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Question about perk ranks


UnknownZombie

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Say you create a perk that has four entries. One entry modifies item damage, the other three modify DT by different amounts.

 


  •  
  • The item damage modification entry is marked as rank 1 and has no conditions.
     
  • One entry modifies DT by 2. It is marked as rank 1 and has a condition of GetIsLevel >= 3
  • Another entry modifies DT by 6. It is marked as rank 2 and has a condition of GetIsLevel >=10
  • The last entry modifies DT by 10. It is marked as rank 3 and has a condition of GetIsLevel >= 25
     

If this perk is placed only once upon the player, using these settings, how would this perk be handled?

 

Will the ranks of DT modifications be automatically progressed once the player reaches specified levels? Or must the perk be reapplied after reaching these specific levels to set the proper rank?

 

Also, will the damage modification persist through all three ranks, or must a new entry for it be made for each rank?

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From looking at perks with ranks, such as Action Boy/Girl, these perks have no conditions. This leads me to believe that a perk's rank is determined only by how many times it has been placed on the player.

 

I think that the effect I'm looking for will be accomplished if I set all entries to rank 1, and apply more stringent conditions.

 

Like: If I set the condition for the first level of DT reduction to check that the player's level is between 3 and 9, and set the second level of DT reduction to check that the player's level is between 10 and 24, etc... It should automatically set the value of DT according to proper player level, as desired.

 

Or, that's the theory...

 

I'll have to test it to be sure.

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If you set the conditionals to check if the player is between a certain set of levels, you will have to set it to the amount you want each time.

If you set it so it checks if the player is >= (greater than or equal to) a certain level, you can just put in the amount you want it to increase each time as it will still include those gained at lower levels, it'l be much easier this way.

Not a bad idea for making perks scale, I might use that.

No reason why it shouldn't work.

Edited by adman85
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