Lazulf Posted April 2, 2015 Posted April 2, 2015 anyone figure out how to get the mods to work with the new scholar of the first sin edition of dark souls 2?
Artasdmc Posted April 3, 2015 Posted April 3, 2015 (edited) anyone figure out how to get the mods to work with the new scholar of the first sin edition of dark souls 2? ...It's running on a different graphics API. DirectX 11. All mods that connected to DX9 API will not work with directX 11 no matter what.They have to be edited by the creators, and question is if it's just gonna work, there probably will be graphical glitches. There's nothing you can do but wait until GeDoSaTo is fixed. Same with ENB.Script mods like cheat engine tables should work but you need to find new values so script mods be fixed pretty soon. Edited April 3, 2015 by Artasdmc
sarkdoul Posted April 4, 2015 Posted April 4, 2015 I am wondering this as well. Graphic improvement of Scholar is pretty decent, but it definitely needs some tweeks.
TheFutileWar Posted June 6, 2015 Posted June 6, 2015 Hey guy's any way to make the mod work with softs?
Kevgeon Posted June 20, 2015 Posted June 20, 2015 Holy crap i just spent an hour trying to get GeDoSaTo to work @_@
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