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GECK NPC editting help


medic975

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Hi all,

 

I am trying to toy around with the GECK to edic a companion mod. I want to change the face, body, and hair of a model and I'm having a really hard time finding a tutorial that will explain to me how to load it and modify it. I have tried loading the mods esm in the geck, but it always says I am trying to load multiple active files at once and aborts. When I try to load just the esm for the mod I cannot make sense of what all is there or how to use the info.

 

I'm mostly a GECK virgin and don't have much in the way of scripting or modding experience and the GECK Wiki is less than helpful.

 

Basically I'm wanting to use one of Lings or Mikoto's hairs on the NPC and change the body from a type3BB to either Beware of Girls body or the original type 3.

 

I appreciate any help that I can get on this. I love the parent mod except for the body. I think BB bodies look ridiculous.

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changing the hair was already explained in another thread

in it, i have presented one way, and another member has presented another way

just choose the one that fits you better

the thread can be found here

i'm sure this will help you with that part

 

as for changing the body model, first you need to get the body model that you would like to use, and place the meshes into the game folder (if it's not the body model that you would like to use, just put it in a different folder)

for making the NPC use that body model, you don't actually change it in the NPC

the body model used is determined by the race

so if the companion is from a new race, it is quite easy to change

in the Object Window, open Actor Data -> Race, and open the race that you want to change

in the new window of the race, open the Body Data tab, and just set the models to the models that you want to use, and the same for the textures

 

as for changing the NPCs face, you need to go to Actors -> NPC -> the race of the NPC, and then open the NPC

in the NPCs window, go to the Face Advanced tab, where you will be able to change all the features of the NPCs face

 

i hope this helps

and if you have any questions, you are welcome to ask :thumbsup:

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well, if you make the changes in the companion file, it could work

if you make a new file, then the other files (the companion file and the cosmetic mods, or whatever other mods you used when making the new file) are it's masters, and therefor must be loaded before it

 

Got it all figured out now. Again thanks for the help. I loaded it up and my changes are working just fine.

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