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Wasteland Wedgie Reinforced Leather Armor problem


MGUMPALUPA

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Hey, I was wondering if anyone else has this problem with the Reinforced Leather Armor.

If so, do you know if there is a fix for it?

 

Standing is fine

http://i136.photobucket.com/albums/q190/ferris928/Fallout/ScreenShot0.jpg

 

The problem shows up while sneaking or crouched.

http://i136.photobucket.com/albums/q190/ferris928/Fallout/ScreenShot1.jpg

http://i136.photobucket.com/albums/q190/ferris928/Fallout/ScreenShot2.jpg

 

Thanks.

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Pretty sure you're using a type 3 female body, and it has to do with the mesh as far as I know - I'd recommend the mod for armors\clothing modified for type 3 bodies, as you'll see similar mesh\texture problems with other outfits on that body type, namely the prostitutes.
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Pretty sure you're using a type 3 female body, and it has to do with the mesh as far as I know - I'd recommend the mod for armors\clothing modified for type 3 bodies, as you'll see similar mesh\texture problems with other outfits on that body type, namely the prostitutes.

It's the stock body, I've only modded the face. But I'll give the modified armors a try though.

thanks.

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I just noticed the exact same issue when my females wear reinforced leather, and I just added that said pack. I don't recall ever seeing it bug out that bad before, but I also normally used dimon's type 3 while I'm currently using the beware of girl version. I'd say it may be the mesh, but you said you were using stock bodies, so that's unlikely. Using Lings or the other main beauty pack shouldn't impact the armor in that area.

 

The only other thing that currently comes to mind is ati catalyst, and that would only be a factor if you've got an ati chipset to begin with.

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Looks like the mesh was badly weight painted. If you really wanted to take the time to fix it, you would have to import it into Blender, then re weight the posterior end of the mesh so that it moves more smoothly with the body, although it may not solve the problem entirely. The higher the polys, the more maneuverability you have in weight painting but then that increases the demands of a system. Anyway, many meshes do this if they are badly weight painted or bending in a specific manner which is why poses aren't always friendly with your various equipment. Also, if you notice in the fingers of your character while posing, they won't actually bend properly due to the way they are rigged and what not creating deformation and such.. Information post is informational! Sort of.
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