davidlallen Posted December 6, 2010 Share Posted December 6, 2010 I am working on my first quest mod. I have somehow broken a door in a part of the map which I did not intend to change. I used fnvedit to "clean" the mod but the door is still broken. Is there a better place to post fnvedit questions? The files thread has hundreds of posts most of which are just endorsements. I have attached the mod. It is not at all done; I just want to clean this broken bit before I go any further. If you go to location "Field's Shack" (coc slabandonedshack03) and try to walk through the door, you will see that it only opens and closes, it does not let you into the interior. However, in the base game, you can walk through. I used this woodshack01 object as the base for my mod, and I put a copy of it somewhere else (coc dwrshackint). The copy works fine. Somehow in copying, I broke the original. I have followed the steps in the recent fnvedit manual to remove "identical to master" records and to "undelete and disable references". I know this did "something"; the mod file size got a lot smaller after the first step, and the second step identified 70 records which were undeleted. None of them "appear" related to this problem to me; but as I mentioned I am pretty new to this. The attached version is after all this cleaning. Can anybody see how I broke this door? Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted December 6, 2010 Share Posted December 6, 2010 I don't see an attachment. Link to comment Share on other sites More sharing options...
davidlallen Posted December 6, 2010 Author Share Posted December 6, 2010 Fumble ... you cannot directly attach esp files? OK, here is a zip. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted December 6, 2010 Share Posted December 6, 2010 I don't see a change to any vanilla door. The teleport box on the door you placed isn't ticked, so that would explain why it doesn't take you anywhere. Link to comment Share on other sites More sharing options...
davidlallen Posted December 6, 2010 Author Share Posted December 6, 2010 I don't see a change to any vanilla door. The teleport box on the door you placed isn't ticked, so that would explain why it doesn't take you anywhere.Sorry, maybe my explanation wasn't clear, or maybe the behavior of the mod outside my system is different. When I load the mod and "coc slabandonedshack03", then use "E" to enter the door, what happens is the door just toggles between open and closed. This is not the same as when I don't load the mod; when I don't load the mod, this door takes me to the interior of the shack. However, for me, the shack I have added at "coc dwrmap" (external) or "coc dwrshackint" (interior) works fine. I can use the inside door to go outside, and the outside door to go inside. Do you see these two behaviors? If you do not, then my problem must be worse, because that is the behavior I see. I do not have any other mods loaded. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted December 6, 2010 Share Posted December 6, 2010 I didn't load it up in game, just geck and fnvedit.What you describe is what I see, though. Without the teleport box ticked, I wouldn't expect you to be able to enter the shack at slabandonedshack03. Link to comment Share on other sites More sharing options...
davidlallen Posted December 6, 2010 Author Share Posted December 6, 2010 (edited) OK, let's focus on the teleport tick for the door at slabandonedshack03. I suppose I could have unclicked that in my mod. But it was by accident. Is there any way to see this as a "diff" in fnvedit? Or some other tool? Edit: in fact the problem appears a little bigger. I seem to have deleted the entire interior of Field's Shack. I intended to make a copy of it, and you can see the copy in dwrshackint. So now I have two questions; how can I detect this accidental deletion in fnvedit? And how can I put the field's shack interior back? It's there in the original game so I want to get rid of the part of the mod, which says to delete it. Edited December 6, 2010 by davidlallen Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted December 6, 2010 Share Posted December 6, 2010 For the door you can search for the formID in fnvedit and remove it from your plugin.I don't know about the 2nd part of your question. I would think so. Link to comment Share on other sites More sharing options...
davidlallen Posted December 6, 2010 Author Share Posted December 6, 2010 For the door you can search for the formID in fnvedit and remove it from your plugin.I don't know about the 2nd part of your question. I would think so.Yes, having manually stumbled across this bug which I created, I can search and fix it. My question is how to find some report which tells me the changes in my mod. The broken door and the deleted interior should be reported somewhere as differences. Is there another place to ask for help on nvedit or do you think others may notice this thread? Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted December 6, 2010 Share Posted December 6, 2010 Probably someone like rickerhk will come along and know the answer in 5 seconds. I think this is the right place for it. Link to comment Share on other sites More sharing options...
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