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Mod Textures for Player without changing NPC as well


SinderRose

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i just finished modifying a set of texture files for my character in Fallout 3, but i noticed many of the NPC's that wander around Megaton (and probably other places) have the same files.

i am using a Type3 Body replacement, and i was wondering if there is any way to make sure the texture files i created are for use by my own character only.

In any case, i thank you for your time.

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i just finished modifying a set of texture files for my character in Fallout 3, but i noticed many of the NPC's that wander around Megaton (and probably other places) have the same files.

i am using a Type3 Body replacement, and i was wondering if there is any way to make sure the texture files i created are for use by my own character only.

In any case, i thank you for your time.

i had not thought of that (<-is new to modding) but that is an excellent idea. ^-^

i do not know how to do that, but that is what research is for....or..just taking someone else's mod and ripping it apart if all else fails.

In either case, thank you very much! >w<

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Just be sure that if you do this and have the DLC Brokensteel you must also use CREBSOR mod here http://fallout3nexus...ile.php?id=6240

Since at some point in the plot a script calls on the player BY RACE and it won't recognize your custom race, thus preventing you from proceeding in the plot. The custom race endings patch listed above fixes that problem.

Edited by rainrtw
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