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Detect Loaded Mod Without NVSE?


HerrBaron

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Hi folks,

 

I'm the guy who built HB's Wasteland Tent...

 

I'm looking to build a companion compatibility addon for the tent which will need to know if the tent mod itself is loaded, and am looking for the best way to accomplish detection of the tent mod without using NVSE. Nothing against NVSE, I love it and run it; but out of deference to those who don't, it would be best if I didn't have to use its' IsModLoaded function.

 

I've considered using the GetScriptVariable vanilla condition function, but do not know what its' behavior is if the requested variable doesn't exist.

 

Any ideas here?

 

Many thanks!

-HB

 

Edit: Nevermind; I'll just use a global variable.

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  • 4 months later...

you could make a FOMM mod and customize the install script so it won't install unless the required mod is installed too

 

edit: grmbl, sry for reviving a zombie thread.

Edited by enlo
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