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Posted

Isnt there an option to export face gen in ECE? if i remember, you need the export scripts for it from a different mod and than make your character in game with ECE sliders and all, than export it. but how to use that Face Gen in CK afterwards to make NPC follower i do not know, i never made followers this way, far better mods out there than i could ever make.

Posted

I don't fully understand what you mean. How would I apply the textures then? Both the textures and the meshes are separate from the plugin. It seems that I need to tackle this problem in CK. If what i need are inside the plugin, how would I export the textures and the meshes so I can make them a separate helmet (wig thing)

Posted

RRRG! So close! I tried actually installing the mod with the plugins and in the game my follower now has hair! Now I need to overcome the next obstacle, the color. I now all I need to do is figure out how to add the color to her hair.

Posted (edited)

cant you make the hair to be a wig, like a helmet, set it to hair biped in the .nif and CK, set in the .nif file on the BSShaderProperty

Skyrim Shader Type to Hair and set the Shader flags just like the hair would be, like SLSF1_FaceGen_RGB_Tint ?? or just copy paste the whole BSShaderProperty fromt the SG hair to your wig. Than set the hoodAA and .nif to LongHair or circlet, set the wig to hair biped in .nif and AA and than put both to the armor record and check all the AAs bipeds in the Armor record? That would be my approach to try.

 

If you could send me the edited hair and hood, i could try myself and send you the plugin for you to copy off if my approach works.

Edited by theimmersion
Posted

Actually I'm fine with the way it is. For some reason the wig has all of the textures but not the color. Instead of brown it is black and I kind of like the black hair better. :) So problem solved. Thanks everyone for helping!

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