scrivener07 Posted December 6, 2010 Share Posted December 6, 2010 Will someone merge VRmWallEndCorOutL01 and VRmWallEndCorOutR01 for me please. I have no idea where to even start. Squish them together This is just in the geck while they overlap edit- never mind. I found how to dodge that terrible texture flicker by offsetting the z-axis by .1 Still im interested in how this would be done if anyone is up to write a quick and dirty run down :turned: Link to comment Share on other sites More sharing options...
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