lostsoul201 Posted December 5, 2010 Share Posted December 5, 2010 got a big problem. I was working on this all last night. so i just made a nice little custom sword for oblivion...but it doesnt show up when i place it down somewhere in tes construction set. Yes i have done the proper exports such as turning the bounds to convex hull and such, i have selected oblivion as my game and weapon all that stuff. So then i upload it to the tescs and when i mod it on a weapon to replace the nif file...i place it down and it doesnt appear..?Now i am a bit new to blender sooo noob terms please. or a helpful video, preferably one with voice. (i have watched some tuts on youtube to see what i was doing wrong and i couldnt find anything... Screens:http://tinypic.com/r/33erm06/7http://tinypic.com/r/2qwg0uw/7http://tinypic.com/r/voae11/7 Link to comment Share on other sites More sharing options...
RebelOConner Posted December 5, 2010 Share Posted December 5, 2010 got a big problem. I was working on this all last night. so i just made a nice little custom sword for oblivion...but it doesnt show up when i place it down somewhere in tes construction set. Yes i have done the proper exports such as turning the bounds to convex hull and such, i have selected oblivion as my game and weapon all that stuff. So then i upload it to the tescs and when i mod it on a weapon to replace the nif file...i place it down and it doesnt appear..?Now i am a bit new to blender sooo noob terms please. or a helpful video, preferably one with voice. (i have watched some tuts on youtube to see what i was doing wrong and i couldnt find anything... Screens:http://tinypic.com/r/33erm06/7http://tinypic.com/r/2qwg0uw/7http://tinypic.com/r/voae11/7 did you make an UV map and add material and texture?how is the sword in nifscope? Link to comment Share on other sites More sharing options...
lostsoul201 Posted December 5, 2010 Author Share Posted December 5, 2010 got a big problem. I was working on this all last night. so i just made a nice little custom sword for oblivion...but it doesnt show up when i place it down somewhere in tes construction set. Yes i have done the proper exports such as turning the bounds to convex hull and such, i have selected oblivion as my game and weapon all that stuff. So then i upload it to the tescs and when i mod it on a weapon to replace the nif file...i place it down and it doesnt appear..?Now i am a bit new to blender sooo noob terms please. or a helpful video, preferably one with voice. (i have watched some tuts on youtube to see what i was doing wrong and i couldnt find anything... Screens:http://tinypic.com/r/33erm06/7http://tinypic.com/r/2qwg0uw/7http://tinypic.com/r/voae11/7 did you make an UV map and add material and texture?how is the sword in nifscope?bit confused by uv map.. how might i do this, and i looked at it in nif, nothing. so please elaborate on the uv map mater. and tex. Link to comment Share on other sites More sharing options...
RebelOConner Posted December 5, 2010 Share Posted December 5, 2010 got a big problem. I was working on this all last night. so i just made a nice little custom sword for oblivion...but it doesnt show up when i place it down somewhere in tes construction set. Yes i have done the proper exports such as turning the bounds to convex hull and such, i have selected oblivion as my game and weapon all that stuff. So then i upload it to the tescs and when i mod it on a weapon to replace the nif file...i place it down and it doesnt appear..?Now i am a bit new to blender sooo noob terms please. or a helpful video, preferably one with voice. (i have watched some tuts on youtube to see what i was doing wrong and i couldnt find anything... Screens:http://tinypic.com/r/33erm06/7http://tinypic.com/r/2qwg0uw/7http://tinypic.com/r/voae11/7 did you make an UV map and add material and texture?how is the sword in nifscope?bit confused by uv map.. how might i do this, and i looked at it in nif, nothing. so please elaborate on the uv map mater. and tex. an UV map is a kind of patern which is used to stick the texture on the mesh.if you load a mesh in nifscope, you can see how a UV is by clicking right on a mesh then choosing texture->edit uvblender allow to make UVs, but it's a little bit complexa material is, to explain simply, the reality of the mesh in game.to add one in blender is simple, but need some knowledge of this program and of modeling.i can actually only recomand you to read some tutorials, like Blender noob to pro or some in CS wiki Link to comment Share on other sites More sharing options...
lostsoul201 Posted December 5, 2010 Author Share Posted December 5, 2010 but i just wanna know how to make the weapon, idgaf about the other stuff, im not reading a whole book, just because of a mod... Link to comment Share on other sites More sharing options...
RebelOConner Posted December 5, 2010 Share Posted December 5, 2010 but i just wanna know how to make the weapon, idgaf about the other stuff, im not reading a whole book, just because of a mod...how to make a weapon for oblivion include all of the stuff i told you about.it needs a lot of work and can't be improvised.all weapons made for oblivion include meshes, textures, materials, collisions and nodes.you need to know all of that to make one. Link to comment Share on other sites More sharing options...
Recommended Posts