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Oblivion Custom Blender Sword not showing up in oblivion


lostsoul201

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got a big problem. I was working on this all last night. so i just made a nice little custom sword for oblivion...but it doesnt show up when i place it down somewhere in tes construction set. Yes i have done the proper exports such as turning the bounds to convex hull and such, i have selected oblivion as my game and weapon all that stuff. So then i upload it to the tescs and when i mod it on a weapon to replace the nif file...i place it down and it doesnt appear..?

Now i am a bit new to blender sooo noob terms please. or a helpful video, preferably one with voice. (i have watched some tuts on youtube to see what i was doing wrong and i couldnt find anything...

Screens:

http://tinypic.com/r/33erm06/7

http://tinypic.com/r/2qwg0uw/7

http://tinypic.com/r/voae11/7

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got a big problem. I was working on this all last night. so i just made a nice little custom sword for oblivion...but it doesnt show up when i place it down somewhere in tes construction set. Yes i have done the proper exports such as turning the bounds to convex hull and such, i have selected oblivion as my game and weapon all that stuff. So then i upload it to the tescs and when i mod it on a weapon to replace the nif file...i place it down and it doesnt appear..?

Now i am a bit new to blender sooo noob terms please. or a helpful video, preferably one with voice. (i have watched some tuts on youtube to see what i was doing wrong and i couldnt find anything...

Screens:

http://tinypic.com/r/33erm06/7

http://tinypic.com/r/2qwg0uw/7

http://tinypic.com/r/voae11/7

 

did you make an UV map and add material and texture?

how is the sword in nifscope?

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got a big problem. I was working on this all last night. so i just made a nice little custom sword for oblivion...but it doesnt show up when i place it down somewhere in tes construction set. Yes i have done the proper exports such as turning the bounds to convex hull and such, i have selected oblivion as my game and weapon all that stuff. So then i upload it to the tescs and when i mod it on a weapon to replace the nif file...i place it down and it doesnt appear..?

Now i am a bit new to blender sooo noob terms please. or a helpful video, preferably one with voice. (i have watched some tuts on youtube to see what i was doing wrong and i couldnt find anything...

Screens:

http://tinypic.com/r/33erm06/7

http://tinypic.com/r/2qwg0uw/7

http://tinypic.com/r/voae11/7

 

did you make an UV map and add material and texture?

how is the sword in nifscope?

bit confused by uv map.. how might i do this, and i looked at it in nif, nothing. so please elaborate on the uv map mater. and tex.

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got a big problem. I was working on this all last night. so i just made a nice little custom sword for oblivion...but it doesnt show up when i place it down somewhere in tes construction set. Yes i have done the proper exports such as turning the bounds to convex hull and such, i have selected oblivion as my game and weapon all that stuff. So then i upload it to the tescs and when i mod it on a weapon to replace the nif file...i place it down and it doesnt appear..?

Now i am a bit new to blender sooo noob terms please. or a helpful video, preferably one with voice. (i have watched some tuts on youtube to see what i was doing wrong and i couldnt find anything...

Screens:

http://tinypic.com/r/33erm06/7

http://tinypic.com/r/2qwg0uw/7

http://tinypic.com/r/voae11/7

 

did you make an UV map and add material and texture?

how is the sword in nifscope?

bit confused by uv map.. how might i do this, and i looked at it in nif, nothing. so please elaborate on the uv map mater. and tex.

 

an UV map is a kind of patern which is used to stick the texture on the mesh.

if you load a mesh in nifscope, you can see how a UV is by clicking right on a mesh then choosing texture->edit uv

blender allow to make UVs, but it's a little bit complex

a material is, to explain simply, the reality of the mesh in game.

to add one in blender is simple, but need some knowledge of this program and of modeling.

i can actually only recomand you to read some tutorials, like Blender noob to pro or some in CS wiki

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but i just wanna know how to make the weapon, idgaf about the other stuff, im not reading a whole book, just because of a mod...

how to make a weapon for oblivion include all of the stuff i told you about.

it needs a lot of work and can't be improvised.

all weapons made for oblivion include meshes, textures, materials, collisions and nodes.

you need to know all of that to make one.

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