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GECK tutorial (basic stuff)


adman85

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Okay, I've done exactly as you said. I loaded only FalloutNV.esm and the mod which I am modifying, and set the mod I am modifying as the Active file. Filtered search on the NPC Tab to locate Ringo, right-clicked him and selected edit, then selected the "Inventory Tab" and replaced the armor he was wearing with the one from the mod, and also added a new slot and equipped with the helmet from the mod. I clicked save, and then selected file save for double insurance. Then I loaded the game, with only the modified mod checked. The armor did not show up on the NPC, (whom, until now, I had not encountered in this playthrough.) I tested it on Ringo, the gas station caravan chicken hiding from the powder gangers. When I entered the Gas Station cell, he was wearing only his T-Shirt and Underwear, the default body mesh. I exited the game and reloaded the GECK.

 

Progress! This time, miraculously, the armor components were still in his inventory, which has never happened before, but never-the-less, Ringo was not equipped with them.

Edited by fume0101
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Could there be something unusual about the modded armor which prevents him from wearing it? If an NPC is given multiple sets of armor, they will choose which one is the "best". Maybe there is a disadvantage, or no perceptable advantage, to wearing it.

I've actually gotten the npc's to wear the armors I want them to, but I was forced to start over now, as I've run into some speedbumps determining which NCR NPC's are which. But, that's more tedium than technical issue. I don't know what I did to suddenly start getting the geck to save my changes properly, but it's working now, so I am at least glad about that.

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