that helps a little. Link to comment Share on other sites More sharing options...
IkeCoast Posted April 1, 2015 Share Posted April 1, 2015 (edited) Your Oblivion Character Overhaul is outdated, by the way. Alsp. I'm not a Steam user. but. is it normal to start the game with the vanilla Oblivion lancher? Also, a lot of these mods require OBSE, and the vanilla launcher does not start OBSE. Cheers! Edited April 1, 2015 by IkeCoast Link to comment Share on other sites More sharing options...
zimeron Posted April 1, 2015 Author Share Posted April 1, 2015 Perhaps you could try sorting your load order in a different way? LOOT might be a good choice if it works for Oblivion... or BOSS. I am not sure, as I always sort my load order manually. It has worked just fine thus far. But then again, I do not have any landscape mods installed. Because sorting them manually frightens me. So many plugins. It would not end up well for me. :smile: But I would certainly recommend removing the HrmnsOblivionScriptOptimization thing. It can cause issues, and the performance increase will certainly not be worth it - if there is one. Also, Oblivion Character Overhaul should be placed relatively low in load order if I remember correctly. You could try placing it just above the Bashed Patch. That is all I could think of. I have never used some of those mods, either, so I do not know much of their possible issues and such. But if you plan to use Oblivion Reloaded, you could see if there is something about compatibility with water mods on its mod page. If you ever consider using it, that is. It is also not compatible with OBGE. Hopefully that helps a little. This is LOOT sorted, part of why this issue is so confusing. Good to know about the script optimizer, but the game won't even load to see if it causes issues or not. Not using Oblivion reloaded, so no problems there. The landscape mods are almost all non-plugin, so they are just texture/mesh installation, which wouldn't cause this particular error. Quite the conundrum. Your Oblivion Character Overhaul is outdated, by the way. Alsp. I'm not a Steam user. but. is it normal to start the game with the vanilla Oblivion lancher? Also, a lot of these mods require OBSE, and the vanilla launcher does not start OBSE. Cheers! This is normal. Steam requires the game be launched from the launcher, so OBSE hooks into the normal launch as it boots up. But it won't even boot up so not sure what's going on. The OCOv2 should be fine, got it from the Nexus yesterday and it was working on my previous modlist. Link to comment Share on other sites More sharing options...
IkeCoast Posted April 1, 2015 Share Posted April 1, 2015 Oh, yes, I forgot the esp for OCO states 2.0 instead of 2.3. Sorry. Old man here. I'm not sure what you mean about the game not booting, sorry. I know about Steam launching the game without OBSE enabled and how to fix it, but not if Steam simply refuses to boot the game. Out of my league here. Cheers! Link to comment Share on other sites More sharing options...
zimeron Posted April 1, 2015 Author Share Posted April 1, 2015 Oh, yes, I forgot the esp for OCO states 2.0 instead of 2.3. Sorry. Old man here. I'm not sure what you mean about the game not booting, sorry. I know about Steam launching the game without OBSE enabled and how to fix it, but not if Steam simply refuses to boot the game. Out of my league here. Cheers!I launch the game in steam and the little launcher splash screen (with "Play", "Settings", etc.) on it pops up just fine. Hit play and nothing happens. No game start or crash, no process startup, it just dies. Link to comment Share on other sites More sharing options...
Recommended Posts