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Custom door model with animation problem


Sleszu

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Hi there

 

For some time i want to do my own fallout NV mod, so i started with classic vault idea. First thing i take on workbench is vault door with animation...and some problems.

I got 4 separated objects(with collision meshes), 1 for wall, and 3 others that animate open/close sequence(in one nif). Its exported to nifscope, its work there, imported in geck look good(all textures, animation work...) but when i set it up on scene(Goodspring for test) there is no collision or activate possibility... I try to separate objects, for testing only wall and main door with animation, and wall works with collision perfect, door work in nifscope and geck but fallout crash with loaded animated doors...

Its my very first modding try, if someone of you guys can help i will be very thankful. Attach nif file.

 

ps. Sorry for my rusty english, syntax is something that happen to someone else.

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